itsBX hiphop sports wild'ish games movies news thotties tech gear rides
most viewers popular now #top20 top yesterday all sections videos pics tracks headlines



most watched this minute | see more
most viewed right now
 54
Article inside This J. Cole "4 Your Eyez Only" Fan Theory Is Going To Blow Your Mind
38 comments
@hiphop
most viewed right now
 49
Image(s) inside Thick Spanish Milf Adult Film Star(You Saving Her?)
51 comments
@thotsdimesetc
most viewed right now
 40
Video inside Dec 9 - Everything You Thought You Knew About #Dinosaurs is Wrong
15 comments
@news
most viewed right now
 40
Image(s) inside 21 Savage Responds To 22 Savage
70 comments
@hiphop


whats new right now


8 hours ago

Video inside 28 Game Systems, One Console

3 people viewing this

| By Miles J Hughes - 8 hours ago

visit this link https://www.indiegogo.com .. -player-cool#/


While Nintendo's NES Classic is one of the hottest gifts this holiday season, it's nearly impossible to find. With that said, here's a capable alternative: the Retro Engine Sigma.

A company called Doyoda has launched a crowdfunding campaign for the mini console that emulates games from 28 different game consoles -- including the Sega Genesis, Game Boy Color, Nintendo Entertainment System, Nintendo 64 and Neo-Geo, just to name a few.

Despite how cool it sounds, getting the games may put you in a legal gray area, because you must find the titles online, via a number of sources and repositories... which most likely are pirated copies. But in theory, the console can run thousands of games.

The Retro Engine Sigma, however, ships with 15 games pre-installed branded games, playable out the box. However, Doyoda has yet to reveal the titles.

It has two USB-ports for controllers, as well as the option to use a Bluetooth adapter for wireless joysticks. It also comes installment open-source Kodi media player (you know what this is for) and claims to be usable as a mini PC.

You can help fund the Retro Engine Sigma via Indiegogo at various pricepoints, with estimated delivery in May 2017.

 
Read 5 comments »





8 hours ago

Super Mario Run Will Include Always-Online DRM

2 people viewing this

| By Snow - 8 hours ago

Users will need a persistent internet connection to play NintendoÂ’s upcoming mobile title Super Mario Run, it has been revealed.

An update to the small print on the game’s official website made at some point over the past 48 hours confirms that “internet connectivity [is] required to play.”

The news comes as Nintendo launches its final promotional push for the side-scrolling auto-runner, which releases for iOS devices on December 15. An Android release is expected to follow in 2017.

The price of the full, unlocked game is $9.99 USD, which includes 24 levels and three game modes. A three-level version, meanwhile, will be free to download for all users.


visit this link http://powerupgaming.co.u .. ys-online-drm/

 
Read 14 comments »





8 hours ago

Video inside Clueless Gamer: Battlefield 1 with Terry Crews

3 people viewing this

| By Faythung - 8 hours ago


 
Read 5 comments »





8 hours ago

Video inside Remembering Pearl Harbor VR experience brings you back to 1941

4 people viewing this

| By CrAkKedOuT - 8 hours ago


 
Read 0 comments »





8 hours ago

Video inside The Last Guardian is it brilliantly frustrating or bullsh-t BECAUSE it's frustrating ?

6 people viewing this

| By Doc Logical - 8 hours ago


I mean it's a wild animal right ?

On the other hand....Did you know it took them technically speaking 9 years to make this game ?

Sooooo....I mean sh*t ? Right ?

 
Read 5 comments »





8 hours ago

Image inside The good, the dead, and the ugly: our favorite Dark Souls enemies

3 people viewing this

| By D.IrIsH - 8 hours ago

We look back at the entire series' most horrifying, challenging, and poignant monsters.



The Dark Souls series features every monster and tragic knight under the sun. And the moon. And the dark moon. They’re all there, from undead attack dogs to unspeakable horrors even Lovecraft would wince at.

The most successful of the bunch are designed to tell a story, make us uncomfortable, test our combat skills in interesting ways, or are there to purely mess with our habits. With the trilogy nearly capped (still waiting on that final DLC expansion) we decided to take a stab at sifting through every creature in the Dark Souls series to highlight the best and discuss what makes them so memorable.

Crow Demons



Appears in: Dark Souls

The Painted World of Ariamis is enough of an odd surprise to make everything it’s hiding inherently interesting, but the Crow Demons stand apart from the exploding undead and Priscilla's invisible boss encounter. They’re a gaunt monster, assembled from the torso and legs of a typical undead with the warped wings and head of a crow. In the fiction, they’re said to be servants of Velka, the Goddess of Sin. She’s described as a rogue god and some fans theorize she might be the Furtive Pygmy, which—let’s not go on a lore dive. Just know that these monsters apparently twisted their own limbs as a sign of devotion to Velka, and their place in the Painted World, and possible connection to one of the most important characters in the Dark Souls lore makes them feel like significant characters rather than your monster of the week.

Mushroom People



Appears in: Dark Souls

Listen, it’s a huge mushroom person. Imagine someone murdered a Pixar character then reanimated them with the devil’s magic and this is what you get. They hit extremely hard and take quite a bit to go down despite their soft, huggable appearance. First found in the Darkroot Garden, these sad mushroom frenemies imply a forest utopia long gone, where even nature’s cutest creatures are forced to get aggressive.

Crystal Lizard



Appears in: Dark Souls, Dark Souls 2, Dark Souls 3

Dark Souls’ carrot on a stick, the Crystal Lizard is a concise example of habit conditioning to screw with player expectations. First of all, it’s shiny, emits a twinkling sound, and rewards you with valuable upgrade materials. But they skitter away quickly, and later on, often lead you directly into dangerous enemy mobs or off cliffsides. From knows we’re tempted to pick up coins in a busy street, and they use our base desires against us with grace.

Mimics



Appears in: Dark Souls, Dark Souls 2, Dark Souls 3

It would be a huge mistake to not include one of Dark Souls’ most iconic enemies across every game, the Mimic. As an enemy, it’s successful because it subverts how we’ve been trained to open every chest in all games without hesitation. They’re a signal for reward, which we’ve no doubt earned. Playing games is hard work. But the first time a Mimic chews your top half off, Dark Souls gets its thesis across quickly. No place is safe. It’s a sly joke that never gets old, greed and desire endowed with a huge tongue and sharp teeth.

Undead Aberration



Appears in: Dark Souls 2

These suckers don’t only look nasty, but you encounter them mostly by surprise hiding just below the surface of shallow waters in the dark, cavernous space of Sinner’s Rise. They’re also a good example of a malformed enemy that isn’t impossible to read—I’m looking at you Pus of Man. From does good body horror, but sometimes it means the enemy attacks won’t telegraph clearly. With lumbering sweeping motions, the Undead Aberration only feels unfair the first few times they surprise you. From there, it’s (mostly) a fair fight.

Mounted Overseer



Appears in: Dark Souls 2

Honestly, I just love the way these massive piggyback-men look. In the poisonous industrial hellscape of the Harvest Valley, they’re a lovely bit of set dressing. An enslaved, tortured giant carrying around a man wearing a creepy mask says a lot about the history and culture of Harvest Valley, even if it’s not explicit. I get the impression the land was stripped of its resources, and the ruling class used the wealth and power from their efforts to forcefully enlist the help of others. It’s a sad story, and not a particularly novel one, but rendered in From’s dark, detailed artstyle, the Mounted Overseer carries more weight than expected.

Ogre



Appears in: Dark Souls 2

You can take on an Ogre in the first minute of Dark Souls 2. Just take a left in that first clearing, and the big oaf will be there, ready to trip and roll over you if you’re willing. While the ogre isn’t a particularly noteworthy enemy in its design, the fact that a powerful mid-game enemy is available to fight from the get-go sets a precedent for the rest of the game. You’re going to hit some difficulty walls, and the only thing in the way is your skill. It’s possible to ignore that ogre completely, to come back when you’ve leveled enough. But persistent players will stick around, willing to chip away at its health just to sate their curiosity.

Ice Stallion



Appears in: Dark Souls 2

If you know me, I’m a big fan of horses, and if a horse is made of ice then they’re guaranteed to be extremely cool. Ice Stallions look awesome, but they’re a god damn nuisance. Just like real horses. Found in the Frigid Outskirts, they’re tough enough to fight one-on-one. But in a blizzard and two or three at a time? Rough. It’s their difficulty that makes them endearing though, and learning to navigate their attacks and locations throughout the snowy maze becomes second nature soon enough. That small stretch is defined by the clear arc between meeting the Ice Stallions for the first time and feeling immeasurably unprepared to clearing the area with ease with enough iteration and patience. Break the horses, don’t let the horses break you.

Jailers



The Irithyll Dungeon is already pretty creepy, what with its low green glow and walking maggot corpses, but the Jailers and their surprise health-drain ability are the highlight—or lowlight, if we’re sticking with the dreary mood here. Step in their sightline and your health bar will shrink without warning. It’s a cryptic mechanical one-off in a game with otherwise clear rules and the health shrinkage will make you wonder whether you’ve been in the pool or not, but you’ll never find out. They’re wielding a hot branding iron with the same peace symbol found in the Crucifixion Woods, and wearing clothes that betray their status as prison guards. Loose robes flow to the floor and trail behind them, and a plain metallic mask covers their face. Not cool (very cool).

Deep Accursed



Appears in: Dark Souls 3

I love the Deep Accursed, even if they only appear twice in all of Dark Souls 3. They’re a mess of huge lanky arms with multiple joints, hair, and bones that don’t have an obvious origin within the Dark Souls lore. They’re of the ‘deep’ at least, which is a strange, dark realm Aldrich is fascinated with, but we don’t get too much detail on what it is and what lives there, besides this monstrosity. It’s big, quick, and can do curse damage, so they’re not easy to take on (unless you cheese them through a door), but once they’re dead they’re dead. They’re difficult and creepy, sure, but they’re most interesting as an indication of what the next Dark Souls DLC, or perhaps the next entry in the series—which we may or may not get—will look like. If they cycle of renewal ends and the deep seizes power, what will the universe of Dark Souls look like? There will be limbs, that much we know.

Lycanthrope



Appears in: Dark Souls 3

Encountering your first Lycanthrope in an otherwise placid, lazy swamp can be a pretty startling experience. Their appearance betrays their agility—despite being literally crucified on a peace-sign-looking cross in the, well, Crucifixion Woods, they’re able to sprint, leap, and slash faster than any enemy in the game so far. They’re tortured and transformed, no longer quite human, and their aggressive animalistic nature makes them one of the most intimidating enemies in the series. Protip: save yourself some trouble and leave that one locked up in the Irithyll Dungeon.

Cathedral Knight



Appears in: Dark Souls 3

My favorite Dark Souls enemies to fight are always humanoids, especially knights. We’re on fairly even footing, meaning they’re not a tangle of limbs and teeth I have to decipher. I can expect some swings, sidesteps, and a few flourishes, but nothing too far removed from what I’m capable of. Cathedral Knights embody this, but with a bulkier stature any single mistake can doom you, especially if they’ve buffed their weapons. I think my favorite encounter is in the rafters of the Cathedral of the Deep, where there’s almost no space to properly dodge their attacks or flank without falling to your death. It recontextualizes a threat you might have already mastered by setting the encounter on a tightrope of sorts. It’s endearing bullsh*t.

Corvian Knight



Appears in: Dark Souls 3

The Corvians are the highlight of a pretty bland DLC expansion, but their small pocket in a snowy expanse tells a bigger story than some entire areas in the main game. As Forlorn, they’re a sad people relocated from the dilapidating ‘real’ world and into the smaller, colder rotting realm of Ariandel. The Corvian Knights have forsaken their old gods to serve Friede who presides over the painted realm, and in doing so, have betrayed their people. They’ll tear through their own kind thanks to the newfound strength and ornate armors from Friede, which makes them a faster and more vicious threat than most. They’re a fun, desperate fight each time.

visit this link PCGamer

 
Read 1 comments »





8 hours ago

Video inside Nioh - New PS4 Pro Gameplay - Ogress Boss Battle!

3 people viewing this

| By Chuck_Remixed - 8 hours ago


 
Read 10 comments »





8 hours ago

Image inside Dead rising 4 review

4 people viewing this

| By D.IrIsH - 8 hours ago

DEAD RISING 4 REVIEW



Zombies often herald the end of all things, but for Frank West, their reemergence marks a new beginning. Frank, former photojournalist extraordinaire, has been off the radar since the first Dead Rising a decade ago, and this third Christmas-themed sequel finds him eking out his days as a college professor teaching novices his craft. But when the dead come, he again finds life. Even in Frank's opening nightmare in which he knocks back zombies like a wrecking ball, there's a sense amid his snarky complaints that he wants this. And even though Capcom's approach here stumbles here in parts, I was surprised by how much I wanted this as well.

When Dead Rising 4 works, it's because it steadfastly refuses to take itself seriously. Frank is 16 years older now and looks and grumbles (thanks to a new voice actor) a little like Joel from the PS4's The Last Of Us, but even though he journeys back to fictional Willamette, Colorado with student Vick Chu, the lightweight but enjoyable tale is never weighed down with musings on surrogate fatherhood and hope. Neither is it entirely dismissible, even though it largely dumps the main conspiracy premise a handful of chapters in, as it handles its characterizations well. Frank drops lines about setting his balls on fire and other wisecracks, but there's enough gravity mixed in with the goofiness to make the relationships seem believable.



Still, this is a tale about blasting zombies with a gnome-capped staff called the "Gandelf" and gleefully plowing through literally hundreds of zombies in a city park with a lawnmower. It's about strapping on hulking (and rare) exosuits after zombies overrun the Willamette Memorial Megaplex after Black Friday and cutting down them with an electrified battleaxe or using blueprints to make quirky weapons like an "Ice Sword" from scattered items like liquid nitrogen and machetes. The melee controls are satisfying and intuitive, although the removal of throwable melee weapons stings bitterly and ranged weapons suffer from poor aiming. Never before has the series tossed the undead at you with such relentlessness. I'm inclined to believe there's no way a town like Willamette was home to that many people in the first place, but the crowds make the yuletide slaughter consistently enjoyable.

Frank's ability to handle those swarms comes with a price. Dead Rising 4 is never difficult, and even in a toque blanche and chef's whites I could shrug off piles of the undead about as well as Overwatch's Reinhardt might fend off a pack of yorkies. When I died and had a chance to check out the generous checkpoint and autosave system, it was only because I'd stepped away and forgotten to pause. There's not even a way to ramp up the difficulty besides sticking around for New Game+ or a separate multiplayer mode that's confined to a specific setting and steadily increases the difficulty. But even in the New Game, Frank can handle himself just fine. If you're specifically looking for a single-player combat challenge or any degree of tension, you won't find it here.



But you might find cause to stick around if your interests lie elsewhere. Capcom removed much of the series' previous urgency by ditching the timer, which frees up Frank's time to track down a sleigh's worth of blueprints and assorted collectibles, as well as stopping off from time to time to save survivors stranded in the undead sea. So heavy is the sandboxy exploration emphasis that Frank doesn't even have to head anywhere to craft his sometimes silly murder devices: he can cobble together firework-shooting crossbows or electricity-shooting go-karts right there in the field. The approach works well because the small-town setting is so well-realized, partially thanks to its Christmas theme that infects the core 10-hour story as thoroughly as the sickness infects the zombies. The holly jolliness adds a touch of flavor to exploring parts of town beyond the mall that might come off as boring during any other season.

There's so much to see, so many parts to use for an impressive variety of weapons, and so many combos to build that I usually had a cozy sense that I was in a zombie-themed take on Just Cause, taking similar pleasure in causing mindless mayhem with weapons and vehicles to the tune of "O Tannenbaum" and "Auld Lang Syne." Frank's camera even adds to the fun, not only by taking great shots to build a few extra experience points, but by stopping to take goofy selfies with the shambling corpses. It all makes for a nice change of pace, but I could never shake the feeling that Dead Rising had sacrificed much of its identity in the process.



Weirdly, there's no co-op option for the campaign, thus robbing the series of a big degree of its former fun. Gone, too, are the cutscenes that uses to boot up before what used to be called the "psychopath" minibosses. Capcom calls the psychopaths "maniacs" now, and they're sadly essentially irrelevant, being almost exclusively limited to sidequests and usually involving little more than regular zombies with big health pools tromping around in exosuits or Santa costumes. Sometimes I found welcome surprises in the form of fast, newly turned zombies, but most of the time the thousands I killed were as indistinguishable as bricks in a wall.

It's a strange game for the series, as it subtracts something for everything it adds, making it unlike anything we've seen for Dead Rising until now. It's the kind of design that might scare off veterans but bring in fresh zombie killers into the fold. But it's one that I generally enjoyed, even though it's marred with a first-launch crash bug that Capcom warned us about, but which it still hasn't fixed. For some players, though, I imagine that bit of bootup trouble won't prove as annoying as the fact that you can currently only download it for PC from the Windows Store. A Steam version is supposedly in the works, but by the time we see it, Dead Rising 4's cheeky Christmas theme will likely be long out of place. But now? 'Tis the season.

Score: 73

visit this link PCGamer




 
Read 17 comments »





8 hours ago

DICE confirms that Star Wars: Battlefront 2 WILL have a single player campaign

2 people viewing this

| By Faythung - 8 hours ago

Quote:

Following the much-criticised omission of a single-player campaign in Star Wars Battlefront, DICE has confirmed that it is creating one for a sequel next year.

While the move had been teased by EA Studios boss, Patrick*Söderlund*previously, this is the first time it's been discussed in an explicit, official sense.

Speaking to Eurogamer,*DICE producer Paul Keslin said:*"Myself as a Star Wars fan, I want story, I want narrative, I want something I can play that immerses me in that world but gives me something to follow and chase."
Eurogamer goes on to say that the campaign has been "locked in", and that DICE has been learning on the job with its approach to Battlefront's Rogue One and Death Star DLC.

It was confirmed at E3 this year that Jade Raymond's Motive Studios - which is already helping to create Visceral's Star Wars action-adventure - would be assisting DICE with Battlefront 2. Keslin also confirms that Motive's specific role is to work on the campaign.

Discussing how DICE switched focus to fold its successful multiplayer features into Battlefield 1's more popular campaign, Keslin explained:

"That's a lot of what we've talked about in terms of DICE's identity and how we approach games. We're partnering up with some folks from Motive - they have their own take on how things are - but we have a very close relationship with them, and we want everything to feel like a coherent experience.

"We don't want it where single player isn't that great but multiplayer has this great thing and isn't connected."

Star Wars Battlefront 2 is due for release next year, and is the cause for EA taking "a couple of years off" from the Battlefield series. EA's Blake Jorgensen has said that the new game will be drawing more heavily on the latest Star Wars movies, The Force Awakens, Episode VIII, and Rogue One.



Taken from visit this link IGN.

 
Read 5 comments »





12 hours ago

Red Dead Redemption finally available on PC

2 people viewing this

| By Erma Gerd - 12 hours ago



Through PS Now

visit this link http://blog.us.playstatio .. streaming-now/

Console got y'all like


 
Read 27 comments »





1 day ago

Video inside 3on3 Freestyle - Open Beta Trailer

3 people viewing this

| By King Jackson - 1 day ago


 
Read 22 comments »





1 day ago

AMD preparing YUGE Crimson ReLive driver update for Dec. 8

4 people viewing this

| By CrAkKedOuT - 1 day ago

Quote:

RADEON RELIVE – Capture,Customize,Share











Is ReLive just a ShadowPlay clone, or more? Well, judging from the presentation, both applications are quite similar to each other. With a small performance impact you can record your gameplay at ease. We get simple overlay menu, similar to ShadowPlaysÂ’s, which we can configure what is being recorded. Of course we also have the ability to broadcast our gameplay directly to some of the most popular streaming platforms like Youtube, Twitch, Panda.TV and some Chinese sites like Douyu.tv, Huya.com or Longzhou.com.

ReLive also has the option to add custom overlay, which can display an image of your choice, a video from webcamera or system information. But the best part is that ReLive requires no online account. Please refer to the documents below for details. I noticed there is no 4K 60 FPS support (yet).

RADEON RELIVE – Capture. Customize. Share
Capture, stream and share your greatest moments and gaming wins with Radeon ReLive. Modify settings quickly, conveniently, and play seamlessly with the easily accessible in-game toolbar. Express yourself in bold new ways with custom scene layouts. Upload your latest highlights and let them be a conversation piece. ItÂ’s never been easier to build and grow your online community at anytime, anywhere.

Radeon Software Crimson ReLive Edition will introduce a brand new feature set into Radeons for enhanced digital video recording like capabilities on your graphics product.

Radeon ReLive contains the following major features:

–Radeon ReLive Overlay/Toolbar
–Instant Replay
–Record
–Stream
–Screenshot
–Radeon ReLive and its features have many configuration options within its own navigation tab on the home page for Radeon Settings once it has launched

 
Read 4 comments »





1 day ago

Video inside "A Love Letter to the 1st Tomb Raider"

3 people viewing this

| By Miles J Hughes - 1 day ago


 
Read 0 comments »





1 day ago

MSI’s Enthusiast Grade Z270 Gaming M7 and Z270 Tomahwak Motherboards Unveiled

4 people viewing this

| By CrAkKedOuT - 1 day ago

MSI’s High-End Z270 Gaming M7 and Z270 Tomahawk Motherboard Unveiled – Top Tier Designs For 6th and 7th Gen Core Processors

The latest leak comes from Expreview where pictures of the Z270 Gaming M7 motherboard have been posted. MSI will have several products in the Z270 family but this one is aiming the enthusiast gaming market. Gaming 7 comes with a very aggressive design with a black and red color scheme. There is a 12 phase PWM supply that features top-of-the-line components. The LGA 1151 socket is featured on this motherboard to support 6th and 7th generation Intel Core processors.



The entire PWM section along with the I/O port is shielded by a cover. VRMs are cooled off by heatsinks that are interconnected via heatpipe. MSI Z270 Gaming 7 houses four DDR4 DIMM slots that allow dual channel memory support with speeds rated beyond 4000 MHz in OC mode. All DIMM slots are shielded by a metallic plate which is something to be seen on a wide range of Z270 boards.



Expansion slots include three PCI-e 3.0 x16 slots which are shielded by the same metallic cover, three PCI-e 3.0 x1 slots and three M.2 slots. The expansion slots have covers which mark their positioning on the board. This is an interesting design which we havenÂ’t seen before. The PCH is covered by a large heatsink. Bear in mind that all heatsinks and covers will feature RGB LEDs. Storage ports include 6 SATA III and a U.2 port for NVMe SSDs. ThereÂ’s also a right angled USB 3.0 connector, a diagnostic panel and couple of other goodies packed at the I/O panel.


MSIÂ’s Z270 Tomahawk Motherboard With Lightning USB
The second motherboard from MSI using the Z270 chipset is the Z270 Tomahawk. This motherboard has a 10 phase PWM supply that is powered by a single 8-Pin connector. The four DDR4 DIMM slots can support dual channel memory with capacities up to 64 GB. The VRMs are situated beneath aluminum heatsinks while the IO section is shielded by the design cover.



Expansion slots include three PCI-e 3.0 x16, three PCI-e 3.0 x1 and two M.2 slots (1 x Turbo M.2). Storage includes six SATA III ports. ThereÂ’s also a right angled USB 3.0 connector. This motherboard is more towards the budget side and we can expect a decent price on this product. MSI has used the Asmedia 2142 controller that provides double the USB 3.1 bandwidth. ThereÂ’s also a new feature called MSI Lightning USB X-Boost that allows 1 GB/s transfer speed over USB 3.1 compared to IntelÂ’s Thunderbolt connection.

MSI also teased their Z270 Pro series motherboards a few days ago which feature a cool black and white color scheme. You can check them out here. We can expect even more high-end products in MSIÂ’s Z270 lineup but we will have to wait for their unveiling on 5th January 2017.

visit this link http://wccftech.com/msi-z .. herboard-leak/



Nice looking board. Think mobo manufacturers are getting out of hand with LEDs though.

 
Read 0 comments »





1 day ago

Pebble is dead, Intel to use AMD GPUs, Nintendo Switch runs Gamecube

2 people viewing this

| By ii_show_off - 1 day ago




GAMECUBE ON THE SWITCH!!!!!!!!!!!!!!!!!!!!!!!!!

amd out here making moves @CrAkKedOuT




















































































nvidia>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

 
Read 3 comments »





1 day ago

China to force online games with loot boxes to publicly announce item drop rates

3 people viewing this

| By Faythung - 1 day ago

Quote:

China has just passed regulations on online games, in which there are specific parts on games with loot boxes.

The regulation (in Chinese) visit this link http://www.mcprc.gov.cn/whzx/bnsjdt/...05_464422.html

Translation regarding loot boxes:

2.6 ...Online game publishers shall promptly publicly announce information about the name, property, content, quantity, and draw/forge probability of all virtual items and services that can be drawn/forge on the official website or a dedicated draw probability webpage of the game. The information on draw probability shall be true and effective.

2.7 Online game publishers shall publicly announce the random draw results by customers on notable places of official website or in game, and keep record for government inquiry. The record must be kept for more than 90 days. When publishing the random draw results, some measures should be taken place to protect user privacy.



Taken from visit this link Neogaf.

 
Read 2 comments »





1 day ago

Nintendo trying to stop hackers for a price

3 people viewing this

| By carl1982 - 1 day ago


 
Read 3 comments »





1 day ago

Video inside Watch Sean Bean find out that he dies in the Civilization 6 launch trailer

3 people viewing this

| By Faythung - 1 day ago


 
Read 0 comments »





1 day ago

Video inside Battlefield 1 Official Giant's Shadow Trailer

5 people viewing this

| By Faythung - 1 day ago


 
Read 10 comments »





1 day ago

Image inside Rockstar Games Launches ‘Bully: Anniversary Edition’ for Android

4 people viewing this

| By st21 - 1 day ago



Rockstar Games, without too much fanfare, launched Bully: Anniversary Edition onto Google Play this morning. Priced at $6.99, Bully is the story of Jimmy Hopkins, who is dropped into a new school and forced to master the complex social hierarchy.

Given this game is for mobile devices, and is labeled as an Anniversary Edition, Rockstar details that this release includes support for high-resolution displays, enhanced graphics, improved lighting and textures, plus controls designed specifically for touchscreen devices.

In addition, a multiplayer feature, called Friend Challenges, are head-to-head classroom and arcade style mini games. To give you an example, you can see who can dissect a frog the quickest, solve word problems in English class, or help a flying squirrel destroy his enemies with acorns.

The game is live right now on Google Play.
visit this link https://play.google.com/s .. es.bully&hl=en

 
Read 31 comments »



ItsBX - #top20 list | hot topic blog
  
    
          join bx

 







most viewed right now
 13
Would You Put A Ring On It Even After Her Past?
18 comments
1 day ago
@thotsdimesetc
most viewed right now
 13
Video inside Man Maliah can get it boy damn
44 comments
1 day ago
@thotsdimesetc
most viewed right now
 11
Image(s) inside Pic of Every Artist Featured On J Cole's 4YourEyezOnly... Full Lyrics ..
104 comments
1 day ago
@hiphop
most viewed right now
 6
Image(s) inside which heaux you trynna turn into a housewife??
176 comments
1 day ago
@thotsdimesetc
most viewed right now
 5
Image(s) inside Introduction to Pizzagate
139 comments
1 day ago
@misc
most viewed right now
 4
Image(s) inside Kobe A.D. ID (my colorway) Your thoughts......
22 comments
2 days ago
@gear
most viewed right now
 3
Video inside Have You Ever Met A Real Hitman?
167 comments
1 day ago
@wild'ish
most viewed right now
 3
Image(s) inside Ye hopped on the blonde hair wave
145 comments
1 day ago
@hiphop
^
contact us   |   mobile   |   privacy statement   |  ItsBX. 1998 - end of time. Powered by: vBulletin