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10 hours ago

Image inside The Pokemon MMO we've been waiting for is finally coming...sort of.

14 people viewing this

| By CadillacVyse - 10 hours ago

State of Decay developer Undead Labs is bringing its colorful, Pokémon-inspired role-playing game Moonrise to PC next week with a Steam Early Access release. The free-to-play game has been in a closed beta for months, but the upcoming Early Access release will let players buy into the pre-release version of Moonrise.

Undead Labs will sell two Early Access bundles for Moonrise, one at $14.99 and the other at $19.99. The developer shared details on what's included in each bundle on its forums earlier this month, but that buy-in will grant Early Access players access to certain creatures — called Solari — and in-game gold, gems and boosters.

Moonrise will be available for both Mac and Windows PC through Steam Early Access on May 27.

Undead Labs describes Moonrise as a real-time tactical creature battler. As a Warden, players can battle NPCs and other players with their team of Solari, each of which comes with its own elemental powers and suite of skills.

The developer told Polygon last year that Moonrise was inspired by the idea of a Pokémon MMO, but that its creature battler was "not a Pokémon clone." You can see new gameplay footage of Moonrise in the video below.

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11 hours ago

10 New Facts About Tony Hawk's Pro Skater 5

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| By Msirae Faythung - 11 hours ago


Tony Hawk's Pro Skater 5 comes out this year, bringing gamers back to the sick tricks and smooth flow that they fell in love with back when the original came out in 1999.


1.The Online World
The game's online world is the same as the single-player in that not only do your co-op exploits further your created skater's progress throughout the game, but THPS 5 populates your session with other match-made skaters (this is optional). You're free to go after freeskate objectives or any missions you trigger in the environment. The multiplayer sessions will include a mammoth 20-people. The game will not feature a traditional lobby system.

2. Leticia Bufoni
Tony Hawk tabs this skater from Brazil as "one of the top street pros," and she told the team that she was inspired by previous Tony Hawk titles to try and perform some of the tricks in the game out on the streets.

3. Create-a-Park
This option lets you use templates of different sizes (small, medium, large) based on the game's existing levels to make and share your own creations using over 250 objects. The best fan-made parks will be surfaced and celebrated by the community through voting, and although he didn't confirm anything, Tony Hawk told us, "I would love to create some iconic spots." Hopefully.

4. Something Extra
Doing certain level objectives such as grinding a specific series of rails, for instance, bestows your board with a little temporary boost like speeding up slightly. The developers told us they are considering one of these being a double-jump.

5. Extracurricular
You'll ram footballs through this field goal as one of your optional missions.


1. Levels
Yes, there will be a level somewhere in outer space.

2. Tricks
The game features all the tricks and specials you've come to expect from the series, but it does not contain the create-a-trick feature from TH Underground.

3. Customization
Your skaters' looks and board can naturally be customized a variety of ways. Licensed products are featured, as well as recognizable faces and even animals.

4. Treasure Map?
Tony Hawk's Pro Skater HD featured a level map – including the location of secret tapes – but the developers are unsure if they will do the same for THPS 5.

5. Graphics
This title uses Unreal Engine 3, which has been improved since its use in THPS HD. "We integrated the next-gen versions of UE 3 into THPS 5," says Dino Verano, the game's producer. "From there we've made tweaks and improvements, and still continue to make more as well. The improvements result in how much cleaner THPS 5 looks than HD, including its higher frame count."

For more on Tony Hawk's Pro Skater 5, come back next week when we post our entire article on the game from our June issue (#266), which is filled with more info about the title – including our hands-on time with the title.

Taken from Gameinformer.

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17 hours ago

Rise of tomb raider still timed exclusive

2 people viewing this

| By Remy Lebeaw - 17 hours ago =1#post2127077 comment NO.6

Welp there goes that :shrugs:

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20 hours ago

Video inside 1 Hour of Splatoon Gameplay (Review Copy)

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| By d2921 - 20 hours ago

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20 hours ago

Video inside New Need for Speed!!! 2015

2 people viewing this

| By moneygirlskicks - 20 hours ago

I am so hype I grew up playing underground and most wanted was my favorite title. It's what inspired me to get into the JDM car scene nevertheless my body is ready bring on the full customization options.

My body is ready boutta have a 350z with the new rocket bunny body kit

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20 hours ago

Video inside 7 Videogame Bosses We Didn't Want To Kill

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| By d2921 - 20 hours ago

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20 hours ago

Microsoft Looking To Improve Xbox Lives Up Time, Strengthen Halo 5s Cloud Services Read

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| By Da Ill One - 20 hours ago

In the last couple of years, both Xbox Live and PlayStation Network has seen their fair share of downtime. Obviously, there is no such thing as 100% up time but things can definitely be improved, and it seems that Microsoft are definitely striving to do so.

According to a job listing on Microsoft’s official career page, the company is looking for Service Engineer that believes in the motto, “the best outage is the one that you never had”? The candidate would need to take care of core infrastructure services, develop escalation points for troubleshooting and be well versed with common network terms such as DNS, RDG and WAP.

Another job listing indicates that The Halo Game Services team within Microsoft are working on strengthening the next generation of backend services that will be powering Halo 5: Guardians coming this fall. This will require the candidate to work on Windows Azure, Xbox Live, Multiplayer Matchmaking and other large scale deployment capable products that will be massively scalable, serviceable, reliable and extremely fast.

Read more at RHDLflAG5zp.99

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20 hours ago

Ultra Street Fighter IV PS4 details

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| By Chuck_Remixed - 20 hours ago


Hey crew! Gio Corsi here, Director of Third Party Production, and I wanted to give you all a quick “great news” update on Ultra Street Fighter IV PS4 with less than a week before its digital launch on May 26th!

The big update: Ultra Street Fighter IV will support PS4 FightSticks, of course. But we’ve also included Lab Zero’s drivers so that USFIV will support licensed PS3 FightSticks as well. For more details on how this will work, please check the Capcom Unity or Lab Zero sites after the game launches on May 26.

Other reminders:
-Ultra SFIV on PS4 will be running at 1080p resolution and 60 frames per second for all your fighting glory.

-The PS4 version of USFIV will also include all DLC launched up to this point, including the most recent Vacation and Wild costume packs.

-A few of you hardcore Street Fighters out there said that there was minor input lag in the controls of Ultra Street Fighter IV for PS3. Well, don’t worry: We’ve eliminated it to make the PS4 edition the ultimate version on any platform!

-The price is $24.99.
We’ll see you online next week! In the meantime, check out Capcom’s brand-spanking-new trailer above celebrating the upcoming launch of Ultra Street Fighter IV on PS4. Enjoy! ents-detailed/

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21 hours ago

Turtle Beach Elite 800X Fully Wireless Xbox One Headset Now Available at Retail

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| By Da Ill One - 21 hours ago

Turtle Beach has just upped the headset game for Xbox One users with today’s release of the Turtle Beach Elite 800X fully wireless 7.1 surround sound gaming headset. This headset will cost you though thanks to its $299.99 list price, but it does come packed with some amazing features and capabilities, which you can see below.

100% Fully Wireless -The Turtle Beach Elite 800X is completely wireless for game and chat audio, and uses intelligent channel-hopping for an interference-free wireless experience.

DTS Headphone:X 7.1 Surround Sound & Sound Presets – Experience DTS Headphone:X 7.1 Surround Sound with incredibly accurate, unmatched spatialization. Additionally, the Elite 800X offers custom DTS Surround Sound modes combined with Turtle Beach genre-specific presets to further immerse fans in their favorite games, movies and music.

Superhuman Hearing™ – From the faintest of enemy footsteps to weapon reloads off in the distance, Superhuman Hearing ensures gamers hear it all by amplifying soft sounds when switched on. This exclusive Turtle Beach audio processing gives players the competitive advantage of hearing enemies before they come into view.

Noise-Cancelling -Eliminate unwanted background distractions with active noise-cancellation when connected to the Xbox One game console and mobile/tablet devices.

Volume Control, Mic Monitoring & Dynamic Chat Boost™ – Gamers can set their preferred mix of game and chat audio levels right on the Elite 800Xheadset. Additionally, Mic Monitoring allows players to hear their own voice in the headset in order to avoid the need to shout, and the Elite 800X’sDynamic Chat Boost feature automatically adjusts chat volume during loud gameplay audio spikes to ensure players never miss a command.

High Quality Hidden Microphones – The Elite 800X features dual hidden, high-quality noise-cancelling microphones, with environmental presets to ensure players are always heard, regardless of their surroundings.

Magnetic Charging Stand & Rechargeable Battery – Whether gamers need a break from dominating other players in their favorite multiplayer game, or it’s simply time to retire for the evening, just place the Elite 800X into its low profile, magnetic charging stand to store it and keep the headset powered-up without any cables. The Elite 800X features a built-in rechargeable battery that delivers up to 10 hours of functionality.

Bluetooth Wireless Versatility – Enjoy wireless Bluetooth connectivity with compatible mobile/tablet devices. And gamers never need miss a call or text again, as they can pair the Elite 800X to their mobile phone to listen to music, hear text notifications and take calls while playing.

Swappable Speaker Plates – Fans can customize their Elite 800X headset to their liking with easily swappable speaker plates that can be changed-out with new designs from

Easy Setup – The Turtle Beach Elite 800X setup is made easy through its magnetic charging stand, which doubles as the wireless transmitter to the headset. Simply connect the charging stand to the Xbox One game console using the provided USB and optical cables, and start playing.

Companion App – Gamers can download the Ear Force Audio Hub app to wirelessly change presets on the fly using their compatible PC, Mac and Android mobile/tablet device.

Elite Membership with Purchase – Gamers demand the ultimate in performance, and should get the ultimate in benefits. With the purchase the Turtle Beach Elite 800X headset, gamers also receive:
Turtle Beach Elite T-Shirt or Hooded Long-Sleeve T-Shirt
Two additional sets of speaker plates
Free Twitch Turbo trial membership
2-year extended warranty
Concierge product support service (for U.S. and Canada)
Early access to the latest Turtle Beach news and product info
Exclusive offers from the Turtle Beach online store and partners

If you’re interested in owning a the Turtle Beach Elite 800X headset you can now purchase it from Turtle Beach’s web store, or from Amazon. You can check out a shot of the headset after the break.


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21 hours ago

Red Dead Redemption Dev's Next Game Will Feature 'Dynamic Multiplayer'

2 people viewing this

| By Msirae Faythung - 21 hours ago

Online redemption?


Rockstar San Diego, the studio that brought you last generation's hit open-world action game Red Dead Redemption, is working on a new title that will apparently feature "dynamic multiplayer" integrated within "all areas of gameplay."

Details on the developer's untiled project surfaced in a series of online job listings. In addition to the mention of multiplayer, Rockstar' job ads also note "open-world game elements" and "state-of-the-art visuals."

According to one specific listing for an animation programmer, this upcoming project will make its way to Xbox One and PlayStation 4, as both platforms are specifically mentioned in the ad.

Based on how successful the original Red Dead Redemption was for Rockstar and Take-Two, it stands to reason that the San Diego-based studio's new project is in fact a follow-up to John Marston's epic tale.

Would you like to see a sequel to Red Dead Redemption? What do you make of the game's apparent focus on multiplayer?

Taken from IGN.

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22 hours ago

Existing Gamefly users: get a free month by threatening to cancel

2 people viewing this

| By EGO - 22 hours ago

If you threaten to cancel your gamefly account, you can get a free month of service. Best part is that you can do it online without having to speak to anyone.

Just go through the process of cancelling your account like your normally would, and they'll start a series of questions to try and get you to stay. Keep "continuing to cancel" until they hit their last ditch method of offering you your next month for free, and at that point opt to keep your account open. It's only for a month, but it's free and easy so might as well save some money

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22 hours ago

Guilty Gear XX Accent Core Plus R trailer(PC)

3 people viewing this

| By Chuck_Remixed - 22 hours ago

Its available May 26. One step closer to Xrd for pc imo. They are likely going to reveal new characters/revision soon or at E3 for consoles. Including in that is likely a PC announcement either before or afterwards. Im guessing cuz I don't see them doing this for nothing.

EDIT: You also get its digital soundtrack when you buy on Steam.

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22 hours ago

Google Fiber pushes automatic piracy fines to subscribers

28 people viewing this

| By rory44 - 22 hours ago

Summary:If you're a Google Fiber user and are suspected of downloading illegal content, you may find automatic demands for money in the post.

Google Fiber is allegedly acting as a conduit for automatic demands for money in relation to piracy and copyright infringement.
Google Fiber, the high-speed broadband service, is quickly expanding across the United States. Touting speeds which leave current Internet offerings in the dust -- allowing consumers to enjoy up to 1 GB/ps -- the service has moved from its original pilot grounds in Kansas City and is expected to appear in Charlotte and Raleigh-Durham, NC along with Nashville, TN and Atlanta, GA later this year.

Consumers are clamouring for broadband speeds up to 100 times faster than the national average, but may have a nasty shock if they plan to use the service in order to download content from file-sharing websites and torrent search engines which infringe upon intellectual copyright.

As reported by TorrentFreak on Wednesday, the rollout of Google Fiber has potentially become a catalyst for an increase in targeted piracy notices.

According to the publication, piracy notices are being automatically forwarded to users of Google Fiber, and not only include regular cease-and-desist warnings but controversial demands from companies such as Rightscorp and CEG TEK.

Rightscorp, for example, recently filed a lawsuit against two Comcast customers who both ignored multiple notices -- 11 and 288 demands respectively -- which may result in damage settlements and attorney fees if the firm can prove its case.

Demands for payment, often settled online, can range from $20 to several hundred dollars.

The practice requires scrutiny. These notices do not simply alert the user that their connection is being used to download pirated material; instead, the standard DMCA takedown process is used and a demand for money issued without proof of identity of the infringer. However, an IP address is not legally linked to an individual, and those targeted by these notices may not be the ones downloading -- family, friends, or an insecure Wi-Fi network can all be at fault.

Without definitive proof, a scary letter can still be enough to force subscribers to pay up. However, this can also mean customers are left out of pocket or terrified by the idea of a court case for no reason.

In order to protect customers from this practice, a number of Internet Service Providers (ISPs), such as Verizon, do not forward settlement demands. Comcast forwards on the details of the infringement but does not often include settlement demands.

According to a letter received by the publication, however, Google is one such ISP which does automatic forward on such demands.

Within a letter sent to a subscriber, Google Fiber says:

"Your Google Fiber service has been allegedly used to access or download infringing copyrighted material.

We have not shared any information about you with the complaining party, nor will we unless we receive a subpoena or are otherwise required by law to do so. Please be aware, however, that our Terms of Service forbid the use of your Google account for unlawful activities [..] repeated violations of our Terms of Service may result in remedial action being taken against your Google Fiber account, up to and including possible termination of your service."

Below Google's notification is an automatic settlement demand sent by music licensing firm BMG, which says:

"BMG will pursue every available remedy including injunctions and recovery of attorney's fees, costs and any and all other damages which are incurred by BMG as a result of any action that is commenced against you.

While BMG is entitled to monetary damages from the infringing party [...] The BMG believes that it may be expeditious to settle this manner without the need of costly and time-consuming litigation. In order to help you avoid further legal action from BMG, we have been authorized to offer a settlement solution that we believe is reasonable for everyone."

This appears to be a strange stance for Google to take, which now publicized, could end up turning off potential Fiber customers in support of ISPs which refuse to feed the piracy notice revenue model.

This week, a Stockholm court ruled that the Swedish government was permitted to take over torrent search website The Pirate Bay's Swedish web addresses, and The domains, used to access .torrent files for sharing material -- which can include copyrighted content such as films and television shows -- were handed over due to The Pirate Bay's violation of copyright laws in the country.

ZDNet has reached out to Google and will update if we hear back. tag=YHFb1d24ec

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22 hours ago

Blade & Soul: Where Crouching Tiger and MMOs Intersect

2 people viewing this

| By Msirae Faythung - 22 hours ago

A tale of soul and sword, previously told.


Considering it launched in Korea back in June 2012, Blade & Soul has certainly taken its time to come West. Now with a closed beta planned for autumn and full launch finally locked in before the end of the year, the long wait is finally coming to an end. According to NCSoft, the reason behind such a delay is because the MMO’s story, which fully incorporates the Chinese genre of “Wuxia”, needed time to be localised. Having actually had a chance to play bits of the game myself, however, I’m not convinced the wait didn’t do more harm than good.

I’m getting ahead of myself. Blade & Soul is a free-to-play MMO originating in Korea, with a story and setting reminiscent of films like Crouching Tiger, Hidden Dragon, Hero or House of Flying Daggers. It aims to differentiate itself from most other MMOs through both this setting, and zones designed with verticality in mind, which you traverse like a true kung fu master by running up walls, running along branches and gliding through the skies using the power of your chi. While the aesthetic makes a nice superficial change, it’s the foundational differences offered by the design mentality that make the biggest impact. While so many MMOs can feel like the same game with different skills, the freedom given to explore zones however you want feels fresh… at least at first. After a couple of hours however, it unfortunately just felt that instead of exploring zones horizontally I also had another axis to slog across when making my way back to quest-givers, rather than the fresh gameplay experience I was promised.


Exploring the zones is certainly something you’ll want to do. They’re gorgeously designed, popping with colour and populated by ferocious creatures ranging from carnivorous plants with waving tendrils to beasts of Eastern mythology. Unfortunately, it’s let down by poor draw distance and sketchy graphics, the latter of which is most notable in some of the fully-voiced cinematics. Don’t get me wrong, soaring over a blossom-filled valley before plunging down head-first to split open the head of a Kirin certainly offers a rush, but it’s somewhat diluted when the accompanying flora pops into existence when you’re just five feet from the ground. We’re told the game is “pre-alpha”, but quite how that can be true when it’s been out for so long in the East is mystifying. Blade & Soul’s aesthetic is set up to be one of its main selling points, so fixing this needs to be a focus for NCSoft in the months between now and launch.

The game’s set to launch in the West with four races and six classes, and over the course of my two hours I got the chance to try out three of the latter: the Summoner, a pet class who exists to support their doe-eyed cat minion; the Force Master, who wields the power of fire and ice, with switching between the two in clean rotation being the key to success; and the Kung Fu Master, whose fast-fistwork is coupled with responsive countering to create a more twitch-based class. Other classes include the roguish Assassin, the belligerent Blademaster and the hulking Destroyer.

Unlike other MMOs, there’s no ‘Holy Trinity’ of Tank, Healing and DPS classes here. The developer asserts this is borne from a desire to prevent lengthy queues for dungeons at max level, so all classes have a smattering of healing and crowd control abilities to share the responsibility around. If this works, it’ll mean much more teamwork is needed in combat to ensure victory, but I’ve always found games that emphasise that to be the most enjoyable. Additionally, anything that reduces the time spent at max level sitting around waiting for a dungeon to pop is alright in my book.


Blade & Soul’s combat stands out from the start. Like WildStar and TERA, action-combat takes up the majority of your playtime, with navigating out of the range of enemy attacks before manually targeting them for follow-up attacks being crucial to success. One of the best factors, however, are the utilitarian hotbars on which skills are slotted. So often in MMOs these become desperately overcrowded as you level up and unlock an increasing number of skills with minor situational use, but you keep around ‘just in case’. Blade & Soul does away with this thanks to a small hotbar filled with contextual skills triggered by combos. If you’re attacking with your left mouse button, for example, it’ll cycle through various different attacks as you go. Interrupt your cycle by pressing one of the number keys and the move may change, or a follow-up move that’s now available will flash up on your screen bound to the ‘F’ key.

It’s a very fluid system and one that enabled me to change tactics swiftly, which certainly made combat feel tenser and more reactionary when coupled with the emphasis on counters. Compared with some of the more traditional tab-targeting MMOs out there like World of Warcraft or Final Fantasy XIV, where you’re watching your hotbars for cooldowns rather than the enemies’ incoming blows, it’s certainly more involving.

Two years ago, this would have been innovative for the genre. Now, not so much. In the intervening time other MMO titles have not only embraced action-combat, it’s become the norm for most. Though the combo system appears more complex than TERA’s one at a first glance, in which you’re able to build your own movesets, I couldn’t help feeling while playing that TERA’s version was more satisfying. With that in mind, it’s understandable why the longer I played, the less enthusiasm I was able to muster.

Three chapters of the story will be available at launch, though an additional three have been released in Korea. These are ready for Westernisation based on how quickly the playerbase consumes what’s already there, so look for more concrete information following the closed beta test. As you’d expect, Dungeons and Raids make up the rest of the PvE content on offer, with the former coming mainly in six-person varieties, though four- and two-person versions do feature. Raids, meanwhile, will be 24-man and a cross-server matchmaking system will be available for both straight out the gate. PvP too comes in two flavours. The first is Arena, which pits players 1-on-1 against each other, while the other is Open World combat, which brings us rather neatly to the costume system.


In Blade & Soul, your characters’ stats aren’t tied to their appearance. A robust costume system exists that enables you to dress pretty much however you please, whether that be in terrifying glowing armour made of flames, or more comical fare. It’s also how you flag yourself for PvP, by wearing an outfit associated with your chosen faction. As long as you have it on, those with a different allegiance can do everything in their power to take you down, but if you’d rather focus on questing you can simply wear something else and be left in peace. Endgame will revolve around the pursuit of rare costumes from bosses, along with the other options mentioned above. Stats, meanwhile, are boosted by drops that you slot in a circle on the character menu to boost your power, but not alter your look, with set bonuses also available.

NCSoft point-blank refused to go into specifics about the business model – something that will immediately raise concerns of pay-to-win items – but I was assured content wouldn’t be gated so players won’t be divided. The presence of items like Keys and Unsealing Charms needed to unlock daily quest reward chests and reveal stats on items certainly causes qualms, but we’ll have to see. If you’re a fan of wuxia, the aesthetic and narrative mean you’ll probably want to check this out, but as a general MMO fan I saw nothing likely to pull my attention away from the other entries in the genre already leeching my free time. It’s a shame it didn’t come out three years earlier.

Taken from IGN.

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1 day ago

Image inside Gotham's Future Skin Pack now available /w pre-order (Batman Beyond & Dark Knight Returns)

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| By metatr0n - 1 day ago

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1 day ago

Video inside GTA Online's Terminator Style 2 vs 2 Challenge

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| By d2921 - 1 day ago

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2 days ago

Rise of the Tomb Raider not timed exclusive? Full Xbox One exclusivity?

3 people viewing this

| By Da Ill One - 2 days ago

Not sure if this is real or not but It was posted on the official Xbox Australia Facebook page.

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2 days ago

Video inside What's Your Most Embarrassing Gaming Moment?

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| By d2921 - 2 days ago

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2 days ago

Image inside First screenshots of madden 16'

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| By colvinman 79 - 2 days ago

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2 days ago

Article inside Windows 10 Coming to Xbox One "Post-Summer"

2 people viewing this

| By Tiko377 - 2 days ago

Xbox One Preview Program members will get to test the Windows 10 features first.

Windows 10 launches for PC sometime this summer, but the new operating system's integration into the Xbox One won't come until later. Now, Xbox boss Phil Spencer has shed more light on the release timing, saying Xbox One users can expect Windows 10 integration starting "post-summer."

That would put its launch at sometime in the fall at the earliest.

He revealed that release window on Twitter in an exchange with a fan who asked when the Windows 10 Xbox One beta would begin. Microsoft previously confirmed that Windows 10 functionality--like other new features--will come to Xbox One first through the Preview Program for the purposes of testing.

Features are typically tested for a month before launching publicly. The Xbox One's Preview Program is available by invitation only.

Microsoft announced back in January that Windows 10 would be integrated into Xbox One by way of a future update. Spencer assured fans at the time that when the Windows 10 Xbox One update arrives, it won't morph the games console into an enterprise-centric device.

How it will operate is unclear, and whether it will come with a dashboard rearrangement is not known.

"We won't see people using Excel on the Xbox, but Microsoft is making it easier to port experiences from PC over to Xbox where they make sense," Spencer said at the time.

Windows 10 on Xbox One will introduce a range of new features, including the ability to stream games to Windows 10 PCs. What's more, cross-platform play will be introduced, beginning with Lionhead's Fable Legends. This will allow Xbox One and PC users to play the RPG together.

Microsoft has major ambitions for Windows 10, recently projecting the new OS to reach one billion devices by 2018. /1100-6427481/

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