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OFFICIAL LIL WAYNE-Free Weezy Album Discussion Thread
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 Image inside We came a long way 😓😓😓
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 Image inside 1 of you BX niggas better come get yo mamma before I f$%k her
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 Video inside Star Wars Battlefront Alpha Gameplay (LEAKED)
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15 hours ago

Video inside Star Wars Battlefront Alpha Gameplay (LEAKED)

14 people viewing this

| By calle13 - 15 hours ago


Gameplay Leaked # 1

Gameplay Leaked # 2

Gameplay Leaked # 3

Hurry And Watch Before It Gets Taken Down... I can Honestly Say this game i will cop on First Day !! Niggas Going Get Hooked To This sh*t

 
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17 hours ago

Video inside Ubisoft Release Story Trailer for The Division's Dark Zone

3 people viewing this

| By Da Ill One - 17 hours ago


 
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19 hours ago

Sony Confirms PSN Down Reports, Affecting PS4 and PS3

3 people viewing this

| By Da Ill One - 19 hours ago

Update 2 (11:20am PT):

Everything listed in the images below is still down, but Sony has now added that the PlayStation Store is down on PlayStation 4 as well.

Ask PlayStation then said at 11:45am PT: “We’re aware that PSN is experiencing connectivity issues. Thank you for your patience as we investigate.”




Update (10:55am PT):

In a massive update to their PSN Status Page, Sony has confirmed that Account Management is down on PlayStation 4 and PlayStation 3, Gaming and Social is down on PS4 and PS3, PlayStation Video is down on PS4 and PS3, and the PlayStation Store is down on PS3:


Original Story:

Within the last fifteen minutes (at 10:30am PT/1:30pm ET), numerous people on Twitter and Reddit have reported that the PlayStation Network is down for them in locations all over the world, with some users reporting maintenance notifications.

While the PlayStation Network Status Page has yet to update, the Ask PlayStation Twitter account has suggested power cycling your router:

*tweet embedded

As well, they suggest using a wired connection: “Please unplug your router for 3 minutes and restart the console, if the issue persist try using a wired connection.”

Bungie also tweeted: “We are aware of issues impacting PlayStation players’ ability to connect to Destiny and are currently investigating. Standby for updates.”

We’ll keep an eye on the situation and update this post with any changes to the PSN status.

Have you been experiencing PSN down issues today? Have you downloaded PS4 update 2.55 yet?

Source: Twitter, Reddit, PSN Status Page,
*tweet embedded

 
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21 hours ago

Is This Real Life? These Unreal Engine 4 Scenes Are Unbelievably Realistic

7 people viewing this

| By Msirae Faythung - 21 hours ago

Those aren't photographs.
Quote:

Unreal Engine 4, the game engine from Epic Games that's behind titles like EVE: Valkyrie and Street Fighter 5, has been used to create some amazing projects. New scenes from a UE user, however, might just be the most photorealistic.

User Koola posted a couple of screenshots and a short video from an environment he or she is working on to the Unreal Engine forums, and the results are unbelievable. One of the scenes illustrates a beach and tide pools, and another is of a lava flow. Both look like photographs at first glance, but were actually created entirely within the engine.


















Taken from GameSpot.

 
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21 hours ago

Massive Reddit protest locks down major subs, including Reddit Gaming

3 people viewing this

| By Msirae Faythung - 21 hours ago

Quote:

Reddit is in turmoil today after apparently letting go Ask Me Anything coordinator Victoria Taylor yesterday afternoon.

In response to that and a long-growing sense of unhappiness with management, volunteer moderators for hundreds of subreddits, including Reddit Gaming, turned their subs private, ostensibly locking out most readers.

It's unclear how or when this will resolve itself, but it looks like this could be a pivotal moment for a site that leans so heavily on an unpaid community.

The best run down of what happened and why can be found over on Reddit section Out of the Loop.

In it moderator Gilgamesh walks visitors through the who, what, when, where, why of the growing turmoil created by the online protest.

The whole thing kicked off about 1 p.m. ET yesterday when the moderators of /r/IAmA took the subreddit private. That means that only moderators and a small pre-approved group users can view the subreddit's content. The rest see a locked page.


Quote:

That initial shut down was, according to the top mod of the subreddit, done because when Taylor was let go, it "pulled the rug" out from under the moderators who relied on her to run the popular Ask Me Anything sessions.

Over the course of the day, other moderators began taking their subreddits private, not out of an inability to run the subs, but in protest of Taylor's sudden departure and what it meant from a larger perspective.

"As much as Victoria is loved, this reaction is not all a result of her departure: there is a feeling among many of the moderators of reddit that the admins do not respect the work that is put in by the thousands of unpaid volunteers who maintain the communities of the 9,656 active subreddits, which they feel is expressed by, among other things, the lack of communication between them and the admins, and their disregard of the thousands of mods who keep reddit's communities going," he wrote. "The moderators of an increasing number of default subreddits have been making them private, in an attempt to draw the admins' attention to how they have been mismanaging the site with a substantive demonstrative act — since for many years, they've been trying to get the admins to listen normally with relatively little improvement."

As of this morning, nearly 400 subreddits, including Gaming, Gaymers and Gaming4Gamers, have gone private leaving those communities mostly out in the cold.



Taken from Polygon.

 
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21 hours ago

Dota 2 Reborn Open Beta -1st look at Source 2 & Dota 2 Reborn

2 people viewing this

| By DreamChasers - 21 hours ago

First and formost before getting into Source 2, recognize dota 2 has been completely transformed. The interface has been completely reworked, new game modes, custom games and more have also been attached! The end result is an end all be all game on the Dota 2 Source 2 Engine. Known as Dota 2: Reborn!





Dota 2 is now powered by the Source 2 engine, Valve's latest game development platform. This means that ongoing development in the new engine will continue to improve Dota 2. Source 2 includes technology for rendering improvements, performance optimizations, higher fidelity content, and richer, more dynamic games.

MORE RESPONSIVE INPUT. One of the ways Source 2 directly improves gameplay is by reducing the latency between issuing a command and seeing your hero react to that command. Our redesigned input system now allows the server to process mouse clicks and key presses directly into visible actions more quickly than before.

TILED MAP SYSTEM. The new authoring tools allow maps in Dota 2 to be built using a tile system, which makes authoring new maps faster and more accessible. This new system also allows new maps, like the Desert terrain, to have dramatically different visual styles, while ensuring that each variation has identical gameplay. Players with different custom terrains equipped will be able to play together, with each player seeing a different version of the map.
ENHANCED PERFORMANCESource 2 was built to support a wide range of hardware. Dota 2 in Source 2 runs better on older laptops, and at the same time further increases performance on current desktops. Though Dota 2 may not require all of the resources of a high end machine, Source 2 has been built to be capable of driving modern machines to their limits. It can use all of your CPU cores, your 64-bit OS and memory, and includes support for recent and upcoming graphics standards like Direct3D 11 and Vulkan as well as virtual reality if the game demands it. Performance will continue to improve during the beta as we optimize it for more PC configurations.
MULTITHREADING & STREAMINGSource 2 will use any available CPU cores to provide a smoother experience, removing many hitches during gameplay. Also, much of the game content can be streamed in the background while the game stays responsive. Animation, voice chat, music and more can continue while the game is loading.

IMPROVED AUDIO. Source 2 uses a new audio system that processes all audio in full quality through the entire pipeline. Voice chat makes use of this improvement, and is now noticeably higher quality and has less latency than before. Audio and voice processing also use multi-threading to run in the background and avoid dropouts. The Source 2 audio system also makes use of your processor's SIMD instruction sets to improve performance. Additionally, it offers new audio scripting capabilities for audio designers which lets them customize the mix and effects pipeline without changing any code. This capability is also supported in Custom Games.

RENDERING. The renderer in Source 2 contains a number of new features and improvements, giving creators more design freedom. It removes many of the constraints on building the world of Dota 2, allowing map designers to create worlds that were not possible to build in the previous engine. Maps in Source 2 can be authored using powerful geometry editing tools and may contain complex meshes which are free of convexity constraints. The engine is capable of delivering many more batches to the GPU, even when using older versions of the OpenGL and Direct3D graphics APIs. This makes it easier to create more detailed worlds and more advanced characters. Additionally, a unified lighting system ensures all game assets have access to the same rendering feature set, ensuring visual continuity. So far Dota 2 is only using a few of the new rendering features in Source 2, including normal mapping on all types of geometry and multiple reflective water planes in the same scene.

PHYSICS. Source 2 also includes new versions of our physics and cloth simulation engines which implement higher quality, more stable simulations. In the future, more advanced Source 2 cloth and physics simulation technology will be used to power Dota 2 Custom Games content.

MULTIPLATFORM.Source 2 includes native support for OpenGL without needing a wrapper, improving performance, memory usage and loading times on other platforms. We're still putting the finishing touches on the Mac and Linux clients and we hope to have them available in the coming weeks.


Need to upgrade soon :P i7 gtx 460m laptop aint cuttin it anymore

You can download it free on Steam guys, go inside Dota 2 and ask to install Dota 2 Reborn.


 
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23 hours ago

Video inside The History of Donkey Kong

3 people viewing this

| By Explicit - 23 hours ago


 
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23 hours ago

Video inside Opening Intro to Pokken Tournament | New Fighters Shown

4 people viewing this

| By Explicit - 23 hours ago



Some new fighters shown




 
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1 day ago

Image inside Orphan, the game that looks like Limbo meets aliens but is much more, made by one man team

4 people viewing this

| By Msirae Faythung - 1 day ago

Quote:

The end of the world is nigh. Again. Humanity is under attack once more, and unfortunately Orphan doesn’t put you in the boots of a muscular gunman, or even a wise-cracking idiot with a baseball bat. Instead you’re tasked with looking after a young boy who might just be the sole survivor of an overnight alien invasion.

This strikingly beautiful side-scroller is a combination of action and stealth platforming and a hell of a coming-of-age story for a boy unlucky enough to be the only one left. “I think there’s something much more fun and romantic about young characters going on a grown-up adventure,” explains one-man development team Brandon Goins. “I think of characters from movies and television when I was growing up, like Charlie Brown, Peter Pan, and even someone like Elliott from ET. I don’t know if all young kids feel the same way, but those stories were always my favourites, and as I feel that videogames are still a medium with kids at heart, it felt natural to make a similar character. This vulnerability of the character is certainly shaping the gameplay in the direction of stealth, but I think in this medium it’s especially acceptable to go over the top and have fun with it. I want to make that transition from weakness to strength the core of the gameplay.”


Quote:

Goins has been influenced by games like Abe's Odysee and the ultra-retro Another World to create a platformer that has a true sense of atmosphere as you explore the world. He doesn’t want Orphan to just be a matter of reaching the right-hand side of the screen. “Aside from the dark, moody tones of those games, what set the gameplay apart from your run-and-gun action-platformers was that each enemy was its own unique battle, and you often had to use wits instead of button-mashing to defeat them,” he explains. “It’s a slower and more personal experience, often full of trial and error. In the end that’s what I want Orphan to feel like.”

Thankfully it’s not just a matter of running and hiding as you explore. It doesn’t take long before the boy arms himself with a laser gun, flares, and all kinds of tools of distraction to evade the robotic nasties who have invaded Earth. Brandon is passionate about the stealth gameplay he wants to achieve. “Abe’s Oddysee was probably the first time I can remember playing a stealth game. Tiptoeing Abe in and out of shadows was just awesome to me,” he says. “Since then there have been plenty of different approaches to stealth, like Metal Gear Solid 5, that have probably influenced me further, because now you’re taking stealth and combining it with lots of fun gadgets and weapons, which created a game with many ways to approach the same problem. That’s much more fun than being herded through a game’s obstacles in a very specific way.”


Quote:

Set in the picturesque region of the US where Goins grew up, the events of Orphan take place in the mountain region of Appalachia. “Harlan, the town where I was born and lived most of my life, is fairly notorious for being a rugged and scary place, and is the subject of many songs, movies, and even the FX TV series Justified,” he says. “There is a lot of great imagery that can be pulled from this area along with some interesting culture, and I think it will help to make Orphan something different.” And it’s taken this long, but what you really want us to do now is mention the similarity to the visuals of a certain Playdead game.

Thankfully, this isn’t a comparison that Goins minds. “It was more chance than anything. I began working on the general idea of a night-time game, but my own experience as a photographer made me want the scenes to look somewhat photorealistic,” he explains. “It only looked natural when the foreground was silhouetted. Immediately I knew it looked like Limbo, and I often wonder if I would have even thought such an art style was acceptable if it hadn’t been for Limbo, but it looked good and I didn’t want to change it. But, fully aware that the comparisons were coming, I’ve tried to take every opportunity to set the game apart from Limbo, and the opening scene of the trailer was done in daylight for that specific purpose. I still get a lot of Limbo comments, but they are mostly positive so I’ve grown comfortable with the comparison now.” With the beautiful visuals and lonely atmosphere that Orphan seems like it can deliver, we most certainly are too.

This game is in the unusual position that Goins is only a one-man dev team, and this is, incredibly, his first ever project. He’ll be taking on another programmer in the future to lighten the load a little but, in the run up to getting moving on the game, Kickstarter was the only way that he could make the dream of Orphan a reality.

“I studied a lot of other indie games and their journeys through Steam Greenlight and Kickstarter, and the results are so wildly varied that I never knew what to expect,” he explains. “I probably wasn’t surprised as I knew the reaction could be extreme in any way, and all I could hope for was that people wouldn’t totally dismiss the game. The last half of the campaign was full of so many awesome personal moments of individual people throwing their support my way in huge ways. So many times I would bring a message I had received to my wife and say: ‘just read this.’ The whole experience has been personal, dramatic, and life-changing. And the best parts are still to come!”
Taken from Gamesradar+.





 
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1 day ago

Image inside Star Wars Battlefront.....Glorious 4k Screens #PCMasterRace

3 people viewing this

| By CrAkKedOuT - 1 day ago





 
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1 day ago

Image inside Fan discovers rare Nintendo PlayStation console

5 people viewing this

| By tnice - 1 day ago



The mythical SNES-CD, the aborted collaboration between Nintendo and Sony from the early ’90s, has been found in a box of junk.
No, that’s not not a mistake in the title. But if you know your video game history you’ll be aware that the PlayStation brand actually began life as a collaboration between Nintendo and Sony.
You can read up on the details here, but the basics are that Sony was going to provide a CD-ROM add-on for the SNES console, but when Nintendo belatedly realised that the deal would give too much control to Sony they backed out at the last minute.
Sony decided to go things alone and the rest, as they say, is history.


Read more: http://metro.co.uk/2015/0... #ixzz3epymO4ZU

 
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1 day ago

Image inside The 11 Hardest Achievements in Video Games

3 people viewing this

| By Msirae Faythung - 1 day ago

There's hard, and then there's downright mean.
Quote:

When designed well, achievements are a fun away to show off your gaming skills to your friends and look at a game in a new way. Achievements like Master Chief Collection's Feet Firmly Planted (complete a Halo 1 level without jumping) or Borderlands: The Pre-Sequel's 360 No Scope (spin 360 degrees and get a no-scope sniper kill... while in the air) provide a perfect balance of challenge and replay value. They're a good way to wring more life out of your favorite games, or at least provide a little extra reward for going above and beyond.

But sometimes, achievements aren't fun little extras. Sometimes, a game's achievement list hates you, and everything you stand for. Sometimes, certain achievements seem to exist solely to mess with any OCD completionist unlucky enough to start in on a game before taking a close look at just what they'll have to go through to get 1000/1000 Gamerscore.

These are 11 of the hardest, meanest, and most downright brutal achievements ever created.


My Kung Fu Is Stronger - Mortal Kombat

Quote:

Mortal Kombat's My Kung Fu Is Stronger achievement might be the worst of the alarmingly large pile of “do everything in the entire game” achievements floating out there. To earn it you must win 100 fights, complete 100 fatalities, perform 150 x-rays, and spill 10,000 liters of blood… for all 28 fighters. Oh, and did I mention that you also have to play as each fighter for a full 24 hours? For those unwilling to do the math, that’s a cool 672 hours spent playing Mortal Kombat, at minimum. Enjoy!


Lost Planet 2 - Committed ‘Til the End
Quote:

Lost Planet 2’s Committed ‘Til the End Achievement is already pretty damn hard, in the way that all “do everything and max everything in the game” achievements are hard. Those tasks alone probably represent around 250 hours of gameplay. But the real kicker is that you also have to set a world record on one of the game’s training modes. The more time that passes, the harder and harder it is to reach #1 on any of Lost Planet 2’s leaderboards. So good luck!


Mr. Perfect - Mega Man 10
Quote:

Mr. Perfect starts off reasonably enough: just beat Mega Man 10.

...without getting hit. Once. Youtube has proof that this achievement is possible, but it’s still a goal for essentially only masochists to attempt. It can be earned for completing the game on Easy difficulty, but even then, complete perfection feels so daunting. Misread a boss pattern just one time, or mis-time one jump, and you have no choice but to start over. That’s just plain mean.


The Bladder of Steel Award - Rock Band 2
Quote:

To earn The Bladder of Steel you have to complete Rock Band 2’s ‘Endless Setlist 2’, which contains nearly every song in the game, without ever failing or pausing. This is around 6-7 hours of constant playing. There are no cheats or workarounds. And if your controller battery runs out, you lose. This achievement’s only saving grace is that it can be completed on medium difficulty, and with any instrument. You can pee while singing lead vocals, right?


I Am Arthur Clarke - War of the Worlds

Quote:

War of the Worlds earned a 4/10 on IGN in large part thanks to its brutal difficulty. It isn’t “so hard it’s fun.” It’s just hard. It’s random. You’ll think you’re safe, only for something off-screen to kill you. The controls are clumsy, and will often betray you to your death. The 'I Am Arthur Clarke' achievement requires you to beat the game in one sitting… without dying. War of the Worlds is so unfairly hard that for many years achievement hunters thought this achievement might actually be impossible. Several years after its release, at least two gamers have managed to pull it off, making this one of the rarest achievements ever unlocked.


LASO Master - Halo: The Master Chief Collection
Quote:

LASO Master requires you to complete Halo 1, 2, 3, and 4 on Legendary, with all the difficulty-upping skulls on. Legendary Halo is no joke to begin with - it’s far more than just a hard mode. Add in skulls that do things like make enemies throw more grenades, double enemy health, disable your radar, and plenty more, and you’re going to have a bad time. The one shining light (besides the ability to cheese these achievement unlocks in a way I won’t spoil here) is that they don’t have to be completed solo. So you and a buddy can at least suffer together.


7 Day Survivor - Dead Rising

Quote:

Dead Rising’s Infinity Mode is a fun little post-game bonus. In it, your health continually depletes, and you must run around the zombie-infested mall eating and drinking all the non-respawning food you can in order to survive as long as possible. You lose one block of health every 1 minute and 40 seconds, meaning you’ll lose all your health in exactly 20 minutes. The achievement? Stay alive in this mode for 14 hours. With saves disabled. Not so fun anymore.


Gears of War 3 - Seriously 3.0
Quote:

Every Gears of War game has included a “Seriously…” achievement that involved some hardcore grinding, and the stakes have been steadily escalating. In Gears 1 you “only” had to kill 10,000 players in ranked multiplayer. By Gears 3, Seriously 3.0 requires you to earn every Onyx medal. There are 65 Onyx medals for doing… pretty much everything in the game. So you’ll need to earn 500 MVP ribbons, win 3,000 matches, complete 6,000 kills with six different weapons, get First Blood 3,000 times, complete 240 campaign chapters without dying, and 55 more incredibly time-consuming and challenging feats.



Taken from IGN.

 
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2 days ago

Video inside 3 Xbox Bosses Share Secrets of the Console's Past - Podcast Unlocked 201

3 people viewing this

| By acegutta22 - 2 days ago


 
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2 days ago

Halo, Game of Thrones, Deus Ex and 17 more get the custom Xbox treatment

3 people viewing this

| By Msirae Faythung - 2 days ago

Quote:

Much as it did last year, Microsoft is giving away 20 custom Xbox One systems as part of San Diego Comic-Con, including consoles themed around Gears of War, Halo 5, Game of Thrones, and more.

While you will need to attend Comic-Con next week in order to see all 20 systems in-person, you can still win one without stepping foot inside of California. You can enter to win in one of three ways. One involves taking a photo of a console at the show and posting it to Twitter or Instagram with certain hashtags, but the other two methods don't require you to leave your couch.

During Comic-Con, you can look for the SDCC Collectible Console Sweepstakes section on an Xbox 360 or Xbox One to enter by July 12. Alternatively, you can follow the official Xbox account on Twitter and retweet a message (which has yet to be published) to win the Gears of War: Ultimate Edition-themed console.

Unfortunately, the sweepstakes are limited to those living in the United States, and you'll need to be at least 13 years old to win. You can check out all the rules here (PDF link).

Some of the systems--like the Madden and Lego Dimensions ones--are a bit lacking in their design, while others (like the Plants vs. Zombies: Garden Warfare 2 one ) are much nicer-looking. Let us know your favorites in the comments.

Taken from GameSpot.


















 
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2 days ago

Sony launches Sony Kickstarter so you can help fund their company for them

2 people viewing this

| By One Gud Cide - 2 days ago

A new crowdfunding platform has been launched by consumer electronics giant Sony in Japan. Dubbed First Flight, the platform is designed to finance internal projects developed by Sony employees that might not fit, or be a little too esoteric, for one of its more established product lines.

First Flight forms part of Sony's Seed Acceleration Program, which aims to foster the kind of innovation that saw the company dominate the consumer electronics market back in the 1980s with products like the Walkman portable cassette player. First Flight gives employees the opportunity to seek funding from the public, rather than internal or external investors.

There are two products already available to pre-order through First Flight. The first, the FES e-ink watch, was actually already crowdfunded last year under a phantom company called Fashion Entertainments, a move that proved controversial at the time. The second is MESH, a DIY kit that allows users to turn add "smart" connectivity to a range of devices. Another product, the HUIS Remote Controller, is running as a crowdfunding campaign, which has currently reached around 20 percent of its 5 million yen (£26,000/$40,000) goal.

"Through the First Flight platform, Sony will support the launch and growth of new business ventures," the company said in a statement. "The platform will give nascent projects the opportunity to ascertain the actual needs of the market; realise a co-creation model of product development and improvement through direct dialogue with customers; and ensure timely sales operations that are also optimal for their business size."


"Sony and Shibuya Productions are not seeing a cent of your Kickstarter dollars."
Being able to "ascertain the actual needs of the market" is a running theme for Sony at the moment. The company used its E3 press conference to announce a Kickstarter for the development of Shenmue III, later noting that the relatively small $2 million goal was there in order to gauge whether there was enough interest from fans in order to warrant making the game in the first place.

Whether a company like Sony—which recorded an overall annual operating income of ¥68.5 billion (£356 million/$576 million) earlier this year—should be using the general public to offload the expense of generating new ideas is questionable, though. Directly engaging with customers is great, but the financial burden of R&D should always fall to company itself, particularly one of Sony's size.



 
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2 days ago

Tales of Symphonia coming to PC.:gimmedat:

4 people viewing this

| By CadillacVyse - 2 days ago



We’re proud to reveal that Tales of Symphonia HD will be coming to PC Digital! This will be based off the HD version released last year and will be hitting digital shelves in 2016!

Finally, the pre-purchase bonus for Tales of Zestiria on STEAM will depend on the number of pre-orders! Once the pre-purchase reaches a certain milestone, bonus content will be made available for all users where the final step is Tales of Symphonia HD is given to all STEAM pre-purchasers!




Only a few jap devs left that haven't made the jump. Can't wait till Nippon Ichi and Atlus makes that jump.

 
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2 days ago

Ark: Survival Evolved sells one million copies in less than a month

3 people viewing this

| By Msirae Faythung - 2 days ago



Quote:

The online survival sim Rust broke one million copies sold in early 2014, just two months after it hit Steam Early Access. That's an impressive feat by any sure, but Ark: Survival Evolved, the vaguely Rust-like game with rideable dinosaurs that became something of a Twitch sensation, has managed to match that number in half the time.

Jesse Rapczak, the co-founder of Studio Wildcard and co-creator of Ark, credits a number of factors for the game's success, and it's no surprise that the dinos are top of the list. "[With] the timing of Jurassic World, dinosaurs are really big right now, so that [release timing] was kind of intentional. We wanted to be out and be the biggest dinosaur game around summertime," he said. The proximity to the Steam Summer Sale was a big help too, even though the game was only featured for a single day.

But the real secret of its success, he said, is simple word of mouth. "A lot of people have been streaming the game during this time, it seems like it's a very streamable game. People have a lot of fun, they're doing all sorts of stuff in the game, and I think that's kept it at the top of people's playlists. They see a lot of their friends doing fun stuff in the game when they're playing together," he continued. "That's really one of the things we designed the game for, with our tribe system, and I think a lot of people sharing the news of the game and sharing all the fun they're having has helped the world spread."

Doug Kennedy, Studio Wildcard's vice president of business development, said the developers make a point of engaging with the Ark community as often, and as extensively, as possible. "This is probably the cheesiest comment you're going to hear, but it kind of is the community's game, because we do have so many people in the forums listening to what the community is saying, and hearing what people are requesting," he explained. "That's taken to heart, and I think the development team really hears what's being said. If somebody likes something, we're going to try to make sure we get it in the game, and if they don't like things, we're going to try to find a way to fix that."

Interestingly, the ugly failure of The Stomping Lands, which raised $114,000 on Kickstarter and then fell apart, also proved to be a boon of sorts. Rapczak said Studio Wildcard initially worried that people would be wary of another "Early Access dinosaur game," but that concern passed fairly quickly as disappointed Stomping Lands supporters began to embrace Ark.

He also made the point that while Ark appears at first blush to be similar to Rust, there are actually quite a number of elements that differentiate it. "We're very careful to call Ark an 'open world adventure game,' because it's not just about survival. And I don't think it's a very deep comparison [with Rust], to be honest. Ark has a lot of solo play that's available and that will become more available over Early Access. There's a lot of adventure and discovery in the game, attaining creatures and creating pets and having that AI that's in the game with you. I think it's a little bit of a deeper experience than a lot of the survival games that are out there right now."

"One of the reasons that this game is different from other survival games is that it really encourages cooperation and exploration," Kennedy added. "A lot of the other survival games out there aren't really aimed at cooperating. They're really aimed at solo survival skills, where with this game, you can do a lot of things with a village or a tribe or a group that you just can't do alone."

Studio Wildcard said big things are coming to Ark over the next couple of months, including a new Swamp biome planned for July, and then a Snow biome that will turn roughly a quarter of the map into a wintry snowscape. More dinosaurs are coming too, and in fact two new aquatic creatures, the Plesiosaurus and the Ichthysaurus, joined the Ark menagerie yesterday. More immediately, however, the developers are joining us (in the form of digital dino-wrangler Tom Marks) for an hour or two of streaming later today. You can watch that right here starting at 10:30am PDT.



Taken from PCGamer.

 
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2 days ago

Image inside Gaming's most amazing unlockables (that are nearly impossible to unlock)

2 people viewing this

| By Msirae Faythung - 2 days ago

To the victor belong the spoils
Quote:

You could argue that it’s foolish for developers to put so much effort into creating things so few players will find, but trust us: in the following cases, it’s worth it. Even if you have to fight tooth and nail for a trinket that's - in the grand scheme of things - completely insignificant, something about seeing what others won't makes it all worthwhile. Here's the best of the best you overachievers will get, which will certainly leave you better off than those poor saps saddled with the lamest unlockables bonuses.

After sampling these slides, you may be asking yourself: where are all the guns? Gaming has its fair share of unlockable, world-melting super weapons too, and we've collected all those in a separate feature, found here. Between these two features, you're sure to unlock the most potent weapons and abilities gaming has to offer - or blister your thumbs up real good trying.


Big Boss face camo in Metal Gear Solid 4

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How to unlock it: The title 'Big Boss' isn't something that's handed out lightly in the Metal Gear universe - and this game is no exception. First, you need to finish MGS4 on any difficulty. This will unlock the 'Boss Extreme' difficulty mode, the toughest difficulty mode in the game. You then have to finish MGS4 again on this new difficulty mode, all while fulfilling several additional challenges. These include: finishing the game in less than 5 hours, no kills, no detection, and no using of health items. You basically have to know MGS4 better than your extended family, and have your entire route through it mapped out in advance.

The amazing things you get: Beating MGS4 under these grueling conditions earns you the 'Big Boss' emblem (along with several other lesser emblems). Between them, these accolades unlock several new weapons (The Patriot) and items (Stealth Camo), but by far the most interesting is the Big Boss face camo. This unusual facemask strikes fear into the hearts of all who gaze upon it. Most enemies will instantly cower and drop all their weapons when they see you approach; others simply faint. Snake laments looking like a demon in the MGS5 trailer, but this is a true demonic visage.


Knights of the Round in Final Fantasy 7

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How to unlock it: Obtaining Final Fantasy 7's most powerful summon can be handled in a couple different ways, but each is a hair-ripping challenge. The summon itself is found on Round Island, a donut-shaped spit of land that's impossible to explore without a gold chocobo. Obtaining the gold chocobo is the tricky part, as you must either go through a long and exhaustive chocobo breeding process that's about as much fun as helping a horse give birth, or defeat Ruby Weapon (one of the game's optional super bosses) and exchange the item you receive for a feathered friend. Alternatively, Knights of the Round is also part of the Master Materia set, but you have to defeat a different (and more challenging) super boss to get that.

The amazing thing you get: To be fair, Knights of the Round is a two-minute tidal wave of swords and sorcery. Thirteen ornately armored knights roll up on whatever you're fighting and deliver a barrage of sword slashes, fireballs, and comet strikes. Of course, the coup d'etat is when King Arthur himself takes the field and delivers a screen-shattering final blow. And since damage for each of the 13 hits is calculated individually, this attack easily exceeds the 9999 damage limit of other summons. Safer-Sephiroth's universe-ending Super Nova has got nothing on these overpowered knights of the roundtable.


Hyper Sonic in Sonic the Hedgehog 3 & Knuckles

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How to unlock it: Emeralds. You have to collect so many emeralds. First up are the eight classic Chaos Emeralds, which let you transform into Super Sonic. Once you have all those, you then need to collect eight more Super Emeralds to unlock Hyper Sonic. What all this means is that you'll be spending a lot of time in the Blue Spheres minigame. These sadistic dexterity challenges find Sonic running along a spherical arena collecting blue orbs while avoiding red ones. Oh sure, those stages start out nice and easy, but the longer you take, the faster it gets, until you're making split-second turns one after the other afraid to blinkbecause the screen ismoving sofastyoucan'tlookawaythesoundof collectingblueorbswill haunt yournightmares.

The amazing thing you get: In the right hands, Hyper Sonic can absolutely destroy Sonic the Hedgehog 3. He moves faster than Sonic (and Super Soinc), flashes between different colors, and has a mid-air dash that can destroy all enemies on the screen. But where things get really interesting is when you collect all eight Super Emeralds as Tails or Knuckles. Tails becomes Super Tails, who's joined by a trio of super-powered birds that automatically attack enemies; while Knuckles becomes Hyper Knuckles, who can clear the screen of foes by slamming into walls.


Abyssal Armor in Darksiders 2

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How to unlock it: Accessing Darksiders 2's most powerful armor set requires you to collect lots and lots of stuff. We're talking Banjo-Kazooie-levels of collectibles here, including (but not limited to) 40 tome pages, 30 relics, and 69 stonebites. Each one of these things is a tiny little item tucked away behind inconspicuous rocks or dark corners in the game's world. Basically, everywhere you'd never look. And a lot of them are in dungeons - dungeons you'll have to replay multiple times if you want to find everything. Darksiders 2 is a fun game, but having to redo the same dungeon multiple times while looking for the apocalyptic equivalent of a needle in a haystack is about as much fun as having to redo your taxes.

The amazing thing you get: Darksiders II does reward you handsomely for your troubles, transforming Death into something that should be on an '80s death metal album cover. Each piece of this set provides a massive boost to Death's core stats, save for one: resistance, your Achilles' heel. Perhaps the most controversial aspect are the two purple horns that are included free with the Abyssal Spaulders. I guess all the metal spikes and engraved demon faces didn't make the Pale Rider demonic enough, so what the hell, throw a pair of horns on top of him. Why not?


Dead Space 2’s Foam Finger

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How to unlock it: No matter what difficulty you choose, Dead Space 2 is a harrowing, frightening journey. Necromorphs pop out of vents, demon babies swarm at you, and seemingly sane folk turn into alien zombies at the drop of a hat. However, at its most difficult setting--Hardcore--you’ll have to fight tougher, more resilient foes with fewer resources than ever. If you manage to survive that ordeal, however, you’ll be rewarded.

The amazing thing you get: A foam finger with powers akin to Unitology’s most powerful god (Did they have a god? We never could quite get a handle on that religion). Similar to the “We’re number one” props you can buy for three bucks at homecoming, but with the power to completely de-limb an enemy in a matter of milliseconds, the “Hand Cannon” is by far game’s best weapon. Plus, in lieu of projectiles and accompanying noises, the Hand Cannon’s psychic super-powers are accentuated by Isaac gruffly exclaiming “Pew! Pew!”


Toriyama Robo in Tobal No. 1

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How to unlock it: For many, the toughest part of Square’s debut on the PlayStation platform was managing to remove the accompanying Final Fantasy VII demo disc from the tray. Once that was done, the fortunate fighting game fans looking for something new were treated to Tobal No. 1’s “Quest Mode,” where you progress through dungeons filled with enemies and randomized potions that can be used to power or poison yourself or your enemies. The first three dungeons (which unlock the final three enemies in arcade mode) run under 10 floors each and can be completed in under 15 minutes each. But the final dungeon is a beast, spanning 30 floors and taking over an hour to complete.

The amazing thing you get: If you manage to make it all down to the final level, you’ll unlock a cute little robot named Toriyama Robo, the android alter-ego of famed character artist Akira Toriyama (creator of Dragon Ball, and designer of Chrono Trigger and Tobal’s cast). Lose at any point during the preceding 29 levels, however, and you’ll have to start all over again. BRUTAL.


Autumn in Super Mario World

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How to unlock it: If you’re the exploring type in Super Mario World, you’ll find a Star Exit in five of the game’s worlds in Dinosaur Land. Each of those leads to Star World levels that are slightly tougher than the standard stages, but they also introduce different-colored baby Yoshis. These adorable Yoshis have slightly different abilities compared to the garden-variety green dino: the blue one flies, the red one shoots fireballs regardless of what he eats. However, there’s even more after Star World. Beating those levels unlocks Special World, with hard-as-nails levels belied by surfer slang stage names like Tubular and Mondo.

The amazing thing you get: Special World’s insanity includes hellish situations like a level without platforms (that Mario must traverse by remaining in his balloon power-up form the entire time) and a stage that deviously mixes trampolines and Bullet Bill. But completing the run will literally transform Super Mario World. Besides giving the environments a brownish autumn hue, plenty of enemy sprites are drastically (and oddly) altered. How so? Pirahna plants turn into pumpkin heads, Bullet Bills turn into birds, and Koopa Troopas perform the ultimate mindfreak by wearing Mario and Luigi masks. We imagine that this mode is like seeing the world through Mario's eyes while he's tripping balls on peyote.


Fierce Deity in The Legend of Zelda: Majora’s Mask

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How to unlock it: There are dozens of masks to unlock in Link’s second Nintendo 64 adventure, and while some (like the one that turns you into a powerful Goron) are easily unlocked, there’s plenty of useless ones that are fairly difficult to acquire. If you can snag every mask in the core campaign--including the one you get for basically stalking a couple for three days straight instead of saving the world, and the one you have to wait to buy mere minutes before the moon crashes into Termina--you’ll earn a final mask that turns the game’s childlike Link into a god.

The amazing thing you get: Remember how fun it was to have the projectile sword attack in the original Legend of Zelda? Remember how disappointed you were when that effect wasn’t translated to 3D in Ocarina of Time? Well, besides turning Young Link into a character straight out of Dragon Ball Z, slipping on the Fierce Deity Mask allows our hero to shoot spectacularly devastating Sword Beams at enemies, overpowering any foe in the game with just a few strikes--even the final boss!



Taken from Gamesradar+.

 
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2 days ago

Video inside Tom Clancys Rainbow Six Siege - The Siege Games Announcement Trailer

3 people viewing this

| By Da Ill One - 2 days ago


The Siege Games Announcement Trailer of Tom Clancy’s Rainbow Six Siege.

 
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2 days ago

Rory McIlroy PGA Tour Will Not Be An Annual Franchise

4 people viewing this

| By Da Ill One - 2 days ago

EA have announced that the upcoming PGA Tour game will not be an annual franchise like it had been in the past. Instead they are going to support the game via free content updates. This will come as pleasant news for people who are sick of their sports titles being churned out every year with minimal differences.

In other news, the game is confirmed to have only 8 official courses and 4 fantasy ones. This comes as a shock to regular golf fans as the previous PGA tour title shipped with 20 official ones. If you pre-order the game you will receive a 9th course, TPC Scottsdale.

As I said before, however, more content will be coming for free post launch, so hopefully this will be additional courses.

The roster of golfers has also been unveiled with a surprising omission of Tiger Woods. Find the full list of courses and golfers below

Courses:
Wolf Creek (Mesquite, Nevada)
TPC Sawgrass (Ponte Vedra Beach, Florida)
Royal Troon (South Ayrshire, Scotland)
TPC Boston (Boston, Massachusetts)
Bay Hill (Orlando, Florida)
Whistling Straits (Sheboygan, Wisconsin)
St. Andrews (St. Andrews, Scotland)
Chambers Bay (Puget Sound, Washington)

Golfers:
Rory McIlroy
Jordan Spieth
Miguel Angel Jimenez
Ian Poulter
Hunter Mahan
Brandt Snedeker
Keegan Bradley
Rickie Fowler
Jonas Blixt
Jason Dufner
Patrick Rodgers
Martin Kaymer

Source

 
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