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9 hours ago

Metal Gear Survive Beta available now......

6 people viewing this

| By rbarber1234 - 9 hours ago

Only played for like 10 minutes but sh*t is trash.


Read 9 comments

15 hours ago

Fortnite Battle Royale Sniper Compilation

4 people viewing this

| By notoriousthugzz - 15 hours ago

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15 hours ago

Age Of Empires definitive edition is coming :wololo:

3 people viewing this

| By Mystic - 15 hours ago

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15 hours ago

Video inside A Playerunknowns Battlegrounds Story: The Chase.

3 people viewing this

| By Ryde3 - 15 hours ago

There doesn't seem to be an official PUBG PC thread.

I put together another video showcasing a pretty epic chase using the PUBG replay feature, check it out!

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15 hours ago

Video inside Switchblade ps4 beta signup

3 people viewing this

| By Jae_Hood_354 - 15 hours ago

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15 hours ago

Article inside Spencer: Im Not Deaf To The Meme That We Need To Invest More In Content

4 people viewing this

| By AllenSports - 15 hours ago

Microsoft announced yesterday that Matt Booty, formerly head of all things Minecraft, will now be Corporate Vice President of Microsoft Game Studios while Phil Spencer has moved up as Executive Vice President of Gaming.

In a lengthy interviewed published by VentureBeat in the occasion, Spencer confirmed that this is part of Microsoft’s promised increased investment in first-party content with Matt Booty playing a “critical role” in handling the strategy going forward.

I’m not deaf to the meme out there regarding our content and our need to invest more. Definitely, we are at a point where we’re investing more and we’ll continue to do that. When I look at Matt and his responsibility with his team, it’s about charting our future in first-party content. I feel like with each one of the leaders we have, there’s an existing plan, and I feel good about that plan, but we know that the plan all-up for studios is expanding. Having Matt’s leadership there in navigating the expansion, what bets we make, the teams we bet on, the teams we create, is going to be critical.

Some of it is with the existing leaders we have there, and there are always opportunities to do more with the teams we have. But also, as we expand, having a leader in place so new investments can be driven and land in the strategy we have is going to be critical for me. That’s really where I look at Matt’s focus: both the existing franchises, and equally, if not a little more, thinking about our future content and how that growth happens in a thoughtful way, a way that delivers for our fans.

Spencer’s statement is definitely music for the ears of Xbox (and Windows 10 PC) fans. While the next wave of first-party games due in 2018 includes some interesting titles, it doesn’t compare favorably to the slate of exclusives Sony has in store for PlayStation 4 (or Nintendo for the Switch, for that matter).

Matt Booty also chimed in to highlight the importance of building bridges between Microsoft’s internal development studios.

Much more important, though, I think there’s a real opportunity well above the reality of running a large business, which is the opportunity for the studios to build some bridges between each other. As Phil pointed out, the studio heads really do get along with each other, spend quite a bit of time meeting together and thinking about how we can support each other, but getting studios together for things like—let’s get all our art directors together. Let’s have some opportunities for studios to visit each other and see what they’re doing in terms of technology.

Those things take time and coordination. They need a dedicated team to make that happen. I’m most excited to think about the opportunity of bringing the studio cultures together, so they can learn from each other, and really being of service to the studio heads so they can go after some things around culture, around operations, and around getting ourselves best positioned behind the overall strategy. It just takes time in the day. We all feel fortunate that the company has a commitment to first-party content, to the extent that we’re willing to dedicate a leader focused on helping studios and moving our first-party content forward.

This is undoubtedly a crucial aspect and one that Sony Worldwide Studios mastered over the years, with the likes of Naughty Dog, Sony Santa Monica Studios, Guerrilla Games and now Kojima Productions sharing technical knowledge in order to keep improving their PlayStation releases.

It will definitely take some time to get there for Microsoft Game Studios, but at least it looks like they have a plan now, which apparently includes a new Fable game in development at Playground Games as we had reported earlier.

visit this link .. nvest-content/

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15 hours ago

Image inside One Piece: World Seeker Screenshots

2 people viewing this

| By Grimm - 15 hours ago


Bandai Namco has released a new set of One Piece: World Seeker screenshots.

Described as “the most ambitious One Piece game ever,” One Piece: World Seeker puts players in the role of Luffy, who will experience and wage battles in an “expansive and seamless” open world filled with castles, cities, beaches, and more “exciting and diverse” locations.

One Piece: World Seeker is due out worldwide for PlaySation 4, Xbox One, and PC in 2018. In Japan, it will only be released for PlayStation 4.
visit this link src

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15 hours ago

Image inside $400 Gaming Desktop Deal or nah?

5 people viewing this

| By PolygodJr - 15 hours ago

Don't need a beast, just something to play stuff like PUBG

Intel Quad-Core i5-3547 CPU @3.2 GHz (turbo boost to 3.6 GHz) w/6MB smartcache
8 GB DDR3 RAM (gaming memory)
32 GB SSD (this is configured as cache disk to make the computer to run much faster)
2 x 500GB hard disk drives (RAID 0 - for faster read speed)
8 x USB ports (4 x USB 3.0, 4 x USB 2.0)
Build-in wifi adapter with bluetooth
EVGA GTX760 video card w/2 GB video memory
DVD writer

EVGA GTX760 specs:

• Base Clock: 980 MHZ
• Boost Clock: 1033 MHz
• Memory Clock: 6008 MHz Effective
• CUDA Cores: 1152
• Bus Type: PCI-E 3.0
• Memory Detail: 2048MB GDDR5
• Memory Bit Width: 256 Bit
• Memory Speed: 0.33ns
• Memory Bandwidth: 192.2 GB/s

Windows 10 Home

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16 hours ago

controlling space on the screen in street fighter tutorial / aprreciation

2 people viewing this

| By killa the goat - 16 hours ago

learned from these 4 videos on how to control space

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16 hours ago

Video inside Hardest Effin Game for the SNES!

3 people viewing this

| By D.IrIsH - 16 hours ago

Never got past the first apartment!

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2 days ago

Video inside Nintendo Labo for Switch

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| By LetMeBeGreat - 2 days ago

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2 days ago

Article inside Minecraft boss is now in charge of all Xbox game efforts

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| By AllenSports - 2 days ago

Microsoft has promoted Matt Booty, a leader in the Minecraft games business, as corporate vice president of Microsoft Studios, making him one of the top game executive reporting to his boss, Phil Spencer, executive vice president for games.

The appointment fills a key post within the games group after Microsoft CEO Satya Nadella promoted Spencer to executive vice president in a strategic role overseeing all games, game hardware, and game platform strategy at Microsoft. That promotion left the job of overseeing game development and publishing open, and now Booty has filled that post. It sets in motion a clear succession plan within the games business, and beefs up the company’s ability to move quickly in games, the executives said.

In an interview with GamesBeat, Spencer said that he will be in charge of the grand strategy for games, while Booty would be in charge of executing that strategy in games publishing. Booty will report to Spencer, while the rest of the studio chiefs will now report to Booty.

“I wanted to make sure we had the right organization in place to deliver on our content goals. With that, I made the decision that I wanted to anoint a leader of our Microsoft Studios organization, which if you’ve tracked it, I’ve had the leaders of our individual franchises reporting to me for the last three and a half years,” Spencer told me. “That’s been great in driving our all-up strategy and getting us to the point where Satya was willing and eager to make the investment in gaming that he’s made, but it’s also become very clear to me that we’re going to invest more in content, which we are doing, and that a unified studios leadership organization was going to be critical to our long-term success. I’ve asked Matt Booty to step up into the role of leading Microsoft Studios.”

Booty’s previous role was as the head of the global teams responsible for developing Minecraft. He oversaw Mojang, the Swedish game company that developed Minecraft and that Microsoft acquired for $2.5 billion in 2014. The Minecraft group will now be headed by Helen Chiang, who was Booty’s operations head, and Mojang will retain its current CEO Jonas Mårtensson. It’s worth noting that the Minecraft group includes more studios than just Mojang, which was started by developer Notch, or Markus Persson, who is no longer with the company.

In his position, Booty will oversee developing and publishing Microsoft games for console, PC, and mobile platforms. He will oversee other executives who are responsible for franchises such as Age of Empires, Crackdown, Forza, Gears of War, Halo, Killer Instinct, Minecraft, Microsoft Solitaire, State of Decay, and more. The role includes coming up with budgets, resources, and deadlines.

Booty’s organization includes 343 Industries, The Coalition, Mojang, Rare, Turn 10 Studios, and Global Publishing. Spencer said that Booty will be in charge of expanding those operations, as Microsoft is devoting more resources to its games business.

This means that Bonnie Ross (343 Industries), Shannon Loftis (Microsoft Global Publishing), Alan Hartman (Turn 10), Rod Ferguson (The Coalition), and Craig Duncan (Rare) will report to Booty. I asked if that was a little sensitive, as former peers will now report to Booty. But Spencer said that he spoke with each studio chief, and the consensus was that they wanted someone in the new role and that Booty was the person they preferred. Loftis runs a group which publishes games made by outside game developers.

It goes without saying, but this is an incredible privilege and honor, to step into this role,” Booty told me in an interview. “I really look at it first and foremost as an opportunity to serve and provide a leadership layer to the studio heads, so they can focus even more on making great games. I’ve worked as a peer with Bonnie and Shannon and Rod and Craig, and obviously very closely with Helen as the No. 2 person on the Minecraft franchise in Redmond. It’s a group I have a huge amount of respect for. It’s a world-class group of leaders and a world-class collection of studios. It’s a privilege to get in and help provide a layer of unification and collaboration across the studios, as we go forward helping drive the initiatives Phil talked about, getting behind the company’s vision for gaming.”

Booty played a role in the Mojang acquisition and the successful integration of the team into Microsoft Studios. Minecraft is now available on 17 platforms, including virtual reality, the Nintendo Switch, and the Sony PlayStation 4. It is a unique success among Microsoft game properties.

“He’s done an incredible job nurturing that franchise, both before we acquired Mojang and after, as Minecraft continues to grow,” Spencer said.

Booty joined Microsoft Studios in 2010 and helped launch the first-party game portfolio on Windows Phone. He later led internal game development teams and digital publishing on Xbox Live Arcade.

He started his game career in 1991 as an engineer at Midway Games in Chicago and went on to work as a programmer and game designer. While at Midway, he worked alongside the teams making classic games such as Mortal Kombat, NBA Jam, NFL Blitz, and Cruis’n USA, and contributed to some of Midway’s 3D graphics efforts in partnership with 3DFX and Nintendo.

In 2002, he became the general manager of Midway’s Chicago studio. He went on to oversee studios in Seattle, San Diego, Austin, Los Angeles, the United Kingdom, and Australia, and became CEO of Midway in 2008.

A game designer at heart, Booty spends his free time coding and building game engines for fun. He also enjoys doing design, modeling, and rendering work in Autodesk 3D Studio MAX and making 3D prints of his designs.

“Most important will be to get behind the idea that we live and die by the great games we make. Content is extremely important to our strategy going forward,” Booty said. “That’s the approach I have, to come into it as a service role, as an opportunity to provide a layer of leadership and help to the studio heads, so they can focus on making great games.”

Meanwhile, Spencer will be thinking big thoughts about games.

“Back in the fall, Satya Nadella, our CEO, made clear — both organizationally as well as far as importance — the role he wants gaming to play inside of Microsoft,” Spencer told me. “Consequently I became a member of the senior leadership team at Microsoft, which has been great. I’m learning a lot, and the conversations we’ve been having at the Microsoft level about the role of gaming have been inspiring.”

Spencer added, “As part of this, Satya asked us to think end to end about the role of gaming on the planet, the role that we can play with our content and services that we build, and the all-up opportunity that gaming affords Microsoft in the consumer space. He asked us to make sure we’re aligned to do our best work in this place.”

Booty said, “Overall, there’s a lot of exciting things going on here in gaming and at Xbox. Working in game studios has always felt like home base to me. I’ve been in games my whole career, primarily focused on working inside internal studios, going back to the days at Midway, and then coming here to Xbox. This feels a bit like getting closer to home, an exciting opportunity to get closer to how our games are made, and helping shape the future of where we go with our content teams.”

So is Booty a business guy or a creative guy? He responded, “It’s interesting that I’m sitting here with Phil. The first interview Phil ever asked me was, ‘Are you business, creative, or technical?’ I think my answer was a mixture of a lot of them. My early experience in games was as a straight game developer, writing a lot of game code, low-level code. It’s something I still do a fair amount of today. As the CEO of Midway I got a lot of exposure to the business side of games.”

He added, “On the creative side, I’ve always had a golden rule to stay out of the way of game teams as far as where they go with design and the craft of making their games. But at the same time, I think there’s a lot to be gained by supporting them and providing a layer of administrative help, really just a layer of operational help, so they can focus on making the game. My mantra has always been that I think I’m doing a good job inside a studio if the game teams show up to work and the only thing they need to worry about is making the game.”

visit this link .. -job-in-games/

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2 days ago

New Monster Hunter PS4 Bundle

2 people viewing this

| By daffy_1 - 2 days ago

Sony has revealed a new, limited edition Monster Hunter World PlayStation 4 Pro bundle, complete with custom console and controller, due to release on January 26th.

The console itself - a 1TB PS4 Pro - is emblazoned with a gloss-on-matte-black depiction of Monster Hunter World's cover star, and series' tough guy, the fire-breathing Rathalos. There's even an appropriately fiery red smear for added impact. Over on the console's front-facing panel, you'll find a number of gold emblems thrown in for good measure.

The limited edition DualShock 4 wireless controller, meanwhile, is a rather fetching shade of maroon (although Sony insists that it's merely "red"), replete with some vaguely tentacular patterns to enliven the grips. Oh, and a few more gold flourishes because why not.

Given that you'll probably want to play some Monster Hunter World on your new Monster Hunter World PS4 Pro, Sony has thoughtfully included a physical copy of the game in the bundle, as well as voucher codes for an in-game Origin Armour Set and Fair Wind Charm Talisman, plus a Monster Hunter World dynamic theme.

The limited edition Monster Hunter World PS4 Pro will release on January 26th (when the game launches for Xbox One and PS4), and will be sold exclusively by GameStop in the US, for $449.99 USD. In the UK, Sony merely suggests keeping an eye on retailers for pricing details. Pre-orders should begin soon.

visit this link .. ps4-pro-bundle

It was supposed to be a Japan Exclusive but It looks like its gonna come out here as well.

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2 days ago

Final Fantasy XII: The Zodiac Age dropping on PC February 1

3 people viewing this

| By CadillacVyse - 2 days ago

FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.

Enter an era of war within the world of Ivalice. The small kingdom of Dalmasca, conquered by the Archadian Empire, is left in ruin and uncertainty. Princess Ashe, the one and only heir to the throne, devotes herself to the resistance to liberate her country.

Vaan, a young man who lost his family in the war, dreams of flying freely in the skies. In a fight for freedom and fallen royalty, join these unlikely allies and their companions as they embark on a heroic adventure to free their homeland.

Players both returning and new to the game will be immersed in a grand adventure that spans the world of Ivalice in an entirely fresh and improved experience.

New Zodiac Job system with improved battle mechanics.
Newly implemented trophies.
True 7.1 Surround sound including HD voicing and fully remastered music.
Choose between original in-game BGM, new re-orchestrated BGM and original soundtrack.
Endless adventure including hunts, battles and mini-games.
60 FPS - Ivalice will look even more spectacular running at 60FPS
Compatible with 21:9 ultra wide monitors
New Game Plus and New Game Minus
Maximized License Points and Gil
Full controller support, Steam Trading Cards and more!

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2 days ago

Mechs, Chinese Dynastys, return of Age of Empires..strategy games of 2018!

3 people viewing this

| By CadillacVyse - 2 days ago

Age of Empires: Definitive Edition
This could be a dream remaster of one of the best loved PC series ever. The art has been updated to look good at modern resolutions, the population cap has been increased, you can zoom out, pathfinding has been adjusted, you can attack-move, there's an "enhanced orchestral soundtracK" and more.

Total War Three Kingdoms & Britannia

BattleTech/MechWarrior creator Jordan Weisman is onboard, so long-term fans of the BattleTech universe can expect a detailed and authentic take on the universe.

Into the Breach
It is a good year to be a mech fan. Into the Breach, from the developers of FTL, doesn't have an official release date yet even though from what we've played it could come out tomorrow and be brilliant.

Phoenix Point
The creator of the original X-Com, Julian Gollop, is returning to the genre he helped create with an exciting modern take on the formula. Bodypart targeting, mutating enemies and a grittier look all help separate Phoenix Point from Firaxis' recent XCOM reboots.

This will look very familiar to Advance War players, but we're sorely lacking bright turn based tactical games like this.

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2 days ago

Video inside Is anyone getting Mutant Footaball League on Friday?

28 people viewing this

| By DunnToLaVine - 2 days ago

I don't really play sports games anymore but this game looks fun as hell with good mechanics

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2 days ago

Video inside Microsoft Reportedly Working On New Xbox Elite Controller (IGN NEWS)

3 people viewing this

| By Givenchyx - 2 days ago

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2 days ago

Civilization 6: Rise and Fall trailer details Golden and Dark Ages, Emergencies, and more

2 people viewing this

| By CadillacVyse - 2 days ago

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2 days ago

Just Came Up!

4 people viewing this

| By arms - 2 days ago

My neighbor asked me to come check out some "old stuff that might need to be thrown away" yesterday. She left it on her porch. But I was going to work so I forgot. She came out and reminded me today when she was leaving so I went over and she done hooked me up.

GBA works, the PS2 is basically brand new and was bubble wrapped and the GameCube is looking good too. The PS2 even has an Ethernet adapter! Haven't tested them yet but I'll keep y'all updated.

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2 days ago

Image inside God of war stone mason edition appears on GameStop

4 people viewing this

| By Jae_Hood_354 - 2 days ago

visit this link .. eizzdJN1MJNU8g

God of War is set to receive a special edition release, which should come as no surprise. Popping up recently on GameStop, the Stone Mason Edition comes with all the usual bits and pieces you'd expect, plus a few little oddities.

Coming in at $149.99, the Stone Mason Edition contains a 9" statue of Kratos and Atreus fending off a couple of baddies, a cloth map, stone mason's ring, a few 2" carvings, and a Mimir's head talking keyring. The game itself comes in a suitably swanky steelbook case, and there will also be a few digital codes for items such as a dynamic theme, some in-game armour, and a digital artbook.

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