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Article inside Tablet Gaming Revenue Expected to Exceed $13 Billion by 2019

By Tiko377 - 15 hours ago

Juniper Research made some forecasts recently regarding mobile, console, and PC sales for next four or five years. What the firm predicts for tablet gaming specifically seems to be one of the biggest shifts they foresee, as they expect worldwide tablet gaming revenue to more than triple by 2019, estimated to go from the current $3.6 billion to a staggering $13.3 billion.

Juniper claims that this meteoric rise will come due to steady improvements in a range of categories including ease of access, graphical quality, worldwide broadband internet quality, and data capacity for tablet devices. While this may seem to be good news for aspiring indie developers working on mobile platforms, Juniper sees increasing difficulties for them, as making money off of tablet games will get increasingly more difficult as more and more options flood the market, and as less and less of said options will cost money at the point of download.

Advertising is believed to become an even more important factor in this sector of gaming, as the aforementioned free to download model will quickly become the overwhelming standard, with an estimated 6% of tablet games in 2019 having an asking price at the time of the initial game download.

Sony-PlayStation-4-800x600
With the Xbox One, and the PlayStation 4 in particular, having such huge sales numbers as of late, will digital purchases and free to play models still slowly take over?
Aside from tablet gaming, Juniper also noted that in the PC and console gaming sectors, digital downloads and free to play business elements will continue to grow as sales decline. Given the recent success of home consoles, it is unclear whether or not these predicted trends will be adversely affected, but it seems likely that these trends are going to continue regardless of sales as an increasing number of gamers adapt to the idea of digital purchases and after retail monetary transactions.

http://www.twinfinite.net/2014/08/26...ted-to-exceed/

 
Read 2 comments »



Video inside Madden Lost

By King Henry - 15 hours ago


This is what you place your faith in? :asiankobelol:

 
Read 60 comments »



Saints Row studio Volition is to reveal a new game later this week.

By Lu Bu - 15 hours ago

The upcoming project will be shown for the first time during a PAX Prime panel in Seattle on Friday August 29.

"The developers behind the Saints Row franchise invite you to participate in a quiz show hour with Natalie Lander, the voice of Kinzie," reads a description of the event, which will take place from 10am-11am PDT (1pm-2pm EDT / 6pm-7pm UK).

"At the end of the panel, we'll show you exclusive gameplay, art, and details for an upcoming project from Volition."

Panelists will include Volition creative director Steve Jaros, Volition producer Jim Boone, voice actress Natalie Lander, and Aubrey Norris, brand director at Deep Silver, the games publishing label of Volition parent company Koch Media.

It was revealed in July that Volition intends to grow its headcount to around 300 staff by hiring 100 new employees.

Details of the Champaign, Illinois-based studio's expansion plans were released as a result of an application to the city for financial assistance in remodelling Volition's office.

Volition was acquired by Koch Media as part of the THQ IP auction in January 2013. Koch Media paid $22.3 million for the studio, reportedly beating off competition from Ubisoft.

Volition's most recent game was Saints Row IV. The open-world title was released in August 2013 on PC, PS3 and Xbox 360.

Source

 
Read 9 comments »



Forza Horizon 2 offers Xbox One demo on Sept. 16

By jaedot - 15 hours ago



Forza Horizon 2 will provide a demo on Xbox One on Sept. 16, two weeks ahead of the open-world racer's Sept. 30 launch, Microsoft said this morning.

The announcement did not provide details of what events or how many cars would be in the demo. Nor does it sound like any demo is planned for Xbox 360; Forza Horizon 2 launches for it on the same day. Playground Games, which is developing the Xbox One version, said the two versions are "different games inspired by the same ideas."

The announcement includes a list of 60 achievements, which gives hints about the locations drivers will visit in the game. Forza Horizon 2 is set in southern Europe. For more, see Polygon's preview of the game from E3 2014.
SOURCE Xbox Wire

http://www.polygon.com/2014/8/27/607...emo-on-sept-16

 
Read 4 comments »



Watch Dogs Patch released to address community feedback, update drinking game

By Cool Story - 15 hours ago



Ubisoft has introduced a major patch to Watch Dogs in response to community feedback for its open-world hacking game.

"A new patch will be released in the next days for Watch_Dogs. The main purpose of this patch is to respond to community feedback by changing or improving certain features, as well as fixing some minor bugs. It was ultimately designed to optimize your player experience and add some replay options to the game," a Community Manager codenamed Rawrena posted in a forum.

The drinking games particularly garnered a number of feedback from fans, and were re-tuned with this last patch.
As for the replay options, players are now able to reset earlier played Gang Hideouts and Convoy Missions.
There were also added features for the multiplayer section.
The patch lets players hack their friends, which can only be oppressed via online options.


Also, ctOS mobile was introduced to prevent gameplay stoppage for console or PC, when a mobile player disconnects from the game.

This Watch Dogs update also addresses bad behavior in multiplayer:

"Players who are frequently disconnecting from multiplayer matches will be pooled together and paired only against players with similar online behaviors," the patch notes read.

The notes continued, "If you're playing against someone else who disconnects unfairly, you will get the same amount of Notoriety as if you had won at that moment. The disconnector will not receive any Notoriety."


The patch is now available in the American region, while European territories will get the patch update on August 26.

When Watch Dogs was launched last May, pundits saw the potential of the game taking on Grand Theft Auto as an action sandbox shooter game.
The game sold four million copies during the first week of its release, making it Ubisoft's most successful game entry, even beating Assassin Creed 3's record.
It sold a total of 8 million copies by July and is now positioning itself as the French publisher's major franchise.

Watch Dogs received rave reviews for its genius vehicle sequences that highlights how hacking can differentiate it from GTA's road manslaughter.


Source

 
Read 26 comments »



Metro Dev: Kinect GPU Boost Isn’t Actually 10%

By Lu Bu - 15 hours ago

As you might be aware, 4A Games and Deep Silver just released Metro Redux, an improved version of Metro 2033 and Metro Last Light, for PC, PlayStation 4 and Xbox One.

Digital Foundry took the opportunity to talk with their Chief Technical Officer, Oles Shishkovstov, to learn about their experience while developing for the next generation consoles by Microsoft and Sony. We highlighted a few interesting tidbits about the Xbox One and DirectX 12; first of all, the Kinect GPU Boost isnÂ’t a solid 10% increase, at least according to him.

Quote:

Well, the issue is slightly more complicated – it is not like ‘here, take that ten per cent of performance we’ve stolen before’, actually it is variable, like sometimes you can use 1.5 per cent more, and sometimes seven per cent and so on. We could possibly have aimed for a higher res, but we went for a 100 per cent stable, vsync-locked frame-rate this time That is not to say we could not have done more with more time, and per my earlier answer, the XDK and system software continues to improve every month.
He then commented on DirectX 12, both in a general purpose and in relation to Xbox One, saying that both DX12 and Mantle are paradigm shifts in API design, although he believes the latter to be just “temporary”. Xbox One should also benefit because of DX12, despite already having a lower CPU overhead than PC.

Quote:

Aside from them being much more close to the (modern) metal, those APIs are a paradigm-shift in API design. DX11 was ‘I will keep track of everything for you’. DX12 says ‘now it’s your responsibility’ – so it could be a much thinner layer. As for Mantle, it is a temporary API, in my honest opinion.

No, it’s important [for Xbox One]. All the dependency tracking takes a huge slice of CPU power. And if we are talking about the multi-threaded command buffer chunks generation – the DX11 model was essentially a ‘flop’, while DX12 should be the right one.

Source

 
Read 16 comments »



Xbox Pre-Load ready for Destiny

By xFMx ALCHEMiST - 15 hours ago

https://store.xbox.com/en-us/Xbox-On...b-0a8cc6fe6009


Game Description:XBOX ONE GAME EXPECTED TO RELEASE ON 9/9/2014. YOU MAY DOWNLOAD THE GAME FROM XBOX LIVE BEFORE THEN, BUT IT WILL NOT BE PLAYABLE UNTIL 12:01 AM PDT / 3:01 AM EDT ON THE RELEASE DATE.

 
Read 22 comments »



A DriveClub beta is apparently happening on PS4 right now

By nanci627 - 15 hours ago

Cupcake beta test live on PS4 to select users, screenshots suggests.



Sony has invited select users to participate in a closed beta for DriveClub, judging by new screenshots from the alleged test posted on NeoGAF.

The beta appears to be codenamed 'Cupcake', with select PS4 players seemingly invited to play test the racer ahead of this October's release.

One screenshot also seems to offer the first look at one of the game's previously unseen race tracks.

It isn't clear how users have received access to the beta, although it could have something to do with Sony's Beta Test Program, an initiative that lets select players help beta test games ahead of release.

Sony has yet to announce whether the game will receive a public beta in the run-up to launch on October 10.

Source: neogaf.com

 
Read 5 comments »



Video inside Dragon Age: Inquisition Multiplayer Gameplay Trailer (X1 Footage)

By nanci627 - 15 hours ago

http://www.gamespot.com/articles/che.../1100-6421945/






Following yesterday's announcement that upcoming role-playing game Dragon Age: Inquisition will have a franchise-first multiplayer mode, BioWare today released the first gameplay trailer for it and shared some new information.

The game's multiplayer mode is completely separate from the Dragon Age: Inquisition single-player mode, and features cooperative quests for up to four players. You'll explore dungeons and eliminate enemies who step into your path.


According to BioWare general manager Aaryn Flynn, Dragon Age: Inquisition's multiplayer mode was developed by a "special team" of veteran developers from the Dragon Age and Mass Effect franchises. He says the mode will offer "fast-paced" gameplay that will challenge you to think strategically.

"It was early in the game's development that we realized how much fun fans of our series were having, with so many players teaming up in Mass Effect 3's multiplayer mode," Flynn said. "We can't wait to give Dragon Age fans an even bigger and deeper experience."

As you make your way through Dragon Age: Inquisition's multiplayer mode, you will collect loot, craft new weapons and armor, and even unlock new characters. At launch, there will be 12 characters across three classes (Warrior, Rogue, Mage) to choose from.

If you're attending PAX Prime this weekend in Seattle, you can go hands-on with Dragon Age: Inquisition's multiplayer mode at the Xbox booth.

Dragon Age: Inquisition launches November 18 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, andPC. That's an entire year after the game's original release date of fall 2013.

What do you make of Dragon Age: Inquisition's multiplayer mode? Let us know in the comments below!

 
Read 20 comments »



Video inside Sony Will Show Off its Revolutionary PS4 Dynamic Lighting AR Tech on August 30th

By Da Ill One - 16 hours ago







Sony Computer Entertainment will be one of the main sponsors of the Hatsune Miku Magical Mirai 2014 show that will kick off on August 30th in Osaka, and the event will serve as the perfect venue for showing off the quite revolutionary “PS4 Dynamic Lighting” augmented reality tech that the company has recently introduced as part of its “SmartAR” suite.
The technology, that was first introduced at the Nico Nico Chokaigi 3 in April, solves one of the main problems that affects augmented reality, which normally doesnÂ’t react to light sources in the real world, causing objects to look fairly alien to their surroundings.
The PS4 Dynamic Lighting tech allows the realistic display of light and shadow, better blending the augmented reality model with its environment.

Below you can see a render of Sony’s booth, which will also showcase the “VitaHoloPop” tech, that allows the PS Vita to display holographic images within a transparent box, and the upcoming game Hatsune Miku: Project DIVA F 2nd.

 
Read 3 comments »




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