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Xbox Fanboy Snaps On Gamestop Over Xbox OneBy CosbySweater - 10 hours ago |
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The Warriors Jumping Onto PSN Next WeekBy cold_young_thug - 10 hours ago |
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The Warriors hitting PSN next week - GameSpot.com
![]() Rockstar Games' 2005 action game launching next week on PlayStation Network for $10. The Warriors is on its way to PlayStation Network. Rockstar Games announced today that its 2005 action game will be available on PSN May 28 in North America. The game launches a day later in Europe. It will be available for $9.99 / €9.99 / £7.99. The Warriors is based on Walter Hill's 1979 film of the same name. In the game, players are cast as the leader of a gang struggling to regain control of the streets of New York in a dystopian future. It joins a growing catalog of PlayStation 2-era Rockstar Games titles coming to PSN, following Manhunt, Bully, Red Dead Revolver, and multiplayer Grand Theft Auto and Midnight Club games. Ps3 Won this week. :cp3datass: |
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What Is The Source Of This Anti-Xbox One Gif?By HDBeatz - 10 hours ago |
![]() XBOTS :umad: Sh-t got me! :dead: |
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Master Race Won? PS4 & Xbox One Are Powered By "Cheap Laptop" CPUsBy Jago - 10 hours ago |
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Q&A With Phil Spencer About Everything XBOX OneBy cold_young_thug - 10 hours ago |
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Xbox One: Microsoft's Phil Spencer Talks Used Games, Always-On - GameSpot.com
![]() After years of secrecy and much speculation, Microsoft laid out its vision for the next-generation of games and entertainment yesterday during a media briefing in Redmond, Washington. The company claimed the Xbox One will be an all-in-one device, capable of streaming live television, powering next-generation games, and connecting users with friends and family across the world with new video services like integrated Skype calling. But for as much as Microsoft shared, the company also kept relatively quiet on numerous issues consumers might want more information about. How much will it cost? Will it play used games? Do I need a constant Internet connection? Will it play Xbox 360 games? Because Kinect 2.0 is always-on, is it snooping on me? GameSpot caught up with Microsoft Game Studios VP Phil Spencer to get a fuller understanding of the Xbox One feature-set. Below are highlights from our conversation. Is the console always connected? So the box was designed as a connected device. We thought about people's worlds today. Whether it's on their phone, their PC, their tablet, people are always connected. And their experiences with it, things like Twitter, Facebook, Skype, [they] rely on a connection to the outside world. We're seeing more and more of that in gaming as well. All that said, we understand sometimes you lose connection. There's certainly functionality that happens in the box that if you lose a connection [it] shouldn't stop whether I'm playing a movie, playing a single-player game. So if you lose your connection, the box will continue to perform and you will be able to watch your movie, play your single-player game. We wanted to build a fault-tolerant system. That said, a lot of experiences are multiplayer in nature. Obviously, your multiplayer experiences aren't going to work if your Internet goes down; Skype stops working, Netflix stops working if the Internet goes down. I have to ask about used games. Will the box support used games and how is that model going to work? So we'll talk about some of the 'how' at a later date, but I will say that we understand the importance of the secondary market. The secondary market was important in the current generation. We designed Xbox One understanding secondary market would be important in the new generation as well. We'll share more details, but people should know that it is a design criteria for us on the new box. I think it was mentioned that all new games have to be installed. Yes. Is there any kind of DRM or anything that's happening where you're prevented from playing a game, a single-player game even maybe, if you're offline? So one of the advantages in the Xbox One generation, the reason we're looking at installing and understanding which games are yours and you own, is the ability for your games to roam with you. And you can go to a box and the box knows which games you have and you can take those games with you and move around. I think that's a real strong component of the platform and it obviously requires some local version of the game because you don't have to carry your disc around with you, as you're kind of bringing your content with you. So I think it's going to unlock a lot of capability for the gamer, much like they walk around with their gamerscore and their Live ID. -Skated Over This Question Like A True Pro:fisherhah: Given that all games need to be installed, is a 500GB [hard drive]Â…that doesn't seem very big. I'm assuming some of the games are going to be pretty huge now coming on Blu-rays. We did a lot of testing; we looked at the content that's being created today and what our roadmap looked like in terms of content creation. One thing I'd say about content today is you see content being delivered at many different levels. You have big, disc-based games that come out, but you also see games that start more service-related; where they come out small and they grow as the person builds their experience. Our math says that the 500 gigs will be a lot of storage space for the gamer in terms of how much game local data that they will save. Obviously, the game is yours, so if you were to delete something off the hard drive, you could obviously always re-install something if [you] ran into a situation where you were running out of space. But our math, when we look at the number of games that somebody usually owns and the content they consume, we think the hard drive will be a nice hard drive for people. Do I get to bring [my XBLA games] with me [to the Xbox One]? Those games will continue to run on your Xbox 360 for as long as your Xbox 360 runs. The box is not backward compatible and we think for somebody who invests in a large digital library that you want to keep your [Xbox 360]. Keep that as a vibrant part of the ecosystem. That's why we've made sure that your identity, your friends, are constant between both platforms. You don't have a separate identity on Xbox One or [Xbox 360]; it's the same, you are you. My friend's network is the same on both boxes, my achievements are the same. So we think that service component is an important component to keep constant across both devices. So presumably you anticipate there being sort of a lot of support for the [Xbox 360] in terms of new XBLA releases and stuffÂ… I think the [Xbox 360] is going to be very vibrant for many years. In fact, we have a huge, I think it's huge, [Xbox 360] announcement for E3 that I keep wanting to talk about, but I can't. I think it will surprise people. I loved what we did with Minecraft; bring Minecraft to the box; six million units later it's kind of a beast. I think there's a lot of life in the [Xbox 360] for years to come. Is the Xbox One being designed to support things like free-to-play games and maybe like episodic games and stuff like that? We as a first-party think it's important that we push the boundaries of business models and delivery. We launched free-to-play games on console this fall (Happy Wars), and we've had some success there and we'll continue that flow of content. The business model, the content distribution is an evolution in gaming. People are playing games on all kinds of devices today; on phones, on tablets, on PCs, on consoles. And you see different kinds of business models; games that start small and kind of grow as a service and I think the Xbox One and its capabilities and the strength of Live on the backend will bring the television screen into that same capability that people see on their other devices. Am I right in saying the Xbox One will only work when the Kinect is attached to it? Yes. I had a weird experience with my original Kinect where I was playing Fable II and I had no idea that my Kinect was doing anything at that time. And so I'm in the world; I see one of those little bubbles representing someone I know. We call them Orbs (laughs). And I start talking to my girlfriend who was with me at the time and I mention the guy who I'm seeing in the game and he comes out of the speakers and he can hear everything I'm saying because the Kinect is plugged in. Are there going to be options to kind of turn off all of this? You definitely will have the software capability to turn off all the capabilities of Kinect. We want to put the gamer in control. And privacy. The box data information that collects is your data; it stays with you. You are in control of what you want to be collected. Game developers will obviously enable certain features and you'll be alerted when certain things are happening. Putting the gamer in control is really important. With the new [Kinect], I had the demo earlier, and it seems like it's tracking an awful lot. While I'm playing a game, you're tracking my heart rate, my attention. Am I looking at the screen? Am I distracted? Am I smiling? We should be careful in how we characterize those features. Those are features that are available to game developers. You think about emotion or where your head's looking; these are tools that a game designer can use in developing the game and creating more immersion. The amount of capabilities in Kinect has grown tremendously. But the data that it's collecting is really specific to the experience that you're in. It seems like the kind of data that could be theoretically collected and then used to influence [future developers] for a sequel or something. I won't just focus on Kinect because I think about how far somebody gets in a game, where the pinch-points are, where do people fail. All those analytic capabilities are really important to us in designing future iterations of games and finding out what people love. That capability to the developer is really important as they try to get better at their craft and make better experience. But we obviously want to put the gamer in control of what data gets shared. The Xbox One launches later this year alongside the PlayStation 4. Microsoft will ship 15 exclusive titles for the platform during its first 12 months. Eight of these games will be all-new franchises. For more, check out GameSpot's Xbox One news hub. |
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WarnerBrosIE, Techland Announce 'Dying Light' for Xbox One, PS4, PC and Current GenBy cold_young_thug - 10 hours ago |
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WBIE, Techland Announce 'Dying Light' for Xbox One, PS4, PC and Current Gen | Side Mission | GameTrailers
![]() While Microsoft and Sony may be battling it out on the hardware front, we all know that the truth of the impending console war comes down to one thing – next-gen zombies. As a result, Warner Bros. Interactive Entertainment today announces Dying Light, an open-world, first-person, action survival horror game with a portentous day-night cycle. Currently under development by Dead Island developers Techland, the game will be available in 2014 for Xbox One and PlayStation 4 alongside releases on the PC, Xbox 360, and PlayStation 3. While we don't know too much about the game, we were treated to the first official screens and artwork alongside the below description. During the day, players will traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morningÂ’s first light. “We are excited to partner with Techland on Dying Light, which is an original gaming experience for next-generation consoles,” said Kevin Kebodeaux, Senior Vice President, Sales and Operations, Americas, Warner Bros. Interactive Entertainment. “The partnership with Techland allows us to combine their successful development capabilities with Warner Bros. Interactive EntertainmentÂ’s one-of-a-kind publishing expertise to deliver on this title.” “The next-gen technology allows us to create a truly dynamic open world that features a game-changing day-night cycle,” said Paweł Marchewka, CEO of Techland. “Inventive free running mechanics also allow for nearly unrestricted exploration and weapon-crafting to further enhance the action survival experience." ---Screens Below---- ![]() ![]() ![]() ![]() ![]() ![]() :sternmaybe: |
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By Hovi Bryant - 10 hours ago |
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Extra (since there's too many articles to even bother making threads): Forbes: First Round Of Xbox One Vs. PS4 Goes To Microsoft Forbes: Xbox One Fan Reaction Shows Microsoft Has A Lot Of Work To Do Xbox One Reveal: Our Reaction, Opinion and Everything You Need to Know Uproxx: Your Guide to the Xbox One PR Disaster Explosion: 5 Reasons MicrosoftÂ’s Reveal Was Total Failure |
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Need for Speed: Rivals announced, confirmed for November release on Xbox One and PS4By Da Ill One - 10 hours ago |
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EA has announced Need for Speed: Rivals.
Confirmed to be in development by Ghost Games, a new studio within the publisher, the game will ship this November for the Xbox One and the PS4. According to the publisher, Rivals will see gamers take on the role of a racer, or a cop, with each offering up a set of “high stakes challenges, rewards and consequences.” As a racer, we’re told, the goal is to become infamous for taking risks behind the wheel and capturing your most intense escapes on video for the world to see. Whereas the cops see players work together as part of a team in pursuit of racers, earning prominence and rising in the ranks of the Police Force with every bust. Powered by Frostbite 3.0, Ghost games will collaborate with Criterion on Rivals and offer:
![]() EA have already started pre-order going with exclusive access to content for the game –
Ultimate Cop Pack Pre-Order Offer Details Get battle-ready on day one Exclusive access to the Nissan GT-R Black Edition. Early access to level 2 cop gadget technology. Exclusive cop liveries. Non-stop Rivals Action!
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How Will Skype Work On Xbox One? Details InsideBy cold_young_thug - 10 hours ago |
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Skype on Xbox One detailed - GameSpot.com
The Xbox One console will incorporate Skype video calling; service will utilise Kinect voice and camera. Gamers who wish to stay in touch via Skype will be able to do so on the Xbox One, Microsoft has revealed in an entry on the Xbox blog. The post details the integration of Skype, a voice over IP service, into the Xbox One console. It was confirmed during the Xbox One presentation that the console will support Skype video calling. The feature utilises Kinect voice and gesture controls to execute on-screen actions. According to the blog post, the new Kinect camera will be able to send one-to-one Skype video calls in 1080p, so long as an adequate internet connection is provided. The camera also sports a "wide-angle field of view". The service will be incorporated into the Xbox One console, allowing gamers to initiate calls using voice commands. The Kinect microphone will also take into account background noise generated from the television, and block it out. Like video and music, Skype is supported by the Snap feature, which embeds the video call alongside other Xbox One activities. Users will be able to activate the feature with the voice command, "Xbox Snap Skype". Skype was developed by Skype Technologies, which was acquired by Microsoft in 2011. Playing da game den switching seamlessly to a live stream of one of my skype bi-ches. :cp3datass: |
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Destiny Official Trailer - The Law Of The JungleBy Willbeatz - 10 hours ago |
Gus :success: | |||
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