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21 hours ago

PS4/Xbox One Getting Left 4 Dead-Style Warhammer Game Vermintide

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| By Snow - 21 hours ago

All of the existing DLC will be included for free.

Co-op shooter Warhammer: End Times - Vermintide is headed to consoles this October, developer Fatshark and publisher Nordic Games announced today.

Vermintide is a four-player cooperative game in the mold of Left 4 Dead, albeit with more of a focus on melee weapons. Players work together to fight off hordes of enemies as they make their way through a series of levels. In addition to the weapons they have equipped, they can also find things like bombs and health packs along the way. The Left 4 Dead influences are not subtle.

Vermintide does introduce new wrinkles to that established formula: You level up and gather loot, including new weapons you can take with you into missions. There are also different characters to choose from, each with their own weapon types.

It sounds as if the game is unchanged in its move to consoles. All of the DLC currently available on PC will be included for free on PS4 and Xbox One.

Digital and physical versions of Vermintide will be available on consoles beginning October 4. A price was not announced; the PC version goes for $30.

visit this link .. /1100-6442190/

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22 hours ago

Video inside ibuki frame traps

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| By killa the goat - 22 hours ago

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24 hours ago

Image inside Darksiders: Warmastered Edition (Wii U/PS4/XBO/PC)

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| By mystic boy - 24 hours ago


Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell. In the slaughter that ensued, the demonic forces defeated the heavenly hosts and laid claim to the Earth.
Brought before the sacred Charred Council, War is indicted for his crimes and stripped of his powers. Dishonored and facing his own death, War is given the opportunity to return to Earth to search for the truth and punish those responsible.
Hunted by a vengeful group of Angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vengeance and vindication.

Apocalyptic Power – Unleash the wrath of War, combining brutal attacks and supernatural abilities to decimate all who stand in your way
Extreme Arsenal – Wield a devastating arsenal of angelic, demonic and Earthly Weapons; and blaze a trail of destruction atop Ruin, War’s fiery phantom steed
Epic Quest – Battle across the wastelands and demon-infested dungeons of the decimated Earth in your quest for vengeance and redemption
Character Progression – Uncover powerful ancient relics, upgrade your weapons, unlock new abilities, and customize your gameplay style
Battle Heaven and Hell – Battle against all who stand in your way - from war-weary angelic forces to Hell’s hideous demon hordes

Warmastered Edition Features:
PS4, Xbox One and Wii U versions of Darksiders (Wrath of War)
Native 1080p rendering resolution
Doubled all the texture resolutions
Rendering improvements and rework
Better shadow rendering quality
Post processing effects
60 FPS in moment to moment gameplay (PS4, Xbox One, PC, 30 for WiiU)

visit this link .. stered_edition

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1 day ago

Video inside Warhammer: End Times - Vermintide is coming to the Playstation 4 and Xbox One October 4th

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| By KURUPTION!!! - 1 day ago

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1 day ago

Dont Sleep On NBA Live Mobile

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| By Vibes Cartel - 1 day ago

Sometimes it’s just a single design decision that makes you question an otherwise excellent mobile game. Consider NBA LIVE Mobile, EA’s latest stab at hoops on the go. It looks great and plays better than you’d have any right to expect. Yet one curious choice dampens the fun and ratchets up the level of frustration considerably.

In the interest of suspense, let’s start the discussion with what NBA LIVE Mobile gets right. Fully licensed by the NBA, it does a great job bringing the teams and players of the Association to life. Like a modified version of the Ultimate Team mode from EA’s console sports games, the idea is to build the best possible team out of a selection of scrubs (at first), superstars and basketball legends. A card-based system drives your hardwood architectural efforts, with a variety of packs available for coins earned during play.

Multiple game modes that encompass everything from individual shooting drills to recreations of memorable moments from famous NBA games means there’s no lack of things to do. The only problem is bumping up against the game’s unforgiving energy system, which essentially makes NBA LIVE Mobile good for only short play sessions.

NBA Live Mobile

Multiplayer is handled in asynchronous fashion, with each user playing alternating quarters while the AI controls the other team. That might seem strange, but a similar system worked just fine for Madden NFL Mobile, and it’s just fine here as well.

The biggest and most pleasant surprise involves the controls, which utilize a virtual stick and buttons. That arrangement seems like it could be a nightmare for a sport as dynamic and fluid as basketball, but the developers deserve kudos for making it feel comfortable. The swipe from the drive button to the shoot button to pull off a dunk when closing in on the rim is especially intuitive, and most gamers will feel that the controls stand up to the pace of play with no big problems.

If only the same could be said for constructing a team, which again, is the crux of the NBA LIVE Mobile experience. When the game was in soft launch, it used a system of different situational lineups — small ball, defensive, shooting, etc. — with several spots where special players could be swapped in to provide bonuses. It allowed you to surround your stars with role players suited for specific purposes, which is more or less how successful real life teams are built.

For some reason, EA decided to go even further for the wide launch. Now every player can only be slotted into one of your five lineups. Instead of needing to collect around 15 players to have a team with no glaring deficiencies, you now need 25 of them. Also, I pity the phone of the person who manages to acquire, say, a Stephen Curry card and learns he can only use the two-time reigning MVP 20 percent of the time.

NBA LIVE Mobile lineups

It’s true that structuring team rosters this way makes for more collecting opportunities, and there’s no question that it turns an NBA game into a team-building exercise on par with Madden. It’s just silly in the way it doesn’t mirror real life at all, and while it doesn’t seem to be hurting its acceptance — NBA LIVE Mobile shot right to the top of the App Store charts and has a four-star rating at the time of this review — one can’t help but wonder if the game would have been more fun if the devs had just left things the way they were.

If it doesn’t bother you that you’ll need to assemble the basketball equivalent of a small army, NBA LIVE Mobile is good fun, and unquestionably the best free NBA game on mobile right now. Hopefully future updates make it even better, even if it’s just revisiting that one move that’s hard to fathom.

visit this link .. ffed-rotation/

The gameis fun as live since 05

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1 day ago

Video inside Dragon Ball XENOVERSE 2 - 3rd Japanese Trailer (Giant Namekian Form /Human Nimbus)

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| By Too Nooice - 1 day ago

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1 day ago

Video inside Tom Clancy's Rainbow Six Siege - Operation Skull Rain: Favela Map Revealed

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| By YoungInfamous - 1 day ago

Goat shooter

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1 day ago

Video inside Ps plus games august 2016. :mjcry:

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| By dadon85 - 1 day ago

Full lineup:
Tricky Towers, PS4
Rebel Galaxy, PS4
Yakuza 5, PS3
Retro/Grade, PS3
Patapon 3, PS Vita
Ultratron, PS Vita, PS3, PS4

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2 days ago

Video inside We Happy Few - Gameplay Trailer

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| By Pleasure Boy - 2 days ago

This game remind me so much of Bioshock... Looks fun as fucck

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2 days ago

Video inside SFV- Juri looking edible

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| By Holdino - 2 days ago

4:58 Mark

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2 days ago

Video inside Nintendo Nx Powered by Nvidia Tegra (Digital Foundry Analysis)

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| By Hydroman - 2 days ago

They better throw that Tegra X2 in there.

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2 days ago

Tim Sweeney Thinks Microsoft Will Make Steam "Progressively Worse" With Windows 10 Patches

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| By D.IrIsH - 2 days ago

Epic Games founder renews attack on Microsoft's UWP framework.

It's well established that Tim Sweeney, co-founder of Epic Games and co-creator of the Unreal Engine, is not a fan of where Microsoft is headed with Windows 10. He's criticised the Universal Windows Platform twice this year, claiming that it's an attempt by Microsoft to monopolise what has traditionally been a happily open platform.

Now, in an interview with Edge Magazine, Sweeney has become even more direct in his criticisms, claiming that future updates to Windows 10 could serve to erode the usefulness of third-party applications and storefronts like Steam.

"There are two programming interfaces for Windows and every app has to choose one of them," he said. "Every Steam app – every PC game for the past few decades – has used Win32. It’s been both responsible for the vibrant software market we have now, but also for malware. Any program can be a virus. Universal Windows Platform is seen as an antidote to that. It’s sandboxed – much more locked down."

"The risk here is that, if Microsoft convinces everybody to use UWP, then they phase out Win32 apps. If they can succeed in doing that then it’s a small leap to forcing all apps and games to be distributed through the Windows Store. Once we reach that point, the PC has become a closed platform. It won’t be that one day they flip a switch that will break your Steam library – what they’re trying to do is a series of sneaky manoeuvres. They make it more and more inconvenient to use the old apps, and, simultaneously, they try to become the only source for the new ones."

While that could technically be true, how could Microsoft ever hope to bring down something as gargantuan as Steam, either intentionally or inadvertently? Sweeney believes they have a plan for that.

"Slowly, over the next five years, they will force-patch Windows 10 to make Steam progressively worse and more broken. They’ll never completely break it, but will continue to break it until, in five years, people are so fed up that Steam is buggy that the Windows Store seems like an ideal alternative. That’s exactly what they did to their previous competitors in other areas. Now they’re doing it to Steam. It’s only just starting to become visible. Microsoft might not be competent enough to succeed with their plan, but they’re certainly trying."

Sweeney has previously said that the PC has remained at the vanguard of graphics innovation because it's an open platform. Microsoft's supposed attempts to turn Windows into a closed platform risks neutering new breakthroughs such as VR before they've had a chance to flourish.

visit this link .. ws-10-patches/

Crazy how this sh*t works and the average person would have ZERO idea what's really going on behind the scenes.. I remember a college instructor of mine in my sound program from years ago that told me Apple intentionally ignores and sabotages its Itunes software on Windows platforms with the intention to mislead people into thinking it's Windows' fault for not being able to run the program.

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2 days ago

Quadrilateral Cowboy is the closest you'll get to being a hacker, 8s and 9s from reviewers

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| By Faythung - 2 days ago

GameSpot - 9

Quadrilateral Cowboy succeeds in astonishing ways: It makes you feel like an incredibly accomplished computer hacker and agent of espionage. It creates an eccentric, thorough world that feels good to exist in and creates characters you can empathise with, despite the lack of a clear plot thread. Quadrilateral Cowboy presents you with a spectrum of moments, and each moment makes you feel great.

The Good
Hacking is deeply satisfying
Unique gadgets are fun to use
Strong world and characters
Poignant narrative

The Bad
Tag-team mechanic is under-utilised
Minor technical hitches

Polygon - 8

Quadrilateral Cowboy teaches you to use its toys, but doesn't give a lot of room to use them.

It's clear Blendo is hoping other players take these toys and run with them; there is, in fact, a large button that reads "Mods" right there on the main menu. But as it stands now, Quadrilateral Cowboy feels like a wonderfully designed class in a beautiful, fascinating school that stops just short of showing how much fun you can have after graduation.

GameInformer - 9.5

Quadrilateral Cowboy is a strange, fantastic journey that will likely charm and test you in equal measure. I expect to come back to it many times over the next few months despite having completed it, searching the environments for nuggets of the story hidden away in the corners of each level and striving to become the best thief this side of cyberspace.

PCGamer - 80

The drawbacks didn't seriously damage my time with Quadrilateral Cowboy. It's a smart puzzle game, overflowing with personality. Even though it doesn't quite reach its full potential, I dare say I'll return to out-heist my friends and colleagues when the leaderboards go live for the wider gaming community. If you like capers, neat gadgets and weird worlds, it's a steal.

Destructoid - 9

There are no other games like Quadrilateral Cowboy, and it will likely stay that way. ItÂ’s a unique blend of computer science, puzzles, and beautiful storytelling that could only come from Blendo Games. The engine is a bit worse for wear and I definitely wish there were more to play, but damn if this isnÂ’t one of the coolest games out there. Plus, thereÂ’s mod support built in, so who knows what the future has in store for this title. Like Gravity Bone and Thirty Flights of Loving before it, this is a game that cannot be missed by fans of the medium.

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2 days ago

Video inside New Watch_Dogs 2 Video Introduces the Protagonist and His DedSec Hacker Companions

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| By Da Ill One - 2 days ago

Today Ubisoft released a brand new video related to Watch_Dogs 2, in which the development team introduces the protagonist Marcus.

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2 days ago

Former Sony exec Adam Boyes joins Killer Instinct dev Iron Galaxy as CEO

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| By Faythung - 2 days ago


Adam Boyes made a big name as the head of developer relations and third-party publishing at SonyÂ’s U.S. game division. But he wanted to get back to design, so he has joined independent studio Iron Galaxy as its chief executive.

Boyes said in an exclusive interview with GamesBeat that he enjoyed his job building communities and development partners at Sony. But heÂ’ll get back to making games by joining Chicago-based Iron Galaxy.

“I had a yearning to create things,” he said. “Making games has always been a passion of mine. Looking at the huge experience that Iron Galaxy has, I thought about how I [could] take my experience and amplify that.”

Iron Galaxy is known for developing games for other publishers. It has worked on titles such as Killer Instinct for Xbox One and Windows, as well as Destiny for the PlayStation 3 and BioShock Infinite. It has also published games such as Videoball, Capsule Force, and Divekick.

Boyes served as the vice president of third-party relations and developer technology at Sony Entertainment America from April 2012 to July 2016. During that time, Sony struck strategic relationships with partners such as Electronic Arts, Activision, Ubisoft, Warner Bros., Take-Two Interactive, Square Enix, Disney Interactive, and numerous other companies. That helped triple its revenues during that time.

At Iron Galaxy, Boyes replaces founder Dave Lang as the top executive, but Lang will continue to oversee all prototypes and business development. And Chelsea Blasko, the director of product development, will serve as chief product officer at the studio. Lang said in an interview that he and Blasko will continue to run the existing business, such as work-for-hire projects, and Boyes will add new businesses on top of that.

“I am relinquishing the title of CEO, but I am not going anywhere,” Lang said.

Blasko has been with the company since its inception and has been instrumental in expanding, overseeing, and managing production and operations. She will work with Boyes, scaling the operation as he focuses on delivering new opportunities and growth.


Over the last several years, Boyes has cultivated deep relationships with many of the most influential publishers and developers in the game industry. In his new role, Boyes will leverage his publisher relationships to explore new opportunities for Iron Galaxy and maximize the studioÂ’s revenue potential.

Previously, Boyes held positions at Midway Games and Capcom. At Midway, Boyes met Lang and the two became friends as they climbed up the corporate ladder. Boyes will move to Chicago and assume his new role on August 8.

“The last time I made games with Dave was when we were at Midway together,” Boyes said. “It was filling my bucket on the creative side.”

After Midway, Boyes went to Capcom, and Lang started his own studio.

“We stayed friends,” Lang said. “It was awesome and inspiring to watch his meteoric rise at Sony.”

Boyes said, “I think we are going to kick the world on its ass and have fun doing it.”

Iron Galaxy has 130 people in two studios, one in Chicago and another in Orlando. The companyÂ’s workers have a wide range of skills, including working on game engines and making original games.

“Adam is going to be additive,” said Lang. “We can do more original intellectual property. He’s not going to replace the work-for-hire projects, which Chelsea and I have run for the last eight years.”

The company is working on new titles, but it hasnÂ’t announced anything new yet. It just finished Killer Instinct: Season 3 for MicrosoftÂ’s Xbox division.

“The industry has changed a ton,” Lang said. “I couldn’t think of a single person in the world [better than Boyes] to take us to the next level.”

Taken from visit this link VentureBeat.

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2 days ago

Ps4 FW 4.0 beta signup

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| By Jae_Hood_354 - 2 days ago

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2 days ago

Humble 2k Bundle. NBA 2k16, Battleborn, BLands TPS, Civ5, MafiaII, Darkness2 $15

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| By CadillacVyse - 2 days ago

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2 days ago

New Leak Says The Nintendo NX Is A Less Powerful, Entirely Portable Console

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| By KURUPTION!!! - 2 days ago

There were rumblings that there would be some major unofficial news about the NX soon, and it seems that day has arrived in the form of a massive Eurogamer leak about Nintendo’s new console. An extensive article details for the first time what exactly the system is, and as many predicted, Nintendo’s new console is heavily focused on mobile play.

Not just heavily, almost entirely.

According to the Eurogamer report, the Nintendo NX is a 100% portable console. The entire pitch of the NX will be that you can “take your games on the go,” meaning you can take the entire system with you, not just pieces of it, as some predicted. Here are the highlights of the report:

- On the go, the device has its own display and is completely portable. It may have two controllers that attach to the unit itself, so it can be played, to some effect, like a mobile home console.

- At home, the console will plug into a docking station where you can then play its games on a regular, large TV.

- Since this is a huge change in tech, the NX will almost certainly not be backwards compatible.

- As for power? Here’s a direct quote: “Graphical comparisons with current consoles are difficult due to the vastly different nature of the device – but once again we’ve heard Nintendo is not chasing graphical parity. Quite the opposite, it is sacrificing power to ensure it can squeeze all of this technology into a handheld.”

So, what to make of this? It’s certainly a lot to process. The running theory was always that Nintendo was going to have the NX have maybe a Wii U-like gamepad that could be taken on the go, but this news reveals that the entire unit is meant to be portable.

On the surface, this does seem to play to one of Nintendo’s core strengths, their continued dominance in the handheld market. Between the Game Boy, DS and 3DS, they have done incredibly well in the mobile space, and so making an entirely mobility-focused console may be the logical evolution of their greatest strength. With a focus on a family audience, a console that can be taken on the go and played in the backseat of a car or on a plane very well might be a hit in a certain crowd.

But, it’s hard not to have a number of questions fly through my head at the same time when I hear all this information.

- How big is this thing, really? If it’s an entire home console with detachable controllers, even if it’s getting the size down from the slender Wii U box, that’s still far bigger than a 3DS or a normal tablet. How bulky is too bulky when you’re talking about a mobile game console?

- What would the battery life be on this thing? One of the chief complaints of the Wii U gamepad is that the power-hungry screen dies all the time. I can’t imagine how much juice a mobile console would use. Without lengthy battery life, the point of a portable console is somewhat moot.

- What will fans and developers make of its power level? If the NX isn’t even “chasing graphical parity” with current generation systems (I assume this means the PS4 and Xbox One, not NEO/Scorpio), will fans take it seriously as a home console? Will third party developers want to spend the resources to design games for something running far below current industry standards?

- This is effectively merging Nintendo’s home console and mobile divisions, I imagine, meaning they’ll no longer be selling two separate pieces of hardware. Can the NX possibly sell enough units by itself to be close to their usual handheld/home console total?

There are a lot of unanswered questions here, some of which may be resolved this September, which is when rumors say that Nintendo will unveil the NX officially, ahead of its March 2017 debut.

It has to be kind of a terrifying prospect for them, to introduce a new piece of hardware that’s so dramatically different from anything that’s come before. Yes, playing Zelda: Breath of the Wild anywhere may be magical, but I worry about several dozen different practical applications of this concept. It seems like an enormous risk for them, something that will either be a hit or a total bust.

For their part, Nintendo isn’t commenting on this latest round of rumors, even if they seem to be getting incredibly close to the truth. “Nintendo has not made any new official announcements regarding NX which is due to launch in March 2017,” a Nintendo spokesperson said. “As such we’re unable to comment on the various rumors and speculations circulating.”

I doubt this will be the last NX leak before September, and I’m curious to hear more. What do you make of this report? Do you want your next Nintendo console to be entirely mobile?

visit this link .. /#2400fe1663f1

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2 days ago

Image inside 500GB and 1TB Xbox One S Release Date Officially Confirmed

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| By Da Ill One - 2 days ago

@danny @WCIB @dadon85

The 1TB and 500GB variants of the Xbox One S launch on August 23, 2016, in New Zealand, US, Australia, and Canada.

The Xbox One S 500GB will cost $299 and it will come with free copies Halo: The Master Cheif Collection and Halo 5: Guardians. If youÂ’re not the guy who needs tons of storage but want the features and functionality of the Xbox One S, you can get the 500GB Xbox One S for $100 less than the 2TB Xbox One.

Also, the 500GB Xbox One S is just $50 more than the original Xbox One, which costs only $249 after the recent price drops.

The 1TB variant of the Xbox One S will cost $349 ($100 more than original Xbox One) and it will come with a free copy of EA SPORTS Madden NFL 17. This is also a good choice if you want both big storage capacity and good price.

Microsoft hasn’t announced the 500GB and 1TB Xbox One S release date in the UK just yet. However, they do say that they’re going to discuss “additional market plans” next month. It is expected that the Xbox One S will release in the UK some days after releasing in the US, Australia, New Zealand and Canada.

Gamers in the UK can grab 2TB Xbox One S for ÂŁ349 on August 2, 2016.

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2 days ago

Image inside Which Side You're On?

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| By DonnieRamadan - 2 days ago

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