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3 hours ago

Article inside PS4 Continues to Dominate, But Xbox One Catching Up Very, Very Slowly

3 people viewing this

| By Tiko377 - 3 hours ago

Over the holiday shopping season, Microsoft gave the Xbox One a series of aggressive price cuts to give it some chance of at least slowing the advancement of Sony’s ascendant PS4. First it chopped $100 along with the Kinect, then another $50 to bring it in under the PS4. Aggressive bundling made it pretty difficult to pick up 2-3 free games along with the console. It paid off in the short term, at least in the US: Xbox One outsold the PS4 during some crucial shopping months, giving Microsoft some badly needed good news. But the real goal was obviously to gain momentum that the Xbox One could carry over into the new year, making something like a comeback to make up for the bungled launch. That didn’t happen in any appreciable way: Sony’s PS4 went back to the top of the NPD reports even after Microsoft made its “promotional” price cut permanent. But now that we’re a quarter into 2015 we get to to see some of what the console war looks like two years in. Is the Xbox One catching up? A little bit, at least.

Over at Ars Technica, Kyle Orland has an in-depth analysis of all the numbers we have so far. Make no mistake: the PS4 remains the clear winner, at launch, through 2013, through 2014, and now. Sony may have struggled with a problematic launch with the PS3, but the PS4 came out a strong and beat everyone’s predictions to make its way to a current total of 22.3 million sales. Since Microsoft reports numbers for the Xbox platform in total (360 and One, combined), we can’t be exactly sure how many Ones have sold, but we can make a pretty close guess: somewhere between 12.46 and 14.28 million.

Looking at just Q1 2o15 shows Sony with 2.4 million units shipped, and Xbox One somewhere between 1.12 and 1.34. If you’re Microsoft, these aren’t great numbers. But they’re a little bit better than last year, when PS4 outsold the Xbox by 1.8 million. So did the Xbox get that coveted momentum? Just a smidge. Enough, at least, to keep the PS4 from pulling away entirely.

The Wii U continues to improve, but it started off with such low numbers that it’s still not making a gigantic impact in the overall console generation.

My guess is that this is the narrative for the next two years and maybe more. The PS4 continues to steadily outsell its rivals, with the Xbox One continuing to improve its performance but at nowhere near the rate necessary to make this a close fight. It’s possible we’ll see a bigger surge with PS4 if Morpheus delivers on some of its promise, but that’s still pure speculation at this point.

http://www.forbes.com/sit... y-very-slowly/

 
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8 hours ago

EA “Extremely Pleased” With EA Access on Xbox One; Will Start Promoting

2 people viewing this

| By Remy Lebeaw - 8 hours ago

During the quarterly Electronic Arts financial conference call, the publisher talked about the performance of the EA Access subscription service on Xbox One.

We learn that the service outperformed expectations and the publisher expects its contribution to accelerate in fiscal year 2016, as more titles will be added to the vault.

Electronic Arts is “extremely pleased” with the growth of the service, even if it hasn’t really started to really promote it yet. Promotion in partnership with Microsoft will start this summer.

Since now there are twelve titles in the vault, EA feels that it’s the right time to start promoting, as much of the value of the service is around those games.

The subscriber base continues to grow, even if it isn’t yet a substantial part of the publisher’s financials, and that’s why they haven’t provided firm numbers yet. That said, they will consider doing so in the future as they see how the service grows further.

Overall, Electronic Arts is “very interested” in EA Access, and it’s “learning a great deal” about players’ interest in subscirption models from it.


Source

 
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10 hours ago

Titanfall 2 release date won't fall in 2015

3 people viewing this

| By Msirae Faythung - 10 hours ago

Quote:

If you optimistically hoped for a Titanfall 2 release this year, then here's bad news: according to Electronic Arts CFO Blake Jorgensen, the sequel won't release in the publisher's 2016 fiscal year. That means we won't see the game before April 2016.

Speaking at an EA investors call today (via VG247), Jorgensen said the game would most likely release in the 2017 fiscal year, which could mean anywhere between April 2016 and March 2017.

It makes sense: EA's massive holiday shooter has already been announced in the form of Star Wars: Battlefront, and the publisher has traditionally shipped one shooter during the September / November high season. The original Titanfall released in March 2014.

It's no secret that Titanfall 2 is in development: Respawn CEO Vince Zampella confirmed as much in March, along with confirmation that the studio would rework the way it approaches both post-launch content and the game's (currently very slim) lore.

In the meantime, if it's double jumping and wall running you want, then Call of Duty: Black Ops 3 should sate your completely understandable urges come September. Everyone's doing it nowadays.



Taken from PCGamer.

 
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10 hours ago

Far Cry 4 and The Crew free on europe PsStore

2 people viewing this

| By Dopedog - 10 hours ago

Yall better hurry up before they fix it

 
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11 hours ago

Article inside Night Dive Studios Could Be Remaking Nintendo 64 Turok

4 people viewing this

| By mystic boy - 11 hours ago


It seems as though the original Turok on the Nintendo 64 could be remade by a small studio called Night Dive Studios. Whether this game will see the light of day remains to be seen, but IÂ’m sure there are quite a few of you that have fond memories of the Nintendo 64 launch title which was released in 1997.

TR: After Powerslave EX, are you going to try your hand at remaking other shooters?

Kaiser: I was originally working on remaking N64 Turok (called Turok EX) but it got put off to the side. Since now Night Dive Studios has picked up the rights to re-release it, Turok EX will resume development later this year. By the way, IÂ’ve also done work with Night Dive by re-releasing Strife, which was another reverse-engineering project that me and a friend worked on back in 2010.

http://mynintendonews.com... endo-64-turok/

 
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13 hours ago

Video inside Disney Infinity 3.0 Star Wars Announcement Trailer *Might be better then Battlefront*

2 people viewing this

| By Explicit - 13 hours ago


 
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13 hours ago

Image inside The 13 Scariest Moments in Silent Hill History

3 people viewing this

| By Msirae Faythung - 13 hours ago

Quote:

Silent Hills is cancelled.

Rather than spend too much time dwelling on what's gone, I instead want to look back on the series that we all love and remember some of the good times. The terrifying times.

Here are 13 of the scariest moments in Silent Hill history.

13. Silent Hill: Homecoming - Scarlet Boss Fight

Quote:

Creepy kids and dolls: maybe the most overrated horror tropes around.

Yet, thereÂ’s something about the Scarlet boss fight in Silent Hill: Homecoming that managed to stick with me, despite the rest of the game falling into pretty mediocre territory.

ItÂ’s partly ScarletÂ’s nightmarish design; a spider-like, towering, emaciated childrenÂ’s toy, seemingly made of porcelain until her bony limbs start to crack, bloody, under each blow. ItÂ’s also the way her theme song, a haunting lullaby from Akira Yamaoka, starts up right as the hellish marionette begins lumbering towards you.

Scarlet makes for a chilling boss fight, despite later serving as inspiration for one of the dumbest scenes in the film Silent Hill: Revelations. You know the one.


12. Silent Hill 2 - Toluca Prison Bathroom
Quote:

The atmosphere in Toluca Prison is as thick as the fog in town, but this isnÂ’t a list of scariest locations in Silent Hill so weÂ’re left with this single scene.

ItÂ’s a pretty rudimentary jump scare, as are most of the bathroom scenes in the Silent Hill series, but youÂ’re already so on edge in that horrible, waterstained facility that this startling trick is almost unfair.

Other notable bathroom scenes in Silent Hill include: kid crying in bathroom stall in the first Silent Hill. Going elbow deep in a clogged toilet in Silent Hill 2. Bloody stall in Silent Hill 3. Giant hole in Silent Hill 4.


11. Silent Hill 2 - AngelaÂ’s Dad

Quote:

Silent Hill 2 dealt with subject matter dark enough to put many other horror games to shame. Most repulsive of all is probably Angela OroscoÂ’s father.

To protagonist James Sunderland, Thomas Orosco takes the form of the Abstract Daddy enemy, which you first encounter as a boss in the Labyrinth.

If you don’t know what’s going on in its repulsive design, I won’t explain it, but suffice it to say the boss fight itself – which takes place in a fleshy room riddled with unnatural holes and mechanical pistons – is not a pleasant experience.


10. Silent Hill 4: The Room - Apartment Hauntings

Quote:

Despite the tangle of chains on the front door and gaping hole in the bathroom, Room 302 quickly starts to feel like a comforting safe haven compared to the rest of the places youÂ’ll visit in Silent Hill 4. And then the hauntings start.

Rattling windows, malfunctioning appliances, a bloodied version of yourself just outside the peep holeÂ… all these things and more start to invade your apartment at a key point in the game, and suddenly that feeling of safety is gone.

You can use items to get rid of the hauntings, sure, but itÂ’s quite the experience if you let them get out of hand. Returning to the room between levels to save, read vital story notes slipped under the door, and grab much-needed items from the storage box is no longer a reassuring routine, but a frantic and claustrophobic one involving demonic phone calls and bloody kitchen sinks. And letÂ’s not forget those damn wall babies. (Seriously, do not pick up that doll.)


9. Silent Hill - Otherworld Alley

Quote:

The first transition into the Otherworld or Alternate version of Silent Hill is one of the most iconic scenes in the entire series.

Its use of disorienting camera angles as you explore the alleyway creates a stunning sense of foreboding right from the start. Then, before you know it, hospital fixtures start appearing where they shouldnÂ’t be, everything is rust and blood, and we get a frenzied industrial track from Yamaoka to punctuate the horror.

ItÂ’s also the first time we hear the wailing siren that would later be used to mark Pyramid HeadÂ’s entrance in the sequel, but which is just as haunting on its own.


8. Silent Hill - LisaÂ’s Death

Quote:

Lisa was one of the few friendly faces in your first visit to Silent Hill; a scared nurse just as confused about whatÂ’s going on as protagonist Harry Mason.

So when she dies, stumbling and bleeding a waterfall from her head for no immediately apparent reason, itÂ’s all the more tragic and disturbing.


7. Silent Hill 2 - Walk into Town

Quote:

The fog is in full force in Silent Hill 2, making everything about James SunderlandÂ’s walk into town that much creepier. It starts on the hike down the cliffside along Toluca Lake, where the camera angles and odd sounds from the surrounding woods all but confirm the presence of... something.

Then, right at the edge of town, youÂ’re lured by the sound of a broken radio into your first encounter with one of Silent HillÂ’s demented residents. ItÂ’s such a similar setup to the first Silent Hill, but manages to present an entirely new and still unsettling experience.


6. Silent Hill 3 - Mirror Room

Quote:

ItÂ’s established early on in Silent Hill 3 that protagonist Heather Mason is afraid of mirrors. If you didnÂ’t share her fear going into the game, you will by the end of the infamous mirror room scene.

The mirror is located in a storage room in Brookhaven Hospital and takes up an entire wall. Because the door locks behind you, all you can do is watch as vine-like trails of blood creep across the floor and walls. This is contained only in the mirror until the stuff seeps into the drain of a nearby tub and begins to overflow onto HeatherÂ’s side.

Soon, her side of the mirror and her reflection are distorted and bloody. Her reflection even freezes in place. If you donÂ’t find a way out in time, you can die.

 
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13 hours ago

E3 2015: List of Publishers/Devs Showing off New Games/Genre For PS4 And Xbox One Possibly

3 people viewing this

| By Da Ill One - 13 hours ago

The entire list of publishers and developers that will be showcasing new game titles for PlayStation 4 and Xbox One during E3 2015 have been possibly revealed by E3Â’s official website. The listing does not only mention the name of the publishers and developers but also reveals the gameÂ’s genre.
What is interesting is that certain publishers/developers have been listed only for PS4 or Xbox One suggesting that there might be exclusives announced for both consoles. It must be noted that this list is not official confirmation that all of these games will be showcased at E3 2015 but given that this information is coming directly from the official site, itÂ’s safe to assume that this is more or less the final list.
E3 2015 begins on June 16th and ends on June 18th, 2015. GamingBolt will be on site to bring you interviews, hands on impressions and more.

Action Games:
BANDAI NAMCO Entertainment America Inc.
Bethesda
Bigben Interactive
Capcom U.S.A., Inc.
CI GAMES S.A.
Deep Silver, Inc.
Focus Home Interactive
TECHLAND
Versus Evil LLC
RIZING GAMES[listed for PS4 only]
XPEC Entertainment Inc.[listed for PS4 only]
XSEED Games[listed for PS4 only]

Adventure Games:
BANDAI NAMCO Entertainment America Inc.
Capcom U.S.A., Inc.
Daedalic Entertainment
Deep Silver, Inc.
Maximum Games
nDreams
TECHLAND
Telltale Games
X-PEC Entertainment
X-Games Inc[listed for Xbox One only]
RIZING GAMES[listed for PS4 only]

Arcade:
Abysmal Ninja LLC[listed for PS4 only]
Bigben Interactive
Deep Silver, Inc.
Playseat
RIZING GAMES

Audio Sound:
Astro Gaming
Bigben Interactive
dreamGEAR
Performance Designed Products
Plantronics
Polk Audio RoundTable Studio
Turtle Beach

Casual Games:
Deep Silver, Inc.
Focus Home Interactive
RIZING GAMES Mobile
Virtuos
XPEC Entertainment Inc.
Wizards of the Coast[listed for Xbox One only]

Fighting And Wrestling Games:
BANDAI NAMCO Entertainment America Inc.
Capcom U.S.A., Inc.[listed for PS4 only]
Deep Silver, Inc.
XSEED Games[listed for PS4 only]

Flight Games:
Deep Silver, Inc.
Gaijin Entertainment[listed for PS4 only]
Playseat

Free to Play:
Bethesda
Deep Silver, Inc.
Gaijin Entertainment[listed for PS4 only]
RIZING GAMES[listed for PS4 only]
Wargaming[listed for Xbox One only]

Indie Games:
ATLUS[listed for PS4 only]
RIZING GAMES[listed for PS4 only]
Team17 Digital Ltd
tinyBuild Games
Versus Evil LLC
Warhorse Studios

Strategy Game:
Deep Silver, Inc.
Focus Home Interactive
RIZING GAMES[listed for PS4 only]
Wargaming[listed for Xbox One only]
Wizards of the Coast

Role Playing Games:
ATLUS[listed for PS4 only]
Bethesda
Deep Silver, Inc.
Focus Home Interactive[listed for PS4 only]
Larian Studios
Maximum Games
TECHLAND
Warhorse Studios

GB

 
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13 hours ago

Mortal Kombat X's big PC patch rolled out today and killed players' save data

3 people viewing this

| By jaedot - 13 hours ago

As previously announced, developers NetherRealm and High Voltage Software rolled out a substantial patch for the Windows PC version of Mortal Kombat X today. While the patch promised "huge improvements" for the PC version, bringing it to parity with its console counterparts, it also came with a major bug.

Shortly after rolling out the patch through Steam, players reported that the new update was deleting their save data. Players found that unlocked characters were no longer available and all of their progress in the game's Krypt, a dungeon crawler-like game stuffed with unlockables, had been reset.

Publisher Warner Bros. has since pulled the patch from Steam and said it's investigating the issue.

"We are temporarily removing the patch until we can pinpoint the cause of save data loss," an update posted to Steam reads. "We are actively working on this and will keep everyone posted as we work towards a fix. We sincerely apologize for this disruption."

The update for Mortal Kombat X included a long list of changes, tweaks and improvements, including fixes for a number of crashes and performance issues related to the PC version. NetherRealm said earlier this week that it's working to improve the game's online networking code and address player concerns.

Mortal Kombat co-creator Ed Boon appeared on NetherRealm's livestream yesterday, saying, "We are slaving to try to get [the game] as good playing as possible. There's no way we consider ourselves content with where we are as far as the online experience."


http://www.polygon.com/20... -save-file-bug

 
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13 hours ago

Mirror’s Edge 2 Coming Q1 2016, New Need for Speed Later This Year

3 people viewing this

| By Da Ill One - 13 hours ago



Electronic Arts has just announced preliminary financial reports for its fourth fiscal quarter ending on March 31 and things are looking great for the publishing giant. Net revenue was $896 million for the quarter, above their guidance of $830 million. For the fiscal year, EA has a net revenue of $4.319 billion — a shocking $2.230 billion of which was digital.

According to EA’s latest reports we can expect to see Mirror’s Edge on consoles and PC during the fourth quarter of 2015, so early 2016.

That’s not all though, as there’s to be yet another Need for Speed releasing this holiday period alongside the likes of Star Wars: Battlefront and NBA Live 16.



EA was also the #1 publisher worldwide on PS4 and Xbox One, thanks in part to the successes of Battlefield Hardline and Dragon Age: Inquisition — with 30 million game sessions played of the former and 200 million hours played of the latter.

Showing their success, EA repurchased 1.8 million shares in Q4 for $95 million in a program set to purchase up to $1 billion worth.

Check out an infographic below showing the company’s success:

*Click to make bigger


hardcore gamer

 
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14 hours ago

Hearthstone Reaches 30 Million Players, 10 Million More Since September

3 people viewing this

| By Msirae Faythung - 14 hours ago

The strategy card game adds 10 million players since September.

Quote:

Following Hearthstone's release on iPhone and Android last month, Blizzard announced today 30 million people have played its digital strategy card game.

The announcement was made on Hearthstone's official Twitter account: "BY THE POWER OF RAGNAROS, 30 million players have joined us by the hearth! Thanks for pulling up a chair!" The Tweet was accompanied by the celebratory image seen below.


Quote:

Last we heard, 20 million people had played Hearthstone. That number was reported in mid-September, meaning an additional 10 million people have played the game in the last seven and a half months.

The player base certainly grew last month when Hearthstone came to iPhone and Android devices.



Taken from IGN.

 
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15 hours ago

Video inside Good fu-king lord these Jason fatalities and brutalities.

2 people viewing this

| By Doc Logical - 15 hours ago


 
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15 hours ago

Divinity developer bringing surprise to E3

3 people viewing this

| By Msirae Faythung - 15 hours ago

Quote:

As spotted on RPG Codex, Larian Studios - the Belgian team behind Divinity: Original Sin - has inked a deal with Focus Home Interactive to work on a 'new title'. Details don't go much further than that aside from saying there will be a 'beautiful surprise' for players (and journalists) at this year's E3.

The better translation probably isn't 'beautiful surprise', but that's what Google Translate goes with so it's what I have to stick with - the French I picked up during school having left me the minute I left said school. You can read the full investors' information page here, if your French is a bit better than mine.

Focus is an independent French publisher that has brought titles like Styx: Master of Shadows, Blood Bowl II and Farming Simulator 2015 to shops in Europe. Safe to say it operates a mixed bag policy, but Larian collaborating with a publisher that can give it any additional distribution should be a good thing.

We'll have to wait until E3 to see what's actually going on though. And no, I don't have an inside track even though PC Gamer is involved with the PC Gaming Show.



Taken from PCGamer.

 
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15 hours ago

Video inside Check Out the Call of Duty: Black Ops III PS4 Theme You Get With Pre-Orders on PlayStation

2 people viewing this

| By Da Ill One - 15 hours ago


 
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15 hours ago

Video inside Free-to-play strategy game AirMech Arena coming to Xbox One on May 12

3 people viewing this

| By Da Ill One - 15 hours ago

In the future, the last survivors of a war continue their fight with mechs. Created using lost technology, pilots have found, salvaged, or stolen mechs that they use to protect the weak, or to pillage. Who you side with is up to you.


AirMech Arena is coming to Xbox One on May 12, 2015. AirMech Arena is a free-to-play futuristic multiplayer online battle arena title developed by Carbon Games and published by Ubisoft. The game is a highly competitive fast-paced real-time strategy game, where players team up mechs to amass unrelenting combat forces and destroy the enemy team's fortress.


ICXM


This looks pretty fun...

 
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15 hours ago

Image inside A tour of GOG Galaxy, Steam's newest competitor

2 people viewing this

| By Msirae Faythung - 15 hours ago

Quote:

Over the last few years GOG has evolved itself from a boutique purveyor of niche PC titles to a first-rate digital marketplace for both new and classic games. The next step in that process begins today, with the beta launch of GOG Galaxy. This new service effectively makes GOG more than just a website you visit. Now, it can be an application on your computer.

When Polygon visited GOG's offices in Warsaw this time last year, their vice president of North America was just getting ready to open new offices in Los Angeles. This year GOG has managed to publish several white whales — LucasArts series like X-Wing and SCUMM classics like Monkey Island. But their stated goal was to move beyond a rich back catalog, to create a service not unlike Valve's Steam.

"We wanted to have online features inside the online games, but we believe that those features should be totally optional," GOG's Guillaume Rambourg told Polygon. "If the player doesn't want to get online to upload his achievements to his GOG account, or simply he just doesn't want to play online, he will not be requested — ever — to get online to play the single-player mode. The core of the game will remain 100 percent DRM-free at all times."


Quote:

The final feature set going live for some users today lives up to those design goals. Play what you want, when you want to — online or off. When you buy a game through GOG Galaxy, you'll be able to download a backup copy of the title that is completely DRM-free and store it wherever, however you wish. GOG Galaxy will also let you opt out of updates, and eventually help you manage the process of rolling back updates after they've occurred.

GOG Galaxy will also help players manage online matchmaking, potentially breathing new life into games that haven't been played widely in a generation. Add to that an achievements and statistics tracking system, friends list and chat functions, and you've got a pretty robust competitor to Valve with a compelling and diverse catalog of titles.

"The first major test of GOG Galaxy will be the new Witcher game"

"GOG Galaxy is as much about bringing the GOG.com experience up to modern par, as it is about offering completely new features and standards," GOG's website says. "GOG Galaxy will make it possible for us to support new games that require online features, but it's equally important to offer an even better experience to our existing users, and to support our community in seamlessly transitioning between our website, into games and in between."

Of course, a big test of GOG Galaxy will come with the release of The Witcher 3: Wild Hunt on May 19, just two short week away. Valve famously ran into issues nearly 12 years ago when it launched Steam around the same time it released Half-Life 2. With luck, GOG Galaxy's smaller pool of beta users will allow the company to stress test the system before widely releasing it. When the public finally gets its hands on it, the experience will be better for it.

"With GOG Galaxy, we can start bringing new, big games to GOG.com," Piotr Karwowski, vice president of online technologies said in a press release today. "The first major release will ... offer automatic updates, achievements and stats. We're getting ready to release and fully support even more AAA titles in the future."

Several of us here at Polygon have access to the GOG Galaxy beta, and we'll have more on our experiences with it as time goes on. You can find a photo tour of the Alpha, being replaced by today's Beta, below.

Quote:

You can choose your starting page in GoG Galaxy. Here's the Library view. Note: Some titles are "Not yet available" in GoG Galaxy.

Quote:

Here's what an installed game looks like. Clicking on its listing in the left column will bring you here.

Quote:

The "More" dropdown has options for each game, including the user manual (a GoG staple).

Quote:

GoG is known for all the extras it includes with its games, like soundtracks, manuals and more. They're all collected under the "Download extras" option. Duh.

Quote:

Like Steam, the GoG Galaxy client is as much store as it is launcher. Ooh, Rebel Assault digital premiere?

Quote:

Pretty self explanatory. The wishlisted games in the checkout aisle is pretty clever. Monsters.

Quote:

We're not sure why "Community" is located under the "Store" dropdown, but here it is.

 
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15 hours ago

Article inside Kojima Has Hidden A Clue About Him Leaving Konami And Silent Hills In The P.T. Demo

4 people viewing this

| By Pleasure Boy - 15 hours ago



Silent Hills' mystery is not ending with its cancelation. A phone message you can hear right before the short trailer for Silent Hills is shown at the end of P.T. and, even if until some weeks ago it didn't look like it had a particular meaning, now it seems like it has hidden a clue for Kojima's leaving from Konami and the next Silent Hill project.

This is the message:

Quote:

"Dad was such a drag. Every day he'd eat the same kind of food, dress the same, sit in front of the same kind of gamesÂ… Yeah, he was just that kind of guy. But then one day, he goes and kills us all! He couldn't even be original about the way he did it. I'm not complainingÂ… I was dying of boredom anyway, But guess what? I will be coming back, and I'm bringing my new toys with me."
Analyzing the message, you can make some easy link to the current difficult situation at Konami and Kojima Productions (now known as Unit 8, rumors say). "Dad" could be identified with
Konami and even with CEO Satoshi Sakamoto, who is rumored to hate Hideo Kojima and therefore disrupting all of his projects in the Japanese company.

The message depicts him as a man who "eat the same kind of food, dress the same, sit in front of the same kind of games", and that could mean he is always asking for some more Metal Gear-related stuff and not willing to let Kojima express his creativity as he would want.

"But then one day" this doesn't seem to be enough for "dad", so "he goes and kills us all!", and this could mean Sakamoto shuttered Kojima Productions way before we knew that when P.T. was in the making and Silent Hills still alive as a project. Consider that P.T. was released during Gamescom 2014, in August 2014, and first rumors about Kojima leaving Konami appeared on the Internet only in March 2015. The message there is complete with a description of that ‘killing', that is, according to Kojima, not "original": another criticism that describes the harsh relationship between Kojima and Konami's CEO.

Hideo Kojima doesn't look desperate about his leaving from Konami, anyway. "I'm not complainingÂ… I was dying of boredom anyway". This part of the message explains how Kojima was bored and even annoyed by being forced to always and exclusively work on the Metal Gear saga, even though at the time Konami gave him the role of director on Silent Hills (but why, if they were already convinced about firing him?).

The final section of the message, anyway, looks reassuring about Kojima's future, if it is to be believed there's a connection between the two things. "I will be coming back, and I'm bringing my new toys with me". The game director will be back with another publisher and company supporting his vision about video games, and that's for sure. We don't know if he already has an agreement with someone else, but my bet is on Sony.

Anyway, at this point we can't say what he could mean by saying "I'm bringing my new toys with me". Kojima could be talking about his vision and ideas for Silent Hills, so in the next years he could work on a survival horror game based on the P.T. concept with a new publisher (and Norman Reedus, and Guillermo del Toro). Or he was just discussing his know-how and technical skills: don't forget he has worked for years on the FOX Engine, which is now a sole property of Konami.

Gamepur

 
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16 hours ago

Image inside Tony Hawk Pro Skater 5 revealed from June issue of GI

2 people viewing this

| By Da Ill One - 16 hours ago





Putting to rest months of cryptic tweets from Tony Hawk, Activision and developer Robomodo have officially announced Tony Hawk's Pro Skater 5 – a return to the classic gameplay of the series' heyday.

The game is slated to come out on PlayStation 4 and Xbox One later in the year, with PS3 and Xbox 360 versions following shortly thereafter.

As the name indicates, Pro Skater 5 is a call back to the old-school lineage of the first four titles – back when the franchise was in its prime. The game weds the series' finely tuned gameplay with new additions such as power-ups and the ability to shoot projectiles for specific missions.

Tony Hawk's Pro Skater 5 features a new set of levels packed with objectives and missions you can complete solo or with friends via online co-op and competitive play. Whether you just want to have a session with friends or strangers or want to level up your character online and then take them offline, the game's online flow is seamless. Your created skate parks can also be shared with world.

THPS 5, of course, brings back Tony Hawk, and he's joined by some of the series' familiar faces as well as a new generation of skaters influenced by the original titles. Skaters include, Nyjah Huston, Aaron Homoki, Ishod Wair, Riley Hawk, Lizzie Armanto, Chris Cole, David Gonzalez, Leticia Bufoni, and Andrew Reynolds.

The June issue of Game Informer (available later today to digital subscribers) features a six-page feature on the game with our hands-on impressions and all the details.

GI

 
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16 hours ago

Metal Gear Solid: The 1984 Collection announced (Sort of)

2 people viewing this

| By Da Ill One - 16 hours ago



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16 hours ago

You can't aim down sight in Star Wars: Battlefront

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| By Msirae Faythung - 16 hours ago

Quote:

Star Wars Battlefront won't let players aim down the ironsights of their futuristic blasters - assuming they have any ironsights to begin with. It may be bad news for fans expecting the standard array of shooter stuff from Battlefront, but it is more proof that DICE isn't just making Battlefield: Star Wars.

Rebels and Stormtroopers alike seemed to be great fans of the hip shot in the original trilogy, after all. DICE Executive Producer Patrick Bach made the point clear in an interview with our friends at OXM:

"There are no ironsights in Star Wars, on the ordinary blasters," Bach said. "You have scopes on some rifles, but there are no ironsights."

Bach said he couldn't go into any detail about how the lack of aiming down sights, which normally improves accuracy and stability in first-person shooters, will affect how the rest of the game functions.

"WeÂ’re not taking into account what weÂ’ve done before, because I think that would be disrespectful to the fans, and to what weÂ’re trying to achieve here. A lot of the things you saw in the game have nothing to do with anything weÂ’ve done before. Some features of course resemble [our other shooters], because we want to make the best possible shooter, but in general weÂ’ve tried to do something completely unique."

You can read more about Star Wars Battlefront in OXM's cover story, which is out Friday the 8th of May. Download it here or subscribe for future issues.





Taken from Gamesradar.

 
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