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5 hours ago

COD: WWII Leak Blowout – Normandy Setting, Co-Op Standalone Story, Private Beta for PreOrd

26 people viewing this

| By VGameRiffRaff - 5 hours ago

Today there are some juicy leaks about the upcoming game made by Sledgehammer (Call of Duty: Advanced Warfare) such as its setting, the availability of a cooperative standalone story mode and the fact that pre-orders will grant access to a private beta for Call of Duty: WWII. Here’s an overview of the game’s features from a retailer’s promotional material.






Call of Duty: WWII
3RD NOV 2017

Call of Duty returns to its roots with Call of Duty: WWII–a breathtaking experience that redefines World War II for a new gaming generation. Land in Normandy on D-Day and battle across Europe through iconic locations in history’s most monumental war. Experience classic Call of Duty combat, the bonds of camaraderie, and the unforgiving nature of war against a global power throwing the world into tyranny.

The Definitive World War II Campaign
Call of Duty: WWII tells the story of an unbreakable brotherhood of common men fighting to preserve freedom in a world on the brink of tyranny. Players enlist in a gritty intense journey through the battlegrounds of war. The campaign features bold, lifelike visuals with the kind of blockbuster cinematic authenticity that only Call of Duty can deliver.

Boots on the Ground Multiplayer
Call of Duty: WWII multiplayer engages players grounded, fast-paced combat across many of World War II’s most iconic locations. Players will also enjoy exciting new ways to interact and socialize with their friends and the Call of Duty community.

High-Octane Co-Operative
Call of Duty: WWII’s co-operative mode unleashes a new and original story. Play with your friends in this next-level standalone game experience full of unexpected, adrenaline-pumping moments.



visit this link http://wccftech.com/cod-w .. ndy-coop-beta/

 
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2 days ago

Cliff Bleszinski warns that triple-A game development is 'nearly unsustainable'

2 people viewing this

| By Faythung - 2 days ago

Very few studios can afford it, and the results often aren't great.

Quote:

Gears of War mastermind Cliff Bleszinski, whose Boss Key Studios is currently at work on the team-based multiplayer FPS LawBreakers, warned during an address at the Reboot Develop conference today that the triple-A game development business "is a nearly unsustainable model." As reported by GamesIndustry, Bleszinski compared the top tier of the industry to the American restaurant scene: "They're not bad, they're not great, they're just there."

It's not an unfamiliar argument: Games development is hideously expensive, and the games themselves aren't cheap. "$60 is still a lot of money to ask people for. And to ask them to make that bet multiple times per year? Gamers are picky, they're smart," he said. "This is a nearly unsustainable model, unless you're an Activision, 2K or a Sony."

That, naturally, leads to imitation rather than innovation, as developers and publishers who can't afford a flop—all but the biggest and richest of them, in other words—aim for the safety of familiarity. To get away from that, he suggested smaller studios aim for what he called double-A development: "Games that look and play great but pick their battles in terms of budget and marketing," and that are typically digital exclusive and/or free to play, like Warframe, Rocket League and Rust.

He also pointed out that "there's a lot of money in Asia," which feels particularly timely in light of the "launch"—actually a rebranding, but probably more portentous than that word implies—of Tencent's "WeGame" digital games platform this week, and the announcement of a number of exclusive publishing deals in China for games including Rocket League. Bleszinski's own LawBreakers, which was originally announced as a free-to-play game but switched to a conventional purchase model in March 2016, is being published by the Japanese company Nexon—and it will not carry a triple-A-level $60 price tag.

Bleszinksi also took touched on the topic of VR, saying that he's currently pitching a VR project but is struggling to attract sufficient investment. He acknowledged that the technology required for VR is both expensive and intimidating, but said that the situation will improve. "If I were Oculus, Facebook or Vive, I would have kiosks at every major retail location, and a tech team that comes round to set it all up properly," he said. "But like all technologies, it'll get better, it'll get faster. But give it a little bit of time."



Taken from visit this link PCGamer.

 
Read 37 comments »





2 days ago

Video inside Rare’s Sea of Thieves Gets New Trailer Showing Charming Gameplay and Talking Resources

2 people viewing this

| By Tiko377 - 2 days ago

Today Rare released another trailer of its upcoming shared world adventure game Sea of Thieves.

In the video, we get to see more lovely gameplay, while Lead Designer Mike Chapman and Senior Designer Shelley Preston talk about resources and how they’re going to come in a finite amount, prompting meaningful choices for players, for instance on where to repair a ship using their limited inventory of wooden planks.

Incidentally, Xbox Division head Phil Spencer visited rare today to try Sea of Thieves out, so we might hear something more from him about the game on the near future.

Sea of Thieves still doesn’t have a release date, but is supposed to come in 2017 for Xbox One, Scorpio and Windows 10.

You can check out the video below, and if you want to see more, you can enjoy one on player feedback, and another on sword battles.



visit this link http://www.dualshockers.c .. ing-resources/

 
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2 days ago

PS4 and PS4 Pro Firmware 4.50-4.55 Jailbroken!?

2 people viewing this

| By mrfreak76 - 2 days ago


Italian developer and security researcher Luca Todesco may have announced that he has turned his back on iOS device liberation for the foreseeable future, but that doesnÂ’t mean he has lost his passion for security research and finding vulnerabilities in public platforms.

In a series of tweets from his own personal account, Todesco has announced that heÂ’s managed to jailbreak SonyÂ’s latest firmware versions for PlayStation 4: version 4.50 and 4.55.

for a public release

 
Read 37 comments »





2 days ago

Little Nightmares takes things you were afraid of as a kid, and reminds you, you still are

3 people viewing this

| By Faythung - 2 days ago





Quote:

Little Nightmares is frightening. Not in a jump scare way, like turning a corner in Outlast and having an angry man yell at you, but in a way that gets under your skin. A way that whispers in your ear that you won't sleep well tonight. Little Nightmares takes things you were afraid of when you were a kid, and reminds you you're still afraid of them now.

In my preview of the game I went on about how it takes things that you're familiar with and makes them a bit wrong. This is true of the full game, but taken to a darker level than I was expecting. Your nursery, your kitchen, your dining room, your mum's bedroom, are all places you should feel safe, but in Little Nightmares they're not safe, they feel relentlessly unsafe, at a degree that only children and people with unceasing anxiety usually experience. What is the worst thing that could happen to me, right now, having taken something I shouldn't have? Having unlocked a door I'm not allowed behind?

It is that I will be hunted down by the adult in charge. They will chase me through the house, and I am not as fast as them. Even when I'm running at full speed they will gain on me. They will catch me, wrap me in linen and put me on a meathook. They will smother me in the guts of a fish. They will drop me in a grinder. They will swallow me whole.



Quote:

Little Nightmares plays on the blurry line between imagined dangers and real ones. When I was little, I slept with the covers over my head because I was afraid of the dark, and I was afraid of the dark because there might be monsters in it. I ran upstairs when the lights were turned off in case something was chasing me up them, and I jumped off my bed instead of stepping down, in case a hand reached out from under it. I was always terrified of mannequins and Little Nightmares has helpfully reminded me that I very much still am.

Six, the faceless little girl you play as, is so much smaller than everything she comes across that almost everything is a hazard anyway, and the lighting emphasises it. Six carries a lighter that flickers and casts long shadows, and distorts things. It's a horrible choice, whether to sit in the dark or turn on the light. In the dark it's easy to imagine there's a monster, but what if you turn on the light and it turns out there actually is one?

In Little Nightmares the monsters are real, of course, but they're all grown ups in one way or another. Greedy, selfish, vain grown ups. There's a really exquisite attention to detail in the design of Little Nightmares: the feeling of different areas, the piles of books in one place, linen in another, and dishes somewhere else again, all match the adults who are in charge there. When you run, Six brings up her hand to shield the flame on the lighter, and her feet make a little slapping noise that reminds you of walking on cold paving stones without any shoes on.

This detailed framing of a child stuck in a grown-up world, with discarded cigarette butts and shoes that are almost as big as Six is, means you're hardly aware of the puzzles and platforming you're doing. Six isn't platforming, she's just very little and trying to reach the door handle, that's all. Either the issues I had with depth perception have been fixed, or I simply didn't notice them this time, because being Six made perfect sense in context — although some parts of the control mapping can be a little awkward, especially if you want Six to run and jump. When you miss a jump, Six crumples on the floor like a crushed daffodil, and it's upsetting.




Quote:

But so much of Little Nightmares is upsetting, in a lovely way, that it sounds faintly ridiculous to recommend it:*

'You should get this game, it's really good.'
'Oh, is it fun?'

'It was one of the most unsettling experiences of my life. It was like a finger on the back of your neck. It was like hearing something upstairs when you think the house is empty. I said "Oh god, oh god, leave me alone!" out loud, several times.'

Possibly the most unsettling part is the end. Little Nightmares definitely tells a story, without any words. Along the way you pass other children, other small huddled figures in cages and, chillingly, you are unable to help them. You can even climb over them. They're not even trying to escape. And the conclusion of it all is, in retrospect, so terribly inevitable. You see it coming, but have no choice but to keep going. There's no way to avert it.*
We all grow up, eventually.





visit this link Source.

 
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2 days ago

Friday the 13th coming May 26. (Pc, xbox one, ps4)

3 people viewing this

| By VGameRiffRaff - 2 days ago



BX played this game too i see


 
Read 41 comments »





2 days ago

Video inside Xbox - May 2017 Games with Gold

3 people viewing this

| By landlord151515 - 2 days ago


On Xbox One, Xbox Live Gold members can download Giana Sisters: Twisted Dreams – Director’s Cut ($14.99 ERP) for free during the month of May. Lara Croft and the Temple of Osiris ($19.99 ERP) will be available as a free download from May 16th to June 15th.

On Xbox 360, starting Monday, May 1st, Star Wars: The Force Unleased II ($19.99 ERP) will be free for Xbox Live Gold members through May 15th. Then on May 16th, Xbox Live Gold Members can download LEGO Star Wars: The Complete Saga ($19.99 ERP) for free through May 31st.

 
Read 26 comments »





2 days ago

Call of Duty countdown confirms a return to World War Two

3 people viewing this

| By Faythung - 2 days ago


 
Read 107 comments »





3 days ago

Video inside (Max Dood) REAL TALK: Where It Failed & Where It Succeeds - Street Fighter 5

4 people viewing this

| By Sleepy - 3 days ago


 
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3 days ago

PU Battlegrounds has risen to #3 on the Steam charts. Can it make it to #1?

4 people viewing this

| By CadillacVyse - 3 days ago



 
Read 11 comments »





3 days ago

Mario Kart 8 Deluxe Review Coverage

2 people viewing this

| By Menosay - 3 days ago



This morning starting around 6 a.m. PST / 9 a.m. EST, gaming news and media outlets are beginning to release their reviews for Mario Kart 8 Deluxe. This is what we're seeing so far.


IGN - 9.3/10
visit this link http://www.ign.com/articl .. -deluxe-review

Gamespot - 9/10
visit this link https://www.gamespot.com/ .. /1900-6416660/

Destructoid - 9.5/10
visit this link https://www.destructoid.c .. e-430414.phtml

Dualshockers - 8/10
visit this link http://www.dualshockers.c .. do-switch-new/

The Guardian - 5/5
visit this link https://www.theguardian.c .. intendo-switch

Nintendo Life - 10/10
visit this link http://www.nintendolife.c .. _kart_8_deluxe

Game Informer - 9.25/10
visit this link http://www.gameinformer.c .. er-review.aspx

Metro GameCentral - 10/10
visit this link http://metro.co.uk/2017/0 .. t-dor-6586488/

CGM - 9/10
visit this link http://www.cgmagonline.co .. owing-content/

Nintendo Everything - Thumbs Up
visit this link http://nintendoeverything .. kart-8-deluxe/

GamesRadar - 5/5
visit this link http://www.gamesradar.com .. kart-8-review/

Eurogamer - "The Ultimate Mario Kart Package"
visit this link http://www.eurogamer.net/ .. -tech-analysis



 
Read 25 comments »





3 days ago

The Surge combat trailer

2 people viewing this

| By CadillacVyse - 3 days ago


 
Read 11 comments »





4 days ago

Olympic Council to Bring eSports to the Asian Games

2 people viewing this

| By Faythung - 4 days ago

Quote:

In a combined effort between the Olympic Council of Asia and Alisports of China, eSports will be making an appearance in the official program of the 2018 and 2022 Asian Games.

Due to their incredible popularity and growth, competitive Electronic Sports have been added to September's OCA Asian Indoor and Martial Arts Games as a demonstration sport and are slated to make appearances at the 18th and 19th Asian Games.

The 2018 games held in Jakarta and Palembang, Indonesia will showcase eSports as a demonstration sport, which has been a stepping stone to becoming an Olympic event for sports such as baseball, tennis, and Taekwondo.

At the 2022 Asian Games at Hangzhou, however, the OCA says eSports will feature as an official medal event, "reflecting the rapid development and popularity of this new form of sports participation among the youth."

It's worth pointing out that this does not make eSports an full Olympic event as yet, but it is an important stepping stone towards the possibility of inclusion.

As for the types of games*expected to feature for competition in these events, they include MOBAs, RTAs (real time attack games) and FIFA 2017.



Taken from visit this link IGN.

 
Read 6 comments »





4 days ago

Video inside Russian man gets stuck in 600-foot high missile launch hole... While holding a GTX 1080

4 people viewing this

| By Quicksand - 4 days ago


 
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4 days ago

Video inside Fire Black ops 3 Gameplay

2 people viewing this

| By Golden Flamez - 4 days ago


Back at it again with some gameplay from BOPS3. Smoking niggas. Before y'all ask. I'm still playing this cause I don't like infinite warfare lol but hmu if any of y'all still on this also so we can get it cracking in TDM or whatever

 
Read 11 comments »





4 days ago

Article inside Nintendo is reportedly planning to launch a miniature SNES before Christmas

4 people viewing this

| By FreeJavon23 - 4 days ago



As a follow-up to the wildly-popular miniature NES, Nintendo is reportedly planning to launch a miniature SNES before the end of the year. A report from Eurogamer citing “sources close to the company” says the microconsole is scheduled to launch in time for Christmas, and that Nintendo is sticking with the easy plug-and-play setup of the mini NES.

A miniature SNES would likely fly off the shelves as a Christmas gift, offering gamers young and old access to a number of classic titles including Super Metroid, The Legend of Zelda: A Link to the Past, Super Mario World, and Street Fighter II Turbo. The mini NES (orNES Classic Edition) was a surprise hit for Nintendo, and many fans were disappointed when the company discontinued the product earlier this month.

According to Eurogamer, this decision was taken (partly at least) to make way for production of the mini SNES. Nintendo never thought the micro-NES would be anything more than a Christmas novelty, and were taken aback by its popularity. Hopefully the company will be better prepared for the re-launched SNES.

visit this link http://www.theverge.com/2 .. unch-christmas

 
Read 53 comments »





4 days ago

Legendary sh-t Talker - Pokchop (TEKKEN)

3 people viewing this

| By Kewop Decam - 4 days ago

reminds me of gaming in my youth where trash talking was half of the game. This dude Pokchop is a damn character, lol.



 
Read 27 comments »





5 days ago

Bandai Namco reveals "Code Vein". Uses UE4, Developed On A Separate Line From God Eater

2 people viewing this

| By Chuck_Remixed - 5 days ago


Quote:

Bandai Namco recently teased a new game and those of you who got vibes of Dark Souls and God Eater from it weren’t too far off, as the game has been announced in this week’s issue of Famitsu magazine as Code Vein, a dungeon-exploring action RPG. [Thanks, Hachima.]

Code Vein is a completely new title by Bandai Namco. It is described as a dungeon exploring-type hard action RPG. Players take on the role of “Revenants,” vampires with supernatural abilities, and team up with allies to seek out the truth of the world.

The Revenants are part of an isolated company called “Vein” that helps them survive. While the Revenants are beings that transcend human beings, they’ve lost most of their memories. When Revenants face blood deficiency, they transform into monsters called “Lost.”

The main characteristic of Code Vein is “Buddy.” This allows you to take one partner while exploring dungeons.

Revenants mostly use great swords, single-handed swords, and other close-ranged weapons as their go-to in battle. There are also other weapon types such as spears and hammers.




Here are some key words:

Blood Veil – The Blood Veil is an equipment unique tot he Revenant, used to suck up blood from the Lost. While in use, it appears in the form of clothing, and also functions as armor. While in use to suck up blood, it uses a mechanism for the purpose, and we see a change in the user’s mask as well.


Special Ability: Blood Smelting – This action becomes possible after acquiring blood from the Lost after successfully sucking up their blood using Blood Veil. This allows you to power yourself up, debuff enemies, do direct attacks, and other uses.


Staff includes Keita Iizuka as the producer, Hiroshi Yoshimura as the director, and Yusuke Tomizawa as the project leader.

Its development is currently 35% complete and we’ll see a new trailer for the game in the near future.

Code Vein releases in 2018.
Quote:

We just learned about Code Vein, Bandai Namco’s upcoming action RPG from God Eater staff. Producer Keita Iizuka, director Hiroshi Yoshimura, and project leader Yusuke Tomizawa shared more in an interview featured in this week’s Famitsu magazine. [Thanks, Hachima.]


Here are the highlights from the interview:


-Code Vein is being made on a separate development line from the God Eater series, as a way to take on a new challenge.

-When asked if there are any connections to God Eater, Tomizawa says they’re advancing through its development to make it into a new title that can offer a new gaming experience.

-The developers described the meaning behind the English word of “Vein” and “Code.” They want you to think of it as “codes for blood.”

-“Vein” is the name of the closed world that players will be exploring in Code Vein. Here, you’ll try to find its hidden truth.

-They’re calling the genre for it a “dramatic dungeon-exploring action RPG.” It’ll involve exploring the adjoining areas with tense atmosphere, as explore and travel. They feel that its strong sense of accomplishment sets it apart from your average genre of “dungeon-exploring action RPG.”

-You’ll get to go on a journey with a “Buddy,” in a game with difficulty that might make you quit if it were solo, but said to bring an even bigger sense of accomplishment from its many obstacles you’ll have to overcome.

-Your “Buddy” is controlled by AI, but there will be times where the players will need to help their Buddies.

-Code Vein is being made with Unreal Engine 4.

-They can’t share a clear answer for which hardware it is being made for, but they plan to release it on console.

-A new trailer is expected to be revealed in early-May.

-They aim to make it a worldwide title from Japan.

-As the team leader, Yusuke Tomizawa will oversee both God Eater and Code Vein.
visit this link http://www.siliconera.com .. ine-god-eater/

 
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5 days ago

Under Night In-Birth Exe: Late[st] Headed to PS4, PS3, And PS Vita In Japan

2 people viewing this

| By Chuck_Remixed - 5 days ago


Quote:

Under Night In-Birth Exe: Late[st], the updated updated version of Under Night In-Birth by Melty Blood-makers French-Bread, is going from arcades to PS4, PS3, and PS Vita in Japan.

According to this weekÂ’s issue of Famitsu magazine, the new updated version adds Enkidu as a new playable character as well as other new features for the console release.

For the arcade release back in July 2015, Exe: Late[st] added the new Cross Cast Veil Off system as well as new playable characters Phonon and Mika Returna.
visit this link http://www.siliconera.com .. ps-vita-japan/

Heading to da 4

 
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5 days ago

My GAWD! FULL THROTTLE REMASTERED!

4 people viewing this

| By CrAkKedOuT - 5 days ago


 
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