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Image(s) inside "I realized at that moment that I was not truly loved by this man"
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11 hours ago

Dark Souls III: The Ringed City Launch Trailer

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| By ChillBeatz - 11 hours ago

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16 hours ago

Video inside Gamestop Be Like .....

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| By Akira Son Bio - 16 hours ago

probably already posted but .....

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1 day ago

Article inside CyberPunk 2077 May Be Releasing By June 2019

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| By calle13 - 1 day ago

CD Projekt RED has applied for a government grant to secure some funding for itself as it goes on making the kind of ambitious and breathtaking games as The Witcher 3. But the true point of interest for many fans here will be this little snippet- in the applications for these grants for CyberPunk, the timeline mentioned is from January 2016 to June 29, 2019- implying that all of the game’s development milestones must be hit in this period.

What does this mean, then? It means that, in turn, CyberPun 2077 must meet its development milestones and deadlines within this period. This seems to imply that CD Projekt RED is looking at a 2019 release date for the game, at the latest- depending on how fast (or not) development of the game ends up being, it could release before then, or right at the edge of this timeframe.

Very little is known about CyberPunk 2077 for now. With its ambitious new sci-fi game Cyberpunk 2077, CDPR plans to top The Witcher 3 in practically every way.
Hopefully we get to see more of the game come E3 this year.

For Those Who's Never Seen the teaser trailer, here it is:

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1 day ago

Image inside PlayerUnknown's Battlegrounds is now available on Steam Early Access

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| By D.IrIsH - 1 day ago

We talked to Brendan Greene about the EA launch on Steam, plans for the future, and incorporating player feedback.

PlayerUnknown's Battlegrounds, the battle royale shooter being developed by Brendan Greene and Bluehole, is now available on Steam Early Access, having wrapped up its final closed beta period this past weekend.

I spoke with Brendan Greene over Skype last night about Battlegrounds' imminent appearance on Steam Early Access. Greene told me he distributed approximately 20,000 keys for the closed beta, and saw periods of 10,000 concurrent players during the beta weekends. I asked how prepared he was for potentially higher numbers of players when the game launched.

"We're using AWS so we've built up an auto-scaling self-repairing server system that basically, as player numbers increase, does everything automatically," Greene said. "So we just press go, and it does everything else itself, so it's a really great system. We will prepare for quite a high [player count] but the system will scale up as it's needed anyway."

As for how long Greene anticipates Battlegrounds will remain in Early Access, he says he's "pretty confident" the Early Access period will last for around six months. In terms of how player feedback will come into play in Early Access, Greene says the team has already been listening to players during the alpha and beta periods.

"The team here really take it seriously" said Greene. "Our lead gunplay designer, Marek, he had interviews with some of the streamers who've been playing [battle royale] since Arma 2, and a lot of [H1Z1: King of the Kill] streamers, and Arma 3 players, and he sat down for an hour with most of them just to get their feedback on weapons, on how they'd like gameplay to run, so we've really been active in listening to the community and trying to put their feedback into the game.

"That said, we still are making our game. So while we listen to the community we still will make decisions based on what we believe is correct. But the feedback we've got has been tremendous and it really has helped us improve the game over the last six months."

I wrapped the interview by asking how Greene was feeling about launching on Steam Early Access. Excited? Nervous? Concerned?

"I honestly want to go and sleep for the next 12 hours," he said, laughing. "But no, before the beta started I was very nervous. I'd seen the game internally and I'd played the game internally and I was happy with how it looked and how it played but I was just nervous about getting it into the hands of players."

Greene said watching people on Twitch during the four week beta period demonstrated, despite some performance issues, that Battlegrounds is a pretty stable experience as it heads into Early Access.

"At this stage I'm feeling kind of relief, you know?" he said. "It's like, okay, we have a solid base now to work on, and coming up to tonight... yeah, I'm a bunch of nerves. It's like, I want this to be successful but I want to temper my expectations so I don't end up crying later on."

Bluehole posted a roadmap of their planned efforts for optimizing the multiplayer shooter. Initially, their focus will be on reducing overload on the CPU and to "make sure that the GPU performs to its full capability." Their hope is this will keep frame rates stable in high-density areas. Bluehole's ETA for this optimization is mid-April.

Also on their performance improvement list:

Decrease the LOD vertex for buildings seen at long distances
Decrease the total amount of vertex by adjusting the LOD on terrains
Improve the rendering performance of terrain and ocean shader
Decrease the overload on the CPU by rearranging wall near buildings
Decrease the usage rate of the video memory
Bluehole notes it has already managed to decrease video memory usage by 1 GB through some of their prior optimization improvements during the closed beta period.

Below, check out the currently known issues, patch notes, and bug fixes for the Early Access version of PlayerUnknown's Battlegrounds.

Known isssues

Characters may seem like they are shaking when in spectate mode
(For non-English users) Some of the in-game texts may still show in English
Collision checks on destructed doors may not be in sync with how they look
Performances & stability

Server stabilization and client performance improvement are consistently being worked on
Slightly improved the issue that caused massive number of players to get disconnected from a game
Destruction logic has been reworked so that the destruction of doors do not interfere with server performance
Resolved some issues that were causing client crashes

Added the SKS rifle to the game
2 new face presets have been added (1 male, 1 female)

Improved parachute controls
Added freelook while in 1st person/ADS views

You are now able to sort your items in your inventory

9 new languages have been added and now we offer the game in 12 languages total. There may be some bad translations, but we will be consistently adjusting them throughout Early Access
The exclusive items for pre-ordering the Deluxe edition are available via an in-game redeem function
Slightly adjusted the balance on end-game rewards
Bug fixes

Fixed the bug that caused the scope aim to seem different than the actual when spectating
Fixed the bug that caused the end-game results screen to not appear when spectating and all your teammates die
Fixed the bug that caused the indoors footstep sound to be too low
Fixed the bug that cause stats from other game modes to be applied between Solos, Duos and Squads.

visit this link PCGamer

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1 day ago

Image inside Football Manager 2017 free to play this weekend

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| By D.IrIsH - 1 day ago

Oh, Sega, your cunning knows no bounds. Recognising, no doubt, that many football fans are itching for some excitement during the doldrums of an international break, they’ve only gone and made Football Manager 2017 [official site] free for the weekend on Steam. And that weekend starts now, but please don’t miss work or school tomorrow and blame “that man at RPS”. Blame Sega.

Download the game now and you can play with no limitations until 8pm on Sunday (UK time) and even though I don’t think Football Manager is perfect, I guarantee you’ll have more fun than you would watching a World Cup qualifier. Especially if you’re English because let’s face it, if the despair doesn’t end us, the hope just might. Merry Footmas!

visit this link Rock, Paper, Shotgun

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1 day ago

Video inside The Walking Dead S3E3 shambling out next week

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| By D.IrIsH - 1 day ago

After kicking off with a two-parter in December, Telltale’s shambling story ’em up The Walking Dead: The Telltale Series – A New Frontier [official site] will continue with Episode 3: Above The Law on Tuesday. If you’re expecting a cheery episode with Clem riding around on the shoulders of police officers and judges, you might be disappointed. Going by the trailer announcing this launch date, Above the Law is all drama and distrust. See:

Here’s what Telltale say about the episode:

“After the shocking events of ‘Ties That Bind: Part Two’, Javier struggles to find a role in his newly reunited family. Meanwhile, tension within the walls of Richmond grow. Will Clementine and the rest of the group turn against Javier? It may be time to choose between the family you’re born into and the family you’ve made…”

Those “shocking events” might be John’s Wot I Think. He did not like it. “It’s pure agony at this point that they’re re-running the exact same bloody plots yet again for a third five-part series, as if they weren’t miserably worn out before even Telltale scooped them up off the floor and blew off the crust and fluff,” and other such words. Some of those other words are swear words!

The Walking Dead: The Telltale Series – A New Frontier – The Game; Not TV: By Telltale – Based On ‘The Walking Dead’ By Robert Kirkman – An Episodic Video Game Series: Episode 3: Above The Law, A Telltale Episode is coming Tuesday, March 28th. The season pass costs 18.99/22,99€/$24.99 or thereabouts on Steam and GOG.

visit this link Rock, Paper, Shotgun

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1 day ago

Image inside Radio silence: Ghost Recon Wildlands launches big patch

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| By D.IrIsH - 1 day ago

Ubisoft’s Tom Clancy’s Ghost Recon Wildlands [offiical site] has inhaled a big bag of fixes and tweaks today with the release of Title Update 2. They range from fixing the framerate while the game saves to adding an option to mute every radio in the game. Sure, Wildlands might be a small spin on an increasingly tired formula but it is one with co-op, and we don’t have many options for AAA-pretty open-world murderfriends. So yes, splendid, let’s shake off some of these bugs.

The full patch notes are over here but here are some bits and pieces I’ve picked out:

-Players can now select the vehicle they want to spawn when using the “Drop Vehicle” rebel skill.
-Added a feature allowing the player to mute every radio in-game.
-Amplified the radio voice effects to avoid player confusing El Sueño’s voice on the radio and the one of the Ghosts.
-Addressed a series of issues causing flickering in multi GPU setups.
-Added support to bind Home, End, Insert, Delete, Page Up and Page Down keys.
-Added several menu navigation improvements with mouse and keyboard.
-Fixed some world parts where the player could get stuck.
-Addressed a series of random crashes encountered by users.
-Fixed an issue causing framerate drops when the saving icon was being displayed.
-Fixed low-resolution textures appearing while aiming/driving.

-Players seen running beside VHC/bike they should be sitting in
-Fixed a bug where hits would register with a 0.5-second lag.

visit this link Rock, Paper, Shotgun

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1 day ago

Kirby with human feet is hilarious.

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| By CadillacVyse - 1 day ago

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1 day ago

Image inside Destiny 2 Release date leaked

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| By Snow - 1 day ago

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2 days ago

Possible April Games with Gold leaked

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| By Faythung - 2 days ago

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2 days ago

Video inside Sony Announces "PlayStation's China Hero Project," Including Lost Soul Aside and Many More

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| By Snow - 2 days ago

Today, Sony Interactive Entertainment Shanghai held its press release, announcing the “PlayStation’s China Hero Project.”

According to accompanying press release, the China Hero Project is a mid-term software strategy initiated in mid-2016, described as follows:

“The name of this mid-term software strategy is called “China Hero Project”. This project was initiated in mid-2016 in order to locate and support developers with creativity and the ability to accomplish remarkable content for the PlayStation family. Over 400 product plans or demos had been provided during the whole registration period but only 10 of them reached the end of the project.”
The titles presented during the press conference (including nine that were announced to the public for the first time) were chosen as they represent the highest level of Chinese developers, with some games already in the final stage of development, like the VR adventure “The Walker,” while “Lost Soul Aside” received worldwide acclaim due to its impressive demo. “Project Boundary” was the first game chosen for the project, with an internal playable build already completed.

Almost half of the titles included in the project support PlayStation VR, while the rest is for PlayStation 4.

The press release also explains that all the games selected for the project already received support from from Sony Interactive Entertainment in terms of tech and funding, including the license of cutting-edge game engines and middleware, professional test support service, or even know-how on how to manage a studio. The goal is for developers “not to walk alone before they reach their final milestone.”

The project also aims to present these Chinese games to other regions, even before they’re fully completed. Sony Interactive Entertainment Shanghai built a special channel to introduce the games to potential publishers internally, with some of them already earning a “respected reputation among internal partners.”

Below you can check out a trailer of the project, that was aired during the conference, courtesy of YouTube user Karpinete. It shows footage from all of the games involved.

Incidentally, the video also reveals the name of the studio that is working on Lost Soul Aside as UltiZero Games. The studio also has a web page, that can be found here.

Besides Lost Soul Aside by UltiZero Games, The Walker by Haymaker, and Project Boundary by Surgical Scalpels, other titles showcased are War Rage by Booming Games, The X Animal by Internet Stars, Project X by Komogames, Tiger Knight by NetDragon, Pervader VR by Light & Digital, Code: Hardcore by Rocket Punch (that won our Best Indie Game and Best Platformer at Tokyo Game Show, and about which you can read our interview), and Kill X by VivaGames.

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3 days ago

Renowned Unreal Tournament map Facing Worlds gets modded into CS:GO

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| By Faythung - 3 days ago

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3 days ago

Mass effect: A multiplayer BX stream

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| By Snow - 3 days ago

Me, main, irish

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3 days ago

Aww's Amazing Review of Mass Effect Andromeda

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| By awww - 3 days ago

What can i say, this game is so amazing and jaw dropping.Its the best man ive been spending so many hours exploring the world making sure i dont miss any dialog .im so immersed into the Characters you know. ive of course made a male character according to my likeness like you should, you niggas playing as females are suspect as hell and need to reevaluate your life bi*ch!!!
fun as fu*k tbh. Hate is overblown. Is this the best mass effect? Honestly no, but it is still enjoyable nonetheless

go cop this masterpiece my niggas and enjoy a real game. fu*k Horizon Zero Dawn its a piece of sh*t ya feel me.

Review brought to you by the best ever.

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3 days ago

The Fast and The Furious arcade was Whitney Houston crack :banderasohno:

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| By Mystix - 3 days ago

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3 days ago

Video inside Bioware Purposely Creating "Ugly" Characters to Appease Fem Freq Crowd?

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| By Vega - 3 days ago

The animations in general are crap, but the male looks like his real life model yet the woman? Nah b, that's on purpose

RIP Bioware

It was a good run. Classics like Jade Empire, KOTOR, DA and ME 1/2 will be fondly remembered.

CD Projekt Red will carry the mantle from here on out

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4 days ago

Kova is a super stylish sci-fi metroidvania, crowdfunding next week

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| By Faythung - 4 days ago

Meet roving mercenary Kova Rimor.


Set in a "distant, technologically advanced future" where humankind has colonised planets across far-off galaxies, Kova is a metroidvania-style RPG that looks gorgeous. It's on Greenlight right now and is running a crowdfunding campaign next week. It's also got this trailer:*


Filling the space boots of roving mercenary Kova Rimor—who is, by developer Black Hive Media's description, "on her way to her next payday"—Kova sees you siding with one of three factions, each with their own perks, missions and dialogue options.

You'll craft your own ship upgrades, ammo and items, and engage in "FPS-like" combat which allows you to aim and control the trajectory of your fire. Side missions net you credits which in turn can be used to upgrade your loadouts, and the different planets you'll wander with Rimor each have their own distinct atmospheres.*

"You’re Kova Rimor, a space mercenary on her way to the next payday," explains Black Hive. "You happen across a foreign beacon when your ship is interdicted by another ship and crash lands on an uninhabited, icy planet. What is the mystery behind this beacon? Where does it come from? As you unravel its story and contents, you might find an answer to the most perplexing question of all: 'Why have humans been alone in the Universe?'
"Investigating the mystery behind this alien-like beacon, players will explore different planets and interact with allies and foes alike that may push them to change tactics, battling hostile forces and taking on side missions to increase the abilities of their weapons, suit and ship."

No release date as yet, however this will likely be revealed during Kova's imminent Kickstarter campaign. Here's a smattering of screens to tide you over till then.*

Taken from visit this link PCGamer.

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4 days ago

Article inside Xbox Getting Custon Gamerpics and more

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| By Too Nooice - 4 days ago

Starting this month, we’re rolling out several feature updates inspired by your feedback to select Xbox Insider members. These features will begin appearing over the next few weeks, and your use of these features and feedback around them helps shape our release plans to the broader Xbox community moving forward. Gamers are at the center of everything we do at Xbox – we value your opinions and want you to help evolve the Xbox experience. Over the past few months, we’ve released brand new features to Insiders including Beam broadcasting through the Guide on Xbox One and the Game bar on Windows 10, the Beam app to watch streams on Xbox One, Game Mode on Windows 10, and a preview of Xbox Game Pass. In addition to adding exciting new features, the team has been hard at work continuing to update existing features based on what we hear from you at Xbox Feedback. Below is a summary of what’s starting to ship over the next month to select Xbox Insiders.

Arena on Xbox Live

World of Tanks fans will be able to participate in new tournaments on their Xbox One, created by ESL and powered by Arena on Xbox Live.
Discover tournaments from your Xbox One or Xbox app on Windows 10, get notifications when your match is ready, jump directly into your match on the Xbox One, enjoy automatic results reporting, and show off the results on your activity feed.

Profile and Activity Feed

Custom gamerpics are finally here! From your console, Windows 10 PC, or mobile phone, update your gamerpic with a custom image. We’re excited to bring this top fan-requested feature to Xbox Live and expect it to be in preview longer than other features to ensure it’s great for everyone when released.
New ‘Join broadcast’ button in your profile, one of the many ways to access the game stream of someone broadcasting their gameplay.
Your profile will display your Arena tournament history and upcoming tournaments.
In your Activity Feed, we’re adding the ability to hide individual posts, pin posts to the top of your feed, and filter posts by friends, games or Clubs.

visit this link .. inkId=35654638

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4 days ago

Mass Effect Andromeda | 7700k Fury X 1080/1440/4k Benchmark

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| By CrAkKedOuT - 4 days ago

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4 days ago

Mass Effect Andromeda Video Reviews

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| By ChillBeatz - 4 days ago




Pretty Good Gaming:


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